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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Faolyn" data-source="post: 8813350" data-attributes="member: 6915329"><p>So? It still is a setting that wasn't made for D&D and was only later brought over. It doesn't actually matter if the gods or colors are important--I said that before. What matters is that the setting was made for a non-D&D purpose first. Unlike Dragonlance. To quote Wikipedia:</p><p></p><p></p><p>They made Dragonlance for their own AD&D game and <em>then</em> turned it into modules and novels, which were based on their AD&D game.</p><p></p><p>As opposed to Theros, which came out as a card set in '13 and got made into a D&D game in in '20.</p><p></p><p></p><p>And that shows me that you may have <em>read </em>Discworld, but you didn't <em>get </em>it. It's not a "silly" setting at all, and it wouldn't work if you tried to make it into game that used D&D as the basis.</p><p></p><p>There are <em>no </em>silly stories in any of the Discworld books. All of the plots are very serious. They're just written in a humorous way.</p><p></p><p></p><p>And it would be a mess. And yes, I've played in a GURPS Discworld game.</p><p></p><p></p><p>Yep. 41 books. Read 'em all, multiple times.</p><p></p><p></p><p>They don't memorize spells, except perhaps in the way that anyone memorizes anything. They don't have to memorize spells and forget them once cast, and they don't have to unprepare spells in order to prepare new ones. They don't have spell slots.</p><p></p><p></p><p>Which is why people who are completely new to magic can summon demons, gods, or even Death itself? All you need is a fresh egg and two sticks, after all. </p><p></p><p>If you were to use D&D magic, you'd have to change <em>so much </em>that it wouldn't be D&D magic again.</p><p></p><p></p><p>He got magic through building a temple in a shape that actually disrupts time. He didn't get magic from the gods.</p><p></p><p>*</p><p></p><p>D&D is many things, but it is <em>not </em>a universal system.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8813350, member: 6915329"] So? It still is a setting that wasn't made for D&D and was only later brought over. It doesn't actually matter if the gods or colors are important--I said that before. What matters is that the setting was made for a non-D&D purpose first. Unlike Dragonlance. To quote Wikipedia: They made Dragonlance for their own AD&D game and [I]then[/I] turned it into modules and novels, which were based on their AD&D game. As opposed to Theros, which came out as a card set in '13 and got made into a D&D game in in '20. And that shows me that you may have [I]read [/I]Discworld, but you didn't [I]get [/I]it. It's not a "silly" setting at all, and it wouldn't work if you tried to make it into game that used D&D as the basis. There are [I]no [/I]silly stories in any of the Discworld books. All of the plots are very serious. They're just written in a humorous way. And it would be a mess. And yes, I've played in a GURPS Discworld game. Yep. 41 books. Read 'em all, multiple times. They don't memorize spells, except perhaps in the way that anyone memorizes anything. They don't have to memorize spells and forget them once cast, and they don't have to unprepare spells in order to prepare new ones. They don't have spell slots. Which is why people who are completely new to magic can summon demons, gods, or even Death itself? All you need is a fresh egg and two sticks, after all. If you were to use D&D magic, you'd have to change [I]so much [/I]that it wouldn't be D&D magic again. He got magic through building a temple in a shape that actually disrupts time. He didn't get magic from the gods. * D&D is many things, but it is [I]not [/I]a universal system. [/QUOTE]
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