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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="Hussar" data-source="post: 8568342" data-attributes="member: 22779"><p>Look it boils down to pretty simple math.</p><p></p><p>1. Kender, as written, were absolutely loathed as a race. Probably the most banned race in the history of the game. Yes, I'm not saying it was universal and obviously some people liked them, but, as written, kender were a huge problem at the table.</p><p></p><p>2. WotC wants to bring back the race because, unlike at the table, in the fiction kender are very popular and also one of the cornerstones of the setting.</p><p></p><p>So, they strip out the "must steal and disrupt the game" element out of the race. Now, they could have left it at that, but, at that point, they're just halflings with nicer hair. So, they have to keep someone to make them interesting. Now, the race already was magically generated. So, instead of Greygem of Gargath cursing the lawful races to make kender - a not so nice analogy to Romani - they are now Fey, which makes them unique in the setting, removes all those stigmatized connections and wraps up the whole package in a neat bow.</p><p></p><p>Plus, it actually adds the Feywild to Dragonlance - not a bad idea in a setting where elves play a HUGE role. It's not like additions to the setting have never happened before. And, as far as reimagining the setting goes, this one works pretty well.</p><p></p><p>Weiss has said, "Not my Dragonlance". That's fine. I don't want to play a forty year old setting. I want to see a new take on the old. I want a reimagining, not simply a line by line retread of the same stuff. I HAVE the old stuff. Why would I want it again?</p><p></p><p>Can anyone come up with a reason for not making Kender Fey that isn't based on nostalgia or appeals to lore? How would keeping things the same be better?</p></blockquote><p></p>
[QUOTE="Hussar, post: 8568342, member: 22779"] Look it boils down to pretty simple math. 1. Kender, as written, were absolutely loathed as a race. Probably the most banned race in the history of the game. Yes, I'm not saying it was universal and obviously some people liked them, but, as written, kender were a huge problem at the table. 2. WotC wants to bring back the race because, unlike at the table, in the fiction kender are very popular and also one of the cornerstones of the setting. So, they strip out the "must steal and disrupt the game" element out of the race. Now, they could have left it at that, but, at that point, they're just halflings with nicer hair. So, they have to keep someone to make them interesting. Now, the race already was magically generated. So, instead of Greygem of Gargath cursing the lawful races to make kender - a not so nice analogy to Romani - they are now Fey, which makes them unique in the setting, removes all those stigmatized connections and wraps up the whole package in a neat bow. Plus, it actually adds the Feywild to Dragonlance - not a bad idea in a setting where elves play a HUGE role. It's not like additions to the setting have never happened before. And, as far as reimagining the setting goes, this one works pretty well. Weiss has said, "Not my Dragonlance". That's fine. I don't want to play a forty year old setting. I want to see a new take on the old. I want a reimagining, not simply a line by line retread of the same stuff. I HAVE the old stuff. Why would I want it again? Can anyone come up with a reason for not making Kender Fey that isn't based on nostalgia or appeals to lore? How would keeping things the same be better? [/QUOTE]
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