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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="THEMNGMNT" data-source="post: 8567131" data-attributes="member: 6809274"><p>This is a fascinating UA.</p><p></p><p>First, I'm just glad to see Dragonlance on its way. I'm not sure I'll ever play another DL campaign (I ran a TERRIBLE one in high school...because everything I ran in high school was terrible) but this book will be an automatic buy for me.</p><p></p><p>Second, there are some really interesting design choices. Like: spending hit dice to fuel abilities. I've been waiting to see this since the Next playtest. It seemed like an obvious evolution of 4E's healing surges. Also: attaching feats to backgrounds and using feats to replicate prestige classes.</p><p></p><p>Third, it's obvious that WotC is building a big tent for players in Dragonlance. So while the grognard in me rebels at the suggestion that classes other than wizards can take the Test of High Sorcery, as a practical matter its more fun at the table if players can choose from a multitude of classes. Ditto with the Knights of Solamnia. I was certain that both Wizards of High Sorcery and Knights of Solamnia would be represented through subclasses. This approach is probably better.</p><p></p><p>Fourth, there are some choices here that I simply do not agree with. Linking kender to the Feywild, for example. Starting to feel like everything is linked to the Feywild. Getting kind of lame. And as awesome as the lunar sorcerer is, that means that no other class or subclass is impacted by the moons of Krynn -- even though that's a cornerstone of the worldbuilding.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8567131, member: 6809274"] This is a fascinating UA. First, I'm just glad to see Dragonlance on its way. I'm not sure I'll ever play another DL campaign (I ran a TERRIBLE one in high school...because everything I ran in high school was terrible) but this book will be an automatic buy for me. Second, there are some really interesting design choices. Like: spending hit dice to fuel abilities. I've been waiting to see this since the Next playtest. It seemed like an obvious evolution of 4E's healing surges. Also: attaching feats to backgrounds and using feats to replicate prestige classes. Third, it's obvious that WotC is building a big tent for players in Dragonlance. So while the grognard in me rebels at the suggestion that classes other than wizards can take the Test of High Sorcery, as a practical matter its more fun at the table if players can choose from a multitude of classes. Ditto with the Knights of Solamnia. I was certain that both Wizards of High Sorcery and Knights of Solamnia would be represented through subclasses. This approach is probably better. Fourth, there are some choices here that I simply do not agree with. Linking kender to the Feywild, for example. Starting to feel like everything is linked to the Feywild. Getting kind of lame. And as awesome as the lunar sorcerer is, that means that no other class or subclass is impacted by the moons of Krynn -- even though that's a cornerstone of the worldbuilding. [/QUOTE]
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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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