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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="Remathilis" data-source="post: 8567289" data-attributes="member: 7635"><p>If you look at the school pairs that each phase in the meta magic power, and then look at the school pairs for each robe feat, its blaring obvious. However, I think they opted for phase rather than move to support use on other settings, much like how the Spirit Bard in Ravenloft is based on general archetypes rather than the Tarokka.</p><p></p><p></p><p></p><p>No. Absolutely no. </p><p></p><p>First off, if they are willing and able handlers, the game already has rules for picking pockets. Give kender proficiency in Sleight of Hand and advise that kender don't use it for material gain but instead to help others or out of curiosity. At least the kender is now liable for its actions. </p><p></p><p>Because if the kender is acquiring anyone else's things without agency (be it magical or mundane) you've created a problem. People WILL use this to steal important items (magical items, weapons, spell components) just because it's "funny". They will also use stolen consumable items ("I drink Bob's potion of healing") and the stolen from will have no course of recompensation for his lost item. That, in a few games I've witnessed and countless ones I've read about, has led to bad blood between players and even campaign's ending. (A friend of mine once said Dragonlance games last 1d4 sessions after the introduction of the first kender.)</p><p></p><p>So if they are going to "steal" they either do it willingly and with full knowledge they are doing so (and thus are liable for their actions) or they can conjure random bullpucky from Gods know where absolutely innocent and oblivious to how it happened, but it's gotta be one or the other.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8567289, member: 7635"] If you look at the school pairs that each phase in the meta magic power, and then look at the school pairs for each robe feat, its blaring obvious. However, I think they opted for phase rather than move to support use on other settings, much like how the Spirit Bard in Ravenloft is based on general archetypes rather than the Tarokka. No. Absolutely no. First off, if they are willing and able handlers, the game already has rules for picking pockets. Give kender proficiency in Sleight of Hand and advise that kender don't use it for material gain but instead to help others or out of curiosity. At least the kender is now liable for its actions. Because if the kender is acquiring anyone else's things without agency (be it magical or mundane) you've created a problem. People WILL use this to steal important items (magical items, weapons, spell components) just because it's "funny". They will also use stolen consumable items ("I drink Bob's potion of healing") and the stolen from will have no course of recompensation for his lost item. That, in a few games I've witnessed and countless ones I've read about, has led to bad blood between players and even campaign's ending. (A friend of mine once said Dragonlance games last 1d4 sessions after the introduction of the first kender.) So if they are going to "steal" they either do it willingly and with full knowledge they are doing so (and thus are liable for their actions) or they can conjure random bullpucky from Gods know where absolutely innocent and oblivious to how it happened, but it's gotta be one or the other. [/QUOTE]
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