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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="Dire Bare" data-source="post: 8566598" data-attributes="member: 18182"><p>Just getting into this . . . .</p><p></p><p>My first impression is YAY! We're getting an updated Dragonlance!</p><p></p><p>My next impression is that I don't like the way the kender is handled. I DO think that the kender's traditional kleptomania as an inherited or cultural trait needs to die in a fire, but I don't like the solution here.</p><p></p><p>Kender were problematic from Day 1 back in the AD&D days, it's going to be tough to update them, keep them recognizable, make them flexible PC options, and jettison the problematic elements of the race. Kudos to WotC for trying, but I don't think they've hit the mark here.</p><p></p><p>Krynn does have fey, but the feywild (or Faerie) hasn't been an important part of the setting. So, explaining away part of their nature as being connected to the feywild I don't care for. I also don't care for the explanation behind any of the kender traits listed.</p><p></p><p>Kender "handling" (or thieving or kleptomania). I think the solution here is to treat kender like they are NOT all idiot children. Allow their culture to NOT have the concept of personal property, which causes issues with other cultures, but . . . kender can be intelligent enough to understand that OTHERS do value personal property, and not be constantly "handling" everybody else's stuff. Some kender handle and scoff at the big folk's upset, others learn to respect the ways of others and keep their hands to themselves when not in Kenderhome. The "Kender Ace" mechanic here I'm actually fine with, just don't try to make it magical. Kender pick up all sorts of random stuff, sometimes "handled", sometimes just found.</p><p></p><p>Kender traditionally aren't so much brave, as they lack fear. This I would be okay with as a racial trait, if described better. It's a pyschological lack of a fear impulse, not really bravery. Kender can certainly be brave, their just not more inclined towards it. <em>EDIT: Maybe have them be resistant to magical fear, I'm not sure.</em></p><p></p><p>I also don't really like "Taunt" as a supernatural ability. This stems back from the depiction of kender as child-like, being able to infuriate others with the child-like taunting. Personally, I'd jettison this idea entirely. Or maybe make it an optional feat that gives a bonus to a skill check. It's something learned, not something inherent.</p><p></p><p>I haven't had much of a chance to look at the rest of the document yet . . . .</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8566598, member: 18182"] Just getting into this . . . . My first impression is YAY! We're getting an updated Dragonlance! My next impression is that I don't like the way the kender is handled. I DO think that the kender's traditional kleptomania as an inherited or cultural trait needs to die in a fire, but I don't like the solution here. Kender were problematic from Day 1 back in the AD&D days, it's going to be tough to update them, keep them recognizable, make them flexible PC options, and jettison the problematic elements of the race. Kudos to WotC for trying, but I don't think they've hit the mark here. Krynn does have fey, but the feywild (or Faerie) hasn't been an important part of the setting. So, explaining away part of their nature as being connected to the feywild I don't care for. I also don't care for the explanation behind any of the kender traits listed. Kender "handling" (or thieving or kleptomania). I think the solution here is to treat kender like they are NOT all idiot children. Allow their culture to NOT have the concept of personal property, which causes issues with other cultures, but . . . kender can be intelligent enough to understand that OTHERS do value personal property, and not be constantly "handling" everybody else's stuff. Some kender handle and scoff at the big folk's upset, others learn to respect the ways of others and keep their hands to themselves when not in Kenderhome. The "Kender Ace" mechanic here I'm actually fine with, just don't try to make it magical. Kender pick up all sorts of random stuff, sometimes "handled", sometimes just found. Kender traditionally aren't so much brave, as they lack fear. This I would be okay with as a racial trait, if described better. It's a pyschological lack of a fear impulse, not really bravery. Kender can certainly be brave, their just not more inclined towards it. [I]EDIT: Maybe have them be resistant to magical fear, I'm not sure.[/I] I also don't really like "Taunt" as a supernatural ability. This stems back from the depiction of kender as child-like, being able to infuriate others with the child-like taunting. Personally, I'd jettison this idea entirely. Or maybe make it an optional feat that gives a bonus to a skill check. It's something learned, not something inherent. I haven't had much of a chance to look at the rest of the document yet . . . . [/QUOTE]
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