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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8567181" data-attributes="member: 6802378"><p>Do you know the feeling by the mature audence watching "the 70's show" or "Stranger Things", show pieces from the past, and it is like meeting an old friend again after a lot of time? Even when the Dragonlance cartoon movie was a total flop, I love that retro 80's style.</p><p></p><p>If my PC sells pieces of war loot to a kender, and this pays me with coins.... then will I lose that money? Then kenders could buy nothing in the shops because an "urban legend" tells their money disappears after a time.</p><p></p><p>Kenders were designed to be cute and funny, and they can be in the fiction, but in the tabletop they may become too annoying. Kenders aren't stupidly daredevil, but they can't feel the fear counscently in the same way than the rest. Of course kender mothers can "worry" bout their little children can suffer accidents or get sick. It is more like "I don't want to go there because that place makes me feel as if I was remembering bad and painful memories from the past". </p><p></p><p>[URL unfurl="true"]https://www.wired.com/2010/12/fear-brain-amygdala/[/URL]</p><p></p><p>The tinker gnomes were designed to be a parody of the engineers. They are like the D&D version of "Big Bang Theory".</p><p></p><p>Even if WotC tries a true effort for a politer image about the gullys, other people could use theses for fiction with a crueler sense of humor, and possible complains by families of people with mental handicap. A possible solution is to tell the gullys are dumps because they are the D&D version of "Idiocracy" (a satirical dystopian). At least some of them have got true potential, but they would rather to be mediocre and vulgar, like the Bundy family from "Married with children".</p><p></p><p>* In Dark Sun 4th Ed the Feywild was "the land within the wind", and home of the eladrin, and it also suffered a lot by fault of the defilers. I guess you can't go there because you aren't wellcome by the Athasian eladrins.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8567181, member: 6802378"] Do you know the feeling by the mature audence watching "the 70's show" or "Stranger Things", show pieces from the past, and it is like meeting an old friend again after a lot of time? Even when the Dragonlance cartoon movie was a total flop, I love that retro 80's style. If my PC sells pieces of war loot to a kender, and this pays me with coins.... then will I lose that money? Then kenders could buy nothing in the shops because an "urban legend" tells their money disappears after a time. Kenders were designed to be cute and funny, and they can be in the fiction, but in the tabletop they may become too annoying. Kenders aren't stupidly daredevil, but they can't feel the fear counscently in the same way than the rest. Of course kender mothers can "worry" bout their little children can suffer accidents or get sick. It is more like "I don't want to go there because that place makes me feel as if I was remembering bad and painful memories from the past". [URL unfurl="true"]https://www.wired.com/2010/12/fear-brain-amygdala/[/URL] The tinker gnomes were designed to be a parody of the engineers. They are like the D&D version of "Big Bang Theory". Even if WotC tries a true effort for a politer image about the gullys, other people could use theses for fiction with a crueler sense of humor, and possible complains by families of people with mental handicap. A possible solution is to tell the gullys are dumps because they are the D&D version of "Idiocracy" (a satirical dystopian). At least some of them have got true potential, but they would rather to be mediocre and vulgar, like the Bundy family from "Married with children". * In Dark Sun 4th Ed the Feywild was "the land within the wind", and home of the eladrin, and it also suffered a lot by fault of the defilers. I guess you can't go there because you aren't wellcome by the Athasian eladrins. [/QUOTE]
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