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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8567958" data-attributes="member: 7023887"><p>This is a tangent, I know, but I've seen you complaining a lot about it recently, so I guess I'll give my viewpoint on this whole "Fey-Craze" thing that you and others have been talking about for several months now.</p><p></p><p>IMO, the root behind the recent addition of multiple fey races and the retcons to certain races to make them fey/fey-adjacent is largely due to the fact that creatures and options of the Fey type that could be used at the table were very lacking towards the start of D&D 5e.</p><p></p><p>For example, in the Monster Manual, there were only 8 Fey creatures, with the one with the highest CR being the Coven-version of the Green Hag at CR 5. For comparison, Elementals (a pretty rare creature type) had 23 creatures, with the highest CR being the 4 Genies at CR 11. Roughly 3 times the amount of creatures in the Monster Manual, with over twice the CR range. Constructs (another rare creature type) had 16 creatures, with the highest CR being the Iron Golem at CR 16, which is twice the amount of creatures and triple the CR range that the Fey had in the core rules. That was it. For years, that was all of the fey that we had in D&D 5e, a paltry amount. If you wanted to do a Fey-centric campaign in D&D 5e using just the 3 Core Rulebooks . . . the tools were just not there. If you wanted to do a Dragon, Demon, Devil, Undead, Humanoid, or even Aberration-focused campaign, you could fairly easily do so. However, you absolutely could not for Fey. You were better off doing a campaign focused around <em>Plants</em>, of all things, than you were for Fey, which I honestly find baffling.</p><p></p><p>And Wizards of the Coast knew that certain creature types had far too few creatures to base a whole campaign around. That's probably a part of the reason why we pretty quickly got Princes of the Apocalypse (for elementals), Storm King's Thunder (for Giants), and recently got The Wild Beyond the Witchlight. While Wizards of the Coast also wanted to focus around adventures that included more popular creature types (Tyranny of Dragons for Dragons, Rage of Demons and Descent into Avernus for Fiends, Curse of Strahd and Tomb of Annihilation for Undead, etc), they also wanted to give tools to DMs that wanted to focus around other more rare creature types for their own campaigns. And through the various monster compendiums and adventure bestiaries that we have gotten throughout the years we have gotten more monsters for the rarer creature types, like the few fey in Volo's Guide to Monsters, constructs in Mordenkainen's Tome of Foes, and plants in Tomb of Annihilation.</p><p></p><p>And even after all of that . . . we still didn't have a lot of fey. After Volo's Guide to Monsters, we only got 10 more fey (more than the Monster Manual gave us, but still not a lot), with the highest CR one now being the Bheur Hag and Korred tied at CR 7. Then Mordenkainen's Tome of Foes gave us only 4 more fey, the different seasons of Eladrin, boosting the range of CR up to 10, still less than the upper ranges of Elementals, Constructs, and most other rare creature types (soon boosted up to the CR 18 Trostani by the release of Guildmaster's Guide to Ravnica a few months later). And, again, that's still much less fey than there are, say, Undead, Fiends, or Dragons, with still a smaller range of CR.</p><p></p><p>That's about it. 5e started out lacking fey, and it only got worse as more and more books got released when compared to the other more popular creature types, so WotC has recently tried to remedy this by adding more fey creatures and player races to allow for whole campaigns themed around them/placed in the Feywild.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8567958, member: 7023887"] This is a tangent, I know, but I've seen you complaining a lot about it recently, so I guess I'll give my viewpoint on this whole "Fey-Craze" thing that you and others have been talking about for several months now. IMO, the root behind the recent addition of multiple fey races and the retcons to certain races to make them fey/fey-adjacent is largely due to the fact that creatures and options of the Fey type that could be used at the table were very lacking towards the start of D&D 5e. For example, in the Monster Manual, there were only 8 Fey creatures, with the one with the highest CR being the Coven-version of the Green Hag at CR 5. For comparison, Elementals (a pretty rare creature type) had 23 creatures, with the highest CR being the 4 Genies at CR 11. Roughly 3 times the amount of creatures in the Monster Manual, with over twice the CR range. Constructs (another rare creature type) had 16 creatures, with the highest CR being the Iron Golem at CR 16, which is twice the amount of creatures and triple the CR range that the Fey had in the core rules. That was it. For years, that was all of the fey that we had in D&D 5e, a paltry amount. If you wanted to do a Fey-centric campaign in D&D 5e using just the 3 Core Rulebooks . . . the tools were just not there. If you wanted to do a Dragon, Demon, Devil, Undead, Humanoid, or even Aberration-focused campaign, you could fairly easily do so. However, you absolutely could not for Fey. You were better off doing a campaign focused around [I]Plants[/I], of all things, than you were for Fey, which I honestly find baffling. And Wizards of the Coast knew that certain creature types had far too few creatures to base a whole campaign around. That's probably a part of the reason why we pretty quickly got Princes of the Apocalypse (for elementals), Storm King's Thunder (for Giants), and recently got The Wild Beyond the Witchlight. While Wizards of the Coast also wanted to focus around adventures that included more popular creature types (Tyranny of Dragons for Dragons, Rage of Demons and Descent into Avernus for Fiends, Curse of Strahd and Tomb of Annihilation for Undead, etc), they also wanted to give tools to DMs that wanted to focus around other more rare creature types for their own campaigns. And through the various monster compendiums and adventure bestiaries that we have gotten throughout the years we have gotten more monsters for the rarer creature types, like the few fey in Volo's Guide to Monsters, constructs in Mordenkainen's Tome of Foes, and plants in Tomb of Annihilation. And even after all of that . . . we still didn't have a lot of fey. After Volo's Guide to Monsters, we only got 10 more fey (more than the Monster Manual gave us, but still not a lot), with the highest CR one now being the Bheur Hag and Korred tied at CR 7. Then Mordenkainen's Tome of Foes gave us only 4 more fey, the different seasons of Eladrin, boosting the range of CR up to 10, still less than the upper ranges of Elementals, Constructs, and most other rare creature types (soon boosted up to the CR 18 Trostani by the release of Guildmaster's Guide to Ravnica a few months later). And, again, that's still much less fey than there are, say, Undead, Fiends, or Dragons, with still a smaller range of CR. That's about it. 5e started out lacking fey, and it only got worse as more and more books got released when compared to the other more popular creature types, so WotC has recently tried to remedy this by adding more fey creatures and player races to allow for whole campaigns themed around them/placed in the Feywild. [/QUOTE]
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