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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Faolyn" data-source="post: 8813323" data-attributes="member: 6915329"><p>Heh. Yes, actually, it does.</p><p></p><p>Theros was built with certain setting-rules. It was <em>later </em>turned into a D&D setting, and so it got to keep its original expectations.</p><p></p><p>Dragonlance was built <em>for </em>D&D</p><p></p><p></p><p></p><p>I already mentioned one: Discworld. Incompatible flavor, races, magic systems, everything. Does OK with GURPS.</p><p></p><p>I can't say I've played a lot of different fantasy RPGs besides D&D--when we play non-D&D, we stay away from medieval fantasy. I've always wanted to play games like Troika! and Thirsty Sword Lesbians, and <em>those </em>settings (not that TSL is limited to fantasy) wouldn't work in D&D either. </p><p></p><p></p><p>Have--have you actually <em>read </em>any Discworld? </p><p></p><p>Vancian casting was only used as a joke in the first book where it was mentioned, and then never brought up again. In fact, it's been shown that wizards who care about it can either make spells up on the fly or can effectively "reprogram" magic through cleverness, experimentation, and by using HEX. Wizards rarely actually use magic, primarily because it involves effort that could be better spent on eating. Witches rarely use magic either because they can get what they want through other means. Priests don't have <em>any </em>magic. They're just people in religious office. They don't even have "clerical skills" like mundane healing unless they learned it from another source. The barbarians are barely barbaric; they're mostly just unwashed. The rogues aren't sneaky as they have a legal right to steal (at least in Ankh-Morepork). Even the assassins are only sneaky because it's considered poor form to be clumsy--why did we spend all that money for you to go to assassin school if you're going to be a klutz? Most of the "monsters" are people and because of that, they almost never get killed. There are practically no quests. </p><p></p><p>A Discworld GM that doesn't understand that and tries to shoehorn the setting into D&D would be <em>terrible.</em></p></blockquote><p></p>
[QUOTE="Faolyn, post: 8813323, member: 6915329"] Heh. Yes, actually, it does. Theros was built with certain setting-rules. It was [I]later [/I]turned into a D&D setting, and so it got to keep its original expectations. Dragonlance was built [I]for [/I]D&D I already mentioned one: Discworld. Incompatible flavor, races, magic systems, everything. Does OK with GURPS. I can't say I've played a lot of different fantasy RPGs besides D&D--when we play non-D&D, we stay away from medieval fantasy. I've always wanted to play games like Troika! and Thirsty Sword Lesbians, and [I]those [/I]settings (not that TSL is limited to fantasy) wouldn't work in D&D either. Have--have you actually [I]read [/I]any Discworld? Vancian casting was only used as a joke in the first book where it was mentioned, and then never brought up again. In fact, it's been shown that wizards who care about it can either make spells up on the fly or can effectively "reprogram" magic through cleverness, experimentation, and by using HEX. Wizards rarely actually use magic, primarily because it involves effort that could be better spent on eating. Witches rarely use magic either because they can get what they want through other means. Priests don't have [I]any [/I]magic. They're just people in religious office. They don't even have "clerical skills" like mundane healing unless they learned it from another source. The barbarians are barely barbaric; they're mostly just unwashed. The rogues aren't sneaky as they have a legal right to steal (at least in Ankh-Morepork). Even the assassins are only sneaky because it's considered poor form to be clumsy--why did we spend all that money for you to go to assassin school if you're going to be a klutz? Most of the "monsters" are people and because of that, they almost never get killed. There are practically no quests. A Discworld GM that doesn't understand that and tries to shoehorn the setting into D&D would be [I]terrible.[/I] [/QUOTE]
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