Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ralif Redhammer" data-source="post: 8569284" data-attributes="member: 30438"><p>There are two answers I can give. I'll start with the first, the subjective part.</p><p></p><p>Nostalgia plays a huge part of it, the age I was when I discovered Dragonlance. It's tied to my earliest days of playing D&D, before I had even moved onto AD&D. I was a kid and it was all very new. It's being a twin and reading a fantasy series that has twin heroes in it. It's imaging what it would be like to walk amidst the Vallenwood trees of Solace. It's about the art by Elmore, Easley, Parkinson, and Valusek. I was shocked when main characters die. It's eating piles of Otik's Spiced Potatoes and Nuitari Cookies.</p><p></p><p>But that, that's a big pair of rose-colored glasses. As an adult, Raistlin get's on my nerves and Caramon is a doormat for him. Sturm's death is telegraphed from a mile away (Flint's, I would argue, still packs a punch because in a world of high fantasy it's so distressingly mundane and real). There's a ton of punching-down comedy in it, and problematic racial/racist tropes.</p><p></p><p>If I had to talk about the universal appeal of Dragonlance (though I do think nostalgia plays a part for a lot of people as well), I'd talk about the way the personal interactions take center stage against a background of war and great battles. It's about, not just a dragon or two, but whole flights of them. The world still bears the scars of the Cataclysm vividly. There's a sense of the world being, for lack of a better term, fallen. And it's from there that the heroes rise up.</p><p></p><p>And I think that's ripe for a 5e setting-adventure hybrid. I think the problematic elements can be smoothed out easily enough. There's the question of what happens when new fans go back to the older books, so it may be necessary to have a brief note in the 5e book about that, much like the legacy disclaimer on old TSR products.</p><p></p><p></p><p></p><p>Maybe I've just seen too many bad-faith arguments online, and it's making me cynical...</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 8569284, member: 30438"] There are two answers I can give. I'll start with the first, the subjective part. Nostalgia plays a huge part of it, the age I was when I discovered Dragonlance. It's tied to my earliest days of playing D&D, before I had even moved onto AD&D. I was a kid and it was all very new. It's being a twin and reading a fantasy series that has twin heroes in it. It's imaging what it would be like to walk amidst the Vallenwood trees of Solace. It's about the art by Elmore, Easley, Parkinson, and Valusek. I was shocked when main characters die. It's eating piles of Otik's Spiced Potatoes and Nuitari Cookies. But that, that's a big pair of rose-colored glasses. As an adult, Raistlin get's on my nerves and Caramon is a doormat for him. Sturm's death is telegraphed from a mile away (Flint's, I would argue, still packs a punch because in a world of high fantasy it's so distressingly mundane and real). There's a ton of punching-down comedy in it, and problematic racial/racist tropes. If I had to talk about the universal appeal of Dragonlance (though I do think nostalgia plays a part for a lot of people as well), I'd talk about the way the personal interactions take center stage against a background of war and great battles. It's about, not just a dragon or two, but whole flights of them. The world still bears the scars of the Cataclysm vividly. There's a sense of the world being, for lack of a better term, fallen. And it's from there that the heroes rise up. And I think that's ripe for a 5e setting-adventure hybrid. I think the problematic elements can be smoothed out easily enough. There's the question of what happens when new fans go back to the older books, so it may be necessary to have a brief note in the 5e book about that, much like the legacy disclaimer on old TSR products. Maybe I've just seen too many bad-faith arguments online, and it's making me cynical... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
Top