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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="AmerginLiath" data-source="post: 8568565" data-attributes="member: 777"><p>Apologies for Not Reading The Entire Thread, but a few thoughts from a bit of a DL Grognard (who’s never thought that the post-2000 game has gotten it quite right, as much as Sovereign Press worked at it).</p><p></p><p>I can understand not having a specific Handling mechanic (it creates an odd thieving mini game), but it strikes me having a specific magical basis is different than just having an ability to pull random stuff from their bag. Maybe some kender are magic, maybe some are thieves, maybe some are packrats grabbing backup utensils from the kits of defeated enemies, maybe some go shopping for jury-rig parts in town…</p><p></p><p>It‘s weird to see them focus in the “sorcery” bit of the Wizard of High Sorcery instead of the “wizard” part. That might just be a gut reaction.</p><p></p><p>Having been a fan of the use of Backgrounds as a differentiator in characters, it feels off using that mechanic to do KoS and WoHS. You’re losing the stuff that differentiates the likes of Sturm or Raistlin — growing up in Solace and serving as mercenaries — from the others of their later orders who grow up in noble courts or tower libraries. I sort of like the “class abilities inside Feats” bit and think we should have had it all along (the game has done a poor job of developing Feats — they’ve trending away from the Specialization track they started with towards just bigger 3.5 feats); I’m curious if there’s perhaps a Feat Replacement mechanic on these in lieu of Feat Chains.</p><p></p><p>I’m glad to see them tackling DL, a setting I’ve played since the latter days of 1st edition (my friends and I had a multi-generational campaign going on through years and editions that’s been on hiatus — a return to the setting and perhaps some advancement of the timeline could call for getting it going again with our own next generation included), but I remain concerned about the balance of fitting DL into the modern game and fitting game into DL.</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 8568565, member: 777"] Apologies for Not Reading The Entire Thread, but a few thoughts from a bit of a DL Grognard (who’s never thought that the post-2000 game has gotten it quite right, as much as Sovereign Press worked at it). I can understand not having a specific Handling mechanic (it creates an odd thieving mini game), but it strikes me having a specific magical basis is different than just having an ability to pull random stuff from their bag. Maybe some kender are magic, maybe some are thieves, maybe some are packrats grabbing backup utensils from the kits of defeated enemies, maybe some go shopping for jury-rig parts in town… It‘s weird to see them focus in the “sorcery” bit of the Wizard of High Sorcery instead of the “wizard” part. That might just be a gut reaction. Having been a fan of the use of Backgrounds as a differentiator in characters, it feels off using that mechanic to do KoS and WoHS. You’re losing the stuff that differentiates the likes of Sturm or Raistlin — growing up in Solace and serving as mercenaries — from the others of their later orders who grow up in noble courts or tower libraries. I sort of like the “class abilities inside Feats” bit and think we should have had it all along (the game has done a poor job of developing Feats — they’ve trending away from the Specialization track they started with towards just bigger 3.5 feats); I’m curious if there’s perhaps a Feat Replacement mechanic on these in lieu of Feat Chains. I’m glad to see them tackling DL, a setting I’ve played since the latter days of 1st edition (my friends and I had a multi-generational campaign going on through years and editions that’s been on hiatus — a return to the setting and perhaps some advancement of the timeline could call for getting it going again with our own next generation included), but I remain concerned about the balance of fitting DL into the modern game and fitting game into DL. [/QUOTE]
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