Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragonlance: Everything You Need For Shadow of the Dragon Queen
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8813583" data-attributes="member: 7023887"><p>1) And, as we've seen through time, there are much better ways of differentiating settings than banning core aspects of the game from them. Orcs don't need to be banned for Dragonlance to be different from the Forgotten Realms. </p><p></p><p>2) That's from an authorial point of view. Not from a worldbuilding one. Dragonlance is a setting. Sure, the main storyline, War of the Lance, is what most people know it for, but the world should be designed as a TTRPG setting. Not as a novel setting. Also, the "they didn't want orcs because Draconians are the world's always evil monsters" argument doesn't work because the setting still has Goblinoids. If they were truly aiming for "Draconians are this setting's always-evil monsters so we don't need others", they wouldn't have included the Goblinoids. </p><p></p><p>3) You're right. But "Orcs are problematic" is also a part of other worlds and Dragonlance has more than its fair share of things that didn't age well. </p><p></p><p>4) Sure. But if they're not always-evil monsters, they don't need to be fun in combat. </p><p></p><p>There is a newer community of D&D players that were brought in through 5e. They have different views of what the game is and should be than many of the players that have been around since Dragonlance was originally published. And newer players are less likely to be "setting purists" for Dragonlance, because they probably don't know much about the setting. </p><p></p><p>We haven't seen most of the changes yet. "The wholesale lore changes WotC ultimately did make" are currently unknown. We know that the Mages of High Sorcery have changed a bit to fit 5e's version of arcane spellcasters, and we have art that shows the Knights of Solamnia without their signature mustaches, but otherwise we currently do not know what changes WotC have made to the setting. </p><p></p><p>I have mixed feelings about Dragonlance. There is a lot of it that I think is really bad (Tinker Gnomes, Kender, Gully Dwarves, how it deals with Alignment, time-travel, the backstory of Draconians, etc), but there are parts that I really, really like. Dragon-riding knights, seafaring minotaurs, Lord Soth, flying citadels, wizards binding themselves to one of the moons (even though I think it's dumb that they tell everyone their alignment through their robes), and a lot more. There is a big chunk of the setting that I dump in the garbage, lots of parts that I would recycle into new/revised ideas, and a lot that I would keep the same and/or expand upon.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8813583, member: 7023887"] 1) And, as we've seen through time, there are much better ways of differentiating settings than banning core aspects of the game from them. Orcs don't need to be banned for Dragonlance to be different from the Forgotten Realms. 2) That's from an authorial point of view. Not from a worldbuilding one. Dragonlance is a setting. Sure, the main storyline, War of the Lance, is what most people know it for, but the world should be designed as a TTRPG setting. Not as a novel setting. Also, the "they didn't want orcs because Draconians are the world's always evil monsters" argument doesn't work because the setting still has Goblinoids. If they were truly aiming for "Draconians are this setting's always-evil monsters so we don't need others", they wouldn't have included the Goblinoids. 3) You're right. But "Orcs are problematic" is also a part of other worlds and Dragonlance has more than its fair share of things that didn't age well. 4) Sure. But if they're not always-evil monsters, they don't need to be fun in combat. There is a newer community of D&D players that were brought in through 5e. They have different views of what the game is and should be than many of the players that have been around since Dragonlance was originally published. And newer players are less likely to be "setting purists" for Dragonlance, because they probably don't know much about the setting. We haven't seen most of the changes yet. "The wholesale lore changes WotC ultimately did make" are currently unknown. We know that the Mages of High Sorcery have changed a bit to fit 5e's version of arcane spellcasters, and we have art that shows the Knights of Solamnia without their signature mustaches, but otherwise we currently do not know what changes WotC have made to the setting. I have mixed feelings about Dragonlance. There is a lot of it that I think is really bad (Tinker Gnomes, Kender, Gully Dwarves, how it deals with Alignment, time-travel, the backstory of Draconians, etc), but there are parts that I really, really like. Dragon-riding knights, seafaring minotaurs, Lord Soth, flying citadels, wizards binding themselves to one of the moons (even though I think it's dumb that they tell everyone their alignment through their robes), and a lot more. There is a big chunk of the setting that I dump in the garbage, lots of parts that I would recycle into new/revised ideas, and a lot that I would keep the same and/or expand upon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragonlance: Everything You Need For Shadow of the Dragon Queen
Top