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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="Marandahir" data-source="post: 8568698" data-attributes="member: 6803643"><p>Eh,</p><p></p><p>It's not that far off from Keith Baker's "In MY Eberron" and Ed Greenwood's "In MY Forgotten Realms"… It's just that they the creators have their own vision of the settings than the copyright holders. That's NORMAL.</p><p></p><p>JRR Tolkien would NOT have approved of many of Peter Jackson & crew's choices on LotR & Hobbit films, but that doesn't make them necessarily bad (they're essentially like a streamlined "reboot" of the franchise to reach new customers). He certainly would have disapproved of the old Middle-Earth Roleplaying. But he also appreciated the royalties and licensing fees he got. They helped get his family through some hard times. And the Tolkien Estate has been caught in that same position ever since - not really liking the new adaptations, but passively supporting them while also snubbing their noses because the money and attention to the original works are flooding in, too.</p><p></p><p>WotC's timing the release of this book to near-coincide with the release of Weis and Hickman's new CLASSIC DL novel; that's a good thing for both parties. People will cross-pollinate, even if the lore between the books are different. This book release will certainly drive customers to Weis and Hickman's novel and drive up sales.</p><p></p><p>And the reason WotC hasn't previously opened Krynn for business on the DM's Guild is the same: if we could all get DL material for 5e from polished DM's Guild member products, it would dilute the market for the official WotC release. But put the WotC release first, and THEN open up the DM's Guild to DL, and the Guild Members now have a whole release-season to churn out tie-in content, alongside "Classic" DL conversion content, and everyone wins because all eyes are on DragonLance, whether Classic or Modern, and WotC is making more cuts from it than they would otherwise with the DMs Guild sales tailored to focus on the setting in that 1-3 month window, but it's also not competing with the official release.</p><p></p><p>Would as many people buy the official DragonLance Modern Campaign Guide for 5e if highly competent Classic DragonLance conversion books had been on the Guild for years before WotC got around to the release? This is the fundamental reason for keeping settings "in the vault."</p><p></p><p>Finally, the problem with the D&D settings is the same problem that comic books universes and the Star Wars EU have had: decades of poor organization leading to contradictory lore that creates partisan camps for each lore position. The ONLY way to resolve this is with a hard reboot. Star Wars did it with the Disney new canon circa-2014 that threw out all the EU save "Star Wars: The Clone Wars" and "Darth Maul: Son of Dathomir" as LEGENDS that may or may not have happened (it's a well of inspiration that they can draw from for new stories and content but aren't beholden too). Marvel did the same with the MCU - the movies are NOT set in the comic book universe, because you can't make sense of that snarl of lore or assume that viewers know everything and they had to choose a lore stance. So they made their own continuity based on what they wanted from 616 and Ultimates and other influences, too. WotC is doing it by saying "only 5e official lore is canon to 5e official products" - that the other lore is there, and can be drawn on, but they're not beholden to it. They did that in 4e too, but in that case they were less tuned into what their user-base wanted (as much as I adore 4e for what it was). All of these teams have decades upon decades of lore they have to sift through and choose an interpretation.</p><p></p><p>And "from a certain point of view" is a valid interpretation too. It's YOUR game; you don't have to use Kender-Feywild origin. There's actually nothing mechanically Fey about it. It's NOT like Goblinoids with Fey Ancestry or Changeling becoming Fey-type. It's arguably more similar to Gnomes and Firbolgs, where the lore screams Fey but the mechanics drop the ball.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8568698, member: 6803643"] Eh, It's not that far off from Keith Baker's "In MY Eberron" and Ed Greenwood's "In MY Forgotten Realms"… It's just that they the creators have their own vision of the settings than the copyright holders. That's NORMAL. JRR Tolkien would NOT have approved of many of Peter Jackson & crew's choices on LotR & Hobbit films, but that doesn't make them necessarily bad (they're essentially like a streamlined "reboot" of the franchise to reach new customers). He certainly would have disapproved of the old Middle-Earth Roleplaying. But he also appreciated the royalties and licensing fees he got. They helped get his family through some hard times. And the Tolkien Estate has been caught in that same position ever since - not really liking the new adaptations, but passively supporting them while also snubbing their noses because the money and attention to the original works are flooding in, too. WotC's timing the release of this book to near-coincide with the release of Weis and Hickman's new CLASSIC DL novel; that's a good thing for both parties. People will cross-pollinate, even if the lore between the books are different. This book release will certainly drive customers to Weis and Hickman's novel and drive up sales. And the reason WotC hasn't previously opened Krynn for business on the DM's Guild is the same: if we could all get DL material for 5e from polished DM's Guild member products, it would dilute the market for the official WotC release. But put the WotC release first, and THEN open up the DM's Guild to DL, and the Guild Members now have a whole release-season to churn out tie-in content, alongside "Classic" DL conversion content, and everyone wins because all eyes are on DragonLance, whether Classic or Modern, and WotC is making more cuts from it than they would otherwise with the DMs Guild sales tailored to focus on the setting in that 1-3 month window, but it's also not competing with the official release. Would as many people buy the official DragonLance Modern Campaign Guide for 5e if highly competent Classic DragonLance conversion books had been on the Guild for years before WotC got around to the release? This is the fundamental reason for keeping settings "in the vault." Finally, the problem with the D&D settings is the same problem that comic books universes and the Star Wars EU have had: decades of poor organization leading to contradictory lore that creates partisan camps for each lore position. The ONLY way to resolve this is with a hard reboot. Star Wars did it with the Disney new canon circa-2014 that threw out all the EU save "Star Wars: The Clone Wars" and "Darth Maul: Son of Dathomir" as LEGENDS that may or may not have happened (it's a well of inspiration that they can draw from for new stories and content but aren't beholden too). Marvel did the same with the MCU - the movies are NOT set in the comic book universe, because you can't make sense of that snarl of lore or assume that viewers know everything and they had to choose a lore stance. So they made their own continuity based on what they wanted from 616 and Ultimates and other influences, too. WotC is doing it by saying "only 5e official lore is canon to 5e official products" - that the other lore is there, and can be drawn on, but they're not beholden to it. They did that in 4e too, but in that case they were less tuned into what their user-base wanted (as much as I adore 4e for what it was). All of these teams have decades upon decades of lore they have to sift through and choose an interpretation. And "from a certain point of view" is a valid interpretation too. It's YOUR game; you don't have to use Kender-Feywild origin. There's actually nothing mechanically Fey about it. It's NOT like Goblinoids with Fey Ancestry or Changeling becoming Fey-type. It's arguably more similar to Gnomes and Firbolgs, where the lore screams Fey but the mechanics drop the ball. [/QUOTE]
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