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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="FrozenNorth" data-source="post: 8818363" data-attributes="member: 7020832"><p>None of this requires us to label the paladin as LG.</p><p></p><p>Obviously, my preference would be to do away with alignment in the first place. If not, minimize the mechanical/narrative impact of alignment on the game.</p><p></p><p>Let’s go back to the duel example. </p><p>Case 1: The LG samurai sees no inconsistency with dueling opponents and the GM agrees. Duels occur, no problem.</p><p>Case 2: The LG samurai has moral objections to dueling and the GM agrees. Character avoids duels, no problem.</p><p>Case 3: The LG samurai has no moral objections to duels, the GM disagrees. Problems occur when samurai duels someone, GM changes alignment to LN.</p><p>Case 4: The LG samurai has moral objections to dueling, the GM does not. Player avoids duels, problems avoided.</p><p></p><p>Best way to get the duelling example to end up breaking the group? Have the GM change the player’s alignment to LN while NPCs (including gods) engage in sketchy behaviour and maintain their Good alignment.</p><p></p><p>The more frequently moral issues are brought up, the more likely you are to hit a problem.</p><p></p><p>The issue in DL is that it presents itself as a Good vs Evil setting, but the novels keep on bringing up and trying to justify Non-Good actions by the Good gods.</p><p></p><p>Someone upthread made an interesting comparison to Numenor in LotR. I think it is an interesting comparison, because my exposure to both settings is roughly equivalent.</p><p></p><p>I read LotR as a teen, and a second time as an adult. I only read the Dragonlance novels once, but I also read some of the short story collections. Both are settings where the principal dichotomy is a struggle between Good and Evil.</p><p></p><p>My recollection of Numenor is that Aragorn was a descendant of the Numenorean kings. Wasn’t aware Eru destroyed the continent or why.</p><p></p><p>Dragonlance? Destruction of Ishtar is pretty major, as is the fact that the Good gods have turned their backs on mortals. Paladine appears and justifies his actions. He claims that the Kingpriest was a good man despite much sketchiness on his part.</p><p></p><p>The result is that the sketchiness of the Good Gods is much harder to gloss over in Dragonlance than in LotR.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8818363, member: 7020832"] None of this requires us to label the paladin as LG. Obviously, my preference would be to do away with alignment in the first place. If not, minimize the mechanical/narrative impact of alignment on the game. Let’s go back to the duel example. Case 1: The LG samurai sees no inconsistency with dueling opponents and the GM agrees. Duels occur, no problem. Case 2: The LG samurai has moral objections to dueling and the GM agrees. Character avoids duels, no problem. Case 3: The LG samurai has no moral objections to duels, the GM disagrees. Problems occur when samurai duels someone, GM changes alignment to LN. Case 4: The LG samurai has moral objections to dueling, the GM does not. Player avoids duels, problems avoided. Best way to get the duelling example to end up breaking the group? Have the GM change the player’s alignment to LN while NPCs (including gods) engage in sketchy behaviour and maintain their Good alignment. The more frequently moral issues are brought up, the more likely you are to hit a problem. The issue in DL is that it presents itself as a Good vs Evil setting, but the novels keep on bringing up and trying to justify Non-Good actions by the Good gods. Someone upthread made an interesting comparison to Numenor in LotR. I think it is an interesting comparison, because my exposure to both settings is roughly equivalent. I read LotR as a teen, and a second time as an adult. I only read the Dragonlance novels once, but I also read some of the short story collections. Both are settings where the principal dichotomy is a struggle between Good and Evil. My recollection of Numenor is that Aragorn was a descendant of the Numenorean kings. Wasn’t aware Eru destroyed the continent or why. Dragonlance? Destruction of Ishtar is pretty major, as is the fact that the Good gods have turned their backs on mortals. Paladine appears and justifies his actions. He claims that the Kingpriest was a good man despite much sketchiness on his part. The result is that the sketchiness of the Good Gods is much harder to gloss over in Dragonlance than in LotR. [/QUOTE]
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