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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8567082" data-attributes="member: 6845520"><p>Honestly I'm torn with the sorcere subclass. On the one hand it is very thematic and cool mechanically, but one the other it feels very much like they are going to do exactly what I worry they will with the lore: pretty much wipe the slate clean of the 3.5 lore changes.</p><p></p><p>First, I don't think moon magic is something that should be limited to one class for the setting and if it is it sure as heck should <em>not</em> be sorcerer, and I say this as someone who really feels the sorcerer could use the love as a class.</p><p></p><p>Heck, it even arguably <em>breaks</em> their previous cannon to have sorcerer be influenced by moons when the books are <em>very</em> clear to depict primal sorcery as both a) based on willpower and feeling moreso than study (i.e. charisma) and b) NOT something that comes from the moons. Heck it was even all but implied that the only reasons they could even <em>use</em> it was because the gods (i.e. the Moons) were <em>gone</em> and because of the residual effects of Chaos's magic messing with mortals and the world. It is a <em>big</em> retcon in the lore to make them just "charisma wizards", especially because...again...the cannon lore is that Sorcery is considered outright "blasphemy" by the moon gods. It's why Coryn is outright denied being the leader of the wizards in The Wizard Conclave, and frankly removing this tension and dichotomy between the magic users of the setting removes a <em>lot</em> of good storytelling potential for DMs.</p><p></p><p>...magical lore implications aside, I'm mixed on the backgrounds and feats, mostly because I don't like the idea of feats being restricted to backgrounds and I don't like the idea of any of the knight orders being "locked" behind backgrounds or feats either. </p><p></p><p>What I personally <em>want</em> from a sourcebook for the setting are moon magic rules for more than one class, some actual good mass combat rules, and some good faction material ala the Ravnica Guilds (except ideally not tied to certain backgrounds). I'd also like some dang material to work with for some of the gods that <em>aren't</em> freaking Paladine and Takhisis, because there are more than a few of them that literally have nothing more in <em>any</em> edition/book beyond a single paragraph or two (looking at you Sirion and Zivilyn!).</p><p></p><p>I'll be buying the book either way, just something tells me I'm likely to not use like half of it, despite running a campaign for the setting right now.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8567082, member: 6845520"] Honestly I'm torn with the sorcere subclass. On the one hand it is very thematic and cool mechanically, but one the other it feels very much like they are going to do exactly what I worry they will with the lore: pretty much wipe the slate clean of the 3.5 lore changes. First, I don't think moon magic is something that should be limited to one class for the setting and if it is it sure as heck should [I]not[/I] be sorcerer, and I say this as someone who really feels the sorcerer could use the love as a class. Heck, it even arguably [I]breaks[/I] their previous cannon to have sorcerer be influenced by moons when the books are [I]very[/I] clear to depict primal sorcery as both a) based on willpower and feeling moreso than study (i.e. charisma) and b) NOT something that comes from the moons. Heck it was even all but implied that the only reasons they could even [I]use[/I] it was because the gods (i.e. the Moons) were [I]gone[/I] and because of the residual effects of Chaos's magic messing with mortals and the world. It is a [I]big[/I] retcon in the lore to make them just "charisma wizards", especially because...again...the cannon lore is that Sorcery is considered outright "blasphemy" by the moon gods. It's why Coryn is outright denied being the leader of the wizards in The Wizard Conclave, and frankly removing this tension and dichotomy between the magic users of the setting removes a [I]lot[/I] of good storytelling potential for DMs. ...magical lore implications aside, I'm mixed on the backgrounds and feats, mostly because I don't like the idea of feats being restricted to backgrounds and I don't like the idea of any of the knight orders being "locked" behind backgrounds or feats either. What I personally [I]want[/I] from a sourcebook for the setting are moon magic rules for more than one class, some actual good mass combat rules, and some good faction material ala the Ravnica Guilds (except ideally not tied to certain backgrounds). I'd also like some dang material to work with for some of the gods that [I]aren't[/I] freaking Paladine and Takhisis, because there are more than a few of them that literally have nothing more in [I]any[/I] edition/book beyond a single paragraph or two (looking at you Sirion and Zivilyn!). I'll be buying the book either way, just something tells me I'm likely to not use like half of it, despite running a campaign for the setting right now. [/QUOTE]
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