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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Faolyn" data-source="post: 8816435" data-attributes="member: 6915329"><p>It... wasn't an in-fiction statement. If the DM is saying (through words or actions) "here's your plot, do it because there's nothing else to do beside it," that's a railroad. </p><p></p><p>I wasn't saying "The king commands you to go on a quest," and saying that such a thing is or isn't railroad-y. Because the players can: </p><ol> <li data-xf-list-type="ol">accept the quest.</li> <li data-xf-list-type="ol">refuse the quest.</li> <li data-xf-list-type="ol">accept the quest and but never bother to complete it.</li> <li data-xf-list-type="ol">accept the quest and go about it in a way completely different than what's expected and that has different outcomes side-effects, thus changing the plot.</li> <li data-xf-list-type="ol">accept the quest and go to the king's enemies and let them know what the king wanted.</li> <li data-xf-list-type="ol">kill the king.</li> </ol><p>And as long as the DM didn't try to thwart the players for doing anything other than #1 on that list, it's not a railroad. And no, having the king getting angry and order his guards to attack isn't thwarting the players as long as it's a fair fight and the players are given the opportunity to escape. Consequences aren't railroads. And, of course, the king doesn't <em>have </em>to get angry and call his guards.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8816435, member: 6915329"] It... wasn't an in-fiction statement. If the DM is saying (through words or actions) "here's your plot, do it because there's nothing else to do beside it," that's a railroad. I wasn't saying "The king commands you to go on a quest," and saying that such a thing is or isn't railroad-y. Because the players can: [LIST=1] [*]accept the quest. [*]refuse the quest. [*]accept the quest and but never bother to complete it. [*]accept the quest and go about it in a way completely different than what's expected and that has different outcomes side-effects, thus changing the plot. [*]accept the quest and go to the king's enemies and let them know what the king wanted. [*]kill the king. [/LIST] And as long as the DM didn't try to thwart the players for doing anything other than #1 on that list, it's not a railroad. And no, having the king getting angry and order his guards to attack isn't thwarting the players as long as it's a fair fight and the players are given the opportunity to escape. Consequences aren't railroads. And, of course, the king doesn't [I]have [/I]to get angry and call his guards. [/QUOTE]
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