Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragonlance: Everything You Need For Shadow of the Dragon Queen
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paul Farquhar" data-source="post: 8815260" data-attributes="member: 6906155"><p>Open world play predates the railroad. Dragonlance invented railroad campaigns. That was the great innovation.</p><p></p><p>And I can't speak for what everyone likes, but I know my current players like that sort of thing. To a degree, they want me to tell them a story. A story they can be involved with, interact with and influence to be sure. But still a story.</p><p></p><p>I've tried open world play with them and they didn't know what to do with themselves. They just sat around looking at each other waiting for something to happen.</p><p></p><p>Impressions are subjective, and mine is probably coloured by having come in right at the start with DL1. It's certainly a world of good vs evil, and one of my issues with the setting is how it defines "good" clashes with mine. But it's not a "world of dragons" (any more than the Realms are Forgotten). At the start, dragons are completely absent from the world (it turns out they were in hiding), and bringing back the good dragons to counter the evil dragons is an objective of the early modules. But even then dragons are not numerous (they are few enough that most are named). Their role in the war is more that of the battleship than the horse. Dragonlance very much believes in player character exceptionalism. There are the heroes (and villains) who, at very high level, might get to ride a dragon and use a dragonlance. Then the was everyone else, who walked.</p><p></p><p>My other distinct impression, as a British person, was just how <em>American </em>it all felt. To the same degree that the Shire feels ever so English.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8815260, member: 6906155"] Open world play predates the railroad. Dragonlance invented railroad campaigns. That was the great innovation. And I can't speak for what everyone likes, but I know my current players like that sort of thing. To a degree, they want me to tell them a story. A story they can be involved with, interact with and influence to be sure. But still a story. I've tried open world play with them and they didn't know what to do with themselves. They just sat around looking at each other waiting for something to happen. Impressions are subjective, and mine is probably coloured by having come in right at the start with DL1. It's certainly a world of good vs evil, and one of my issues with the setting is how it defines "good" clashes with mine. But it's not a "world of dragons" (any more than the Realms are Forgotten). At the start, dragons are completely absent from the world (it turns out they were in hiding), and bringing back the good dragons to counter the evil dragons is an objective of the early modules. But even then dragons are not numerous (they are few enough that most are named). Their role in the war is more that of the battleship than the horse. Dragonlance very much believes in player character exceptionalism. There are the heroes (and villains) who, at very high level, might get to ride a dragon and use a dragonlance. Then the was everyone else, who walked. My other distinct impression, as a British person, was just how [I]American [/I]it all felt. To the same degree that the Shire feels ever so English. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragonlance: Everything You Need For Shadow of the Dragon Queen
Top