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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 8813041" data-attributes="member: 66357"><p>3e Eberron had Tieflings, but they weren't a core race back then, so they remained the traditional one-off individual or family with fiendish ancestry tied to the planes, as mentioned in the Planes of Existence section of 3e's "Player's Guide to Eberron". There was also technically a "Dragonborn in Eberron" sidebar in 3.5e's "Races of the Dragon", but the Dragonborn in that book were somewhat different than how 4e and onward developed the concept.</p><p></p><p>4e introduced Tieflings, Dragonborn, and the Eladrin elven subrace as core racial options, so 4e Eberron made more explicit places for them in the form of the Tiefling-ruled Venomous Demesne city-state in Droaam, the Dragonborn Clanholds of Q'barra and similar holdings in Argonessen, and the seven Fey Spires respectively.</p><p></p><p>5e just carried the Tiefling and Dragonborn locales forward and made the Fey Spires an optional element, since Eladrin are/were not core options in 5e.</p><p></p><p>EDIT: [USER=7635]@Remathilis[/USER] got to it first - I type too slow...</p><p></p><p>As to the overarching "Orcs? In MY Dragonlance!?" question, I'm not especially invested in it one way or the other, except from the point that I don't find "this setting restricts X race and Y class" to be a particularly compelling means of worldbuilding. I don't particularly care if 5e officially introduces Orcs into Krynn, but the idea that doing so would somehow distort and dilute Dragonlance's uniqueness as a setting is frankly overblown, as I see it.</p><p></p><p>Take the Eberron methodology, find a region where you can fit them in without too much disruption (or where that disruption could make the area in question more interesting), give them a twist that makes these Orcs of Krynn distinct from the Orcs of other settings, and go from there. Or just say that Orcs still aren't native to Krynn, but a few generations ago an Orc tribe or two stumbled through a portal from elsewhere in the multiverse and/or crashed a Spelljammer in some remote part of the world and have put down roots.</p><p></p><p>Do Orcs NEED to be introduced into Dragonlance? No. But I don't see why it's all that big of an issue if WotC chose to do so.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 8813041, member: 66357"] 3e Eberron had Tieflings, but they weren't a core race back then, so they remained the traditional one-off individual or family with fiendish ancestry tied to the planes, as mentioned in the Planes of Existence section of 3e's "Player's Guide to Eberron". There was also technically a "Dragonborn in Eberron" sidebar in 3.5e's "Races of the Dragon", but the Dragonborn in that book were somewhat different than how 4e and onward developed the concept. 4e introduced Tieflings, Dragonborn, and the Eladrin elven subrace as core racial options, so 4e Eberron made more explicit places for them in the form of the Tiefling-ruled Venomous Demesne city-state in Droaam, the Dragonborn Clanholds of Q'barra and similar holdings in Argonessen, and the seven Fey Spires respectively. 5e just carried the Tiefling and Dragonborn locales forward and made the Fey Spires an optional element, since Eladrin are/were not core options in 5e. EDIT: [USER=7635]@Remathilis[/USER] got to it first - I type too slow... As to the overarching "Orcs? In MY Dragonlance!?" question, I'm not especially invested in it one way or the other, except from the point that I don't find "this setting restricts X race and Y class" to be a particularly compelling means of worldbuilding. I don't particularly care if 5e officially introduces Orcs into Krynn, but the idea that doing so would somehow distort and dilute Dragonlance's uniqueness as a setting is frankly overblown, as I see it. Take the Eberron methodology, find a region where you can fit them in without too much disruption (or where that disruption could make the area in question more interesting), give them a twist that makes these Orcs of Krynn distinct from the Orcs of other settings, and go from there. Or just say that Orcs still aren't native to Krynn, but a few generations ago an Orc tribe or two stumbled through a portal from elsewhere in the multiverse and/or crashed a Spelljammer in some remote part of the world and have put down roots. Do Orcs NEED to be introduced into Dragonlance? No. But I don't see why it's all that big of an issue if WotC chose to do so. [/QUOTE]
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