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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Paul Farquhar" data-source="post: 8814225" data-attributes="member: 6906155"><p>There is a war on.</p><p></p><p>To an extent, this is built into the setting. It's always been a hard railroad built around a single narrative.</p><p></p><p>And yet it was hugely popular and successful.</p><p></p><p>Try this: people actually LIKE that kind of thing.</p><p></p><p>Which is fair enough. Not every setting is going to appeal to every player.</p><p></p><p>You don't need to <em>make</em> it that. It <em>is</em> that (with an added world war).</p><p></p><p></p><p>That's like saying everyone in the Star Wars universe spends all their time doing trench runs against Death Stars. It builds up to that gradually, over around a dozen modules and a couple of thick novels, and that is at the climax.</p><p></p><p>The way Krynn differs from the Forgotten Realms is the villages are <em>not </em>constantly threatened by rampaging monsters and marauding orc tribes. There are few tombs full of undead and demon summoning cults. It really pretty peaceful and idyllic (if you like chopping wood and hunting game). There really wouldn't be much for adventurers to do - if there wasn't a continent sized war on.</p><p></p><p>And as such pretty much all conflict, and all adventures, relate to the war. Anyone who doesn't choose a side, adventurer or monster, is going to be crushed between them.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8814225, member: 6906155"] There is a war on. To an extent, this is built into the setting. It's always been a hard railroad built around a single narrative. And yet it was hugely popular and successful. Try this: people actually LIKE that kind of thing. Which is fair enough. Not every setting is going to appeal to every player. You don't need to [I]make[/I] it that. It [I]is[/I] that (with an added world war). That's like saying everyone in the Star Wars universe spends all their time doing trench runs against Death Stars. It builds up to that gradually, over around a dozen modules and a couple of thick novels, and that is at the climax. The way Krynn differs from the Forgotten Realms is the villages are [I]not [/I]constantly threatened by rampaging monsters and marauding orc tribes. There are few tombs full of undead and demon summoning cults. It really pretty peaceful and idyllic (if you like chopping wood and hunting game). There really wouldn't be much for adventurers to do - if there wasn't a continent sized war on. And as such pretty much all conflict, and all adventures, relate to the war. Anyone who doesn't choose a side, adventurer or monster, is going to be crushed between them. [/QUOTE]
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