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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="Remathilis" data-source="post: 8568303" data-attributes="member: 7635"><p>Yup. A race of kleptos that were the root cause of 90% of all issues people have with Dragonlance.</p><p></p><p>Kender as a race is a concept that a few people love, a slightly larger group tolerate in fiction, and the vast majority hate or outright ban. The old race was a walking disruption. The stealing from your party. The bravery that made them start shiitake with things way beyond the player's capacities. The taunting important NPCs. The "childlike innocence" that means the character is unaware of their actions, but the player is absolutely using it to mess up the game for everyone else. And if You or Someone you know somehow threaded the needle between responsible player and irresponsible PC, most players did NOT. Which is why much of D&D discussion about kender involve creative ways to destroy them and liken them to vermin. </p><p></p><p>Kender needed a rebranding. Badly. </p><p></p><p>So you toss in a little "fey" magic to them to play up the playful trickster/childlike element but chuck the tickets to be disruptive. Are kender brave? Yes, but now they have heaping dose of common sense and self-preservation. Are kender infuriating? Yup, but now there is a magical reason (magical influence; see also viscous mockery) why my PC is reacting the way they are. Kenders stealing everything? Well, now it is possible to play a kender who still has pockets full of junk (and occasionally useful things) without forcing the kender to be the cause of nearly all inner-party drama and good chunk of external drama. In short, kender are being treated like a race that could actually function in society rather than an excuse for players to mess with the DM and other Players. Kender are being forced to play nice. </p><p></p><p>Of course, you can always CHOOSE to play your kender as the thieving, annoying source of drama they were before. However, I like the idea new kender are toned down enough that players won't regard them as kill-on-sight like hold older players did.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8568303, member: 7635"] Yup. A race of kleptos that were the root cause of 90% of all issues people have with Dragonlance. Kender as a race is a concept that a few people love, a slightly larger group tolerate in fiction, and the vast majority hate or outright ban. The old race was a walking disruption. The stealing from your party. The bravery that made them start shiitake with things way beyond the player's capacities. The taunting important NPCs. The "childlike innocence" that means the character is unaware of their actions, but the player is absolutely using it to mess up the game for everyone else. And if You or Someone you know somehow threaded the needle between responsible player and irresponsible PC, most players did NOT. Which is why much of D&D discussion about kender involve creative ways to destroy them and liken them to vermin. Kender needed a rebranding. Badly. So you toss in a little "fey" magic to them to play up the playful trickster/childlike element but chuck the tickets to be disruptive. Are kender brave? Yes, but now they have heaping dose of common sense and self-preservation. Are kender infuriating? Yup, but now there is a magical reason (magical influence; see also viscous mockery) why my PC is reacting the way they are. Kenders stealing everything? Well, now it is possible to play a kender who still has pockets full of junk (and occasionally useful things) without forcing the kender to be the cause of nearly all inner-party drama and good chunk of external drama. In short, kender are being treated like a race that could actually function in society rather than an excuse for players to mess with the DM and other Players. Kender are being forced to play nice. Of course, you can always CHOOSE to play your kender as the thieving, annoying source of drama they were before. However, I like the idea new kender are toned down enough that players won't regard them as kill-on-sight like hold older players did. [/QUOTE]
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