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<blockquote data-quote="Faolyn" data-source="post: 8569137" data-attributes="member: 6915329"><p>Except (and yes, I used to play with a guy who always played kender, and when he couldn't, he played halflings), the kender obnoxiousness is <em>built into </em>the race. It's not like someone who decided that they're a thief, therefore they must steal from the party or otherwise be treacherous. Obnoxiousness is built into their race from the get-go. They <em>will </em>steal anything that's not nailed down and may very well carry a crowbar to get the stuff that <em>is </em>nailed down. (<em>"Anything that could conceivably hold a kender's attention for longer than two seconds and that can be quickly hidden on a kender's person will almost certainly be taken."</em>) Then they lie about how they got the object (although the Dragon article indicates that they may legitimately not remember that they stole something even a minute ago--yay, ADHD, the race). They <em>will </em>heap verbal abuse on their enemies. They <em>will</em> refuse to follow orders (strangely, their MC entry says that they're often lawful or chaotic neutral--<em>lawful?!?</em>) and may use their taunt ability on people who try to get them to do things. Yet they are somehow too innocent to know that this stuff is bad or unpleasant to others, and yet, in 1e and 2e, could have quite high Intelligence (max 18) and Wisdom (max 16) scores. </p><p></p><p>So sure, probably most people who played kender were annoying when they did so, but the race was <em>built </em>to be annoying.</p><p>Honestly, I have to think that your kender-playing friends were good gamers who probably wanted to have a cohesive party, but they didn't play kender the way they were written.</p><p></p><p>Their description is filled with contradictions and even as a created race they make no sense. Their original intent as "savage, warrior children, ever curious, ever alert" who were "thinner, more wiry, and more cunning and streetwise" than halflings would have been much better. Even if it feels very ElfQuest-y to me.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8569137, member: 6915329"] Except (and yes, I used to play with a guy who always played kender, and when he couldn't, he played halflings), the kender obnoxiousness is [I]built into [/I]the race. It's not like someone who decided that they're a thief, therefore they must steal from the party or otherwise be treacherous. Obnoxiousness is built into their race from the get-go. They [I]will [/I]steal anything that's not nailed down and may very well carry a crowbar to get the stuff that [I]is [/I]nailed down. ([I]"Anything that could conceivably hold a kender's attention for longer than two seconds and that can be quickly hidden on a kender's person will almost certainly be taken."[/I]) Then they lie about how they got the object (although the Dragon article indicates that they may legitimately not remember that they stole something even a minute ago--yay, ADHD, the race). They [I]will [/I]heap verbal abuse on their enemies. They [I]will[/I] refuse to follow orders (strangely, their MC entry says that they're often lawful or chaotic neutral--[I]lawful?!?[/I]) and may use their taunt ability on people who try to get them to do things. Yet they are somehow too innocent to know that this stuff is bad or unpleasant to others, and yet, in 1e and 2e, could have quite high Intelligence (max 18) and Wisdom (max 16) scores. So sure, probably most people who played kender were annoying when they did so, but the race was [I]built [/I]to be annoying. Honestly, I have to think that your kender-playing friends were good gamers who probably wanted to have a cohesive party, but they didn't play kender the way they were written. Their description is filled with contradictions and even as a created race they make no sense. Their original intent as "savage, warrior children, ever curious, ever alert" who were "thinner, more wiry, and more cunning and streetwise" than halflings would have been much better. Even if it feels very ElfQuest-y to me. [/QUOTE]
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