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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8569346" data-attributes="member: 6802378"><p>Kenders needed a retcon because they were typecasted to be Taselfold' clones. Even if WotC wanted to produce a cartoon about kenders these would need different personalities for the characters, someones more serious than others.</p><p></p><p>Gullys shoud be allowed to return to add comedic elements, although this time with a different sense of humor. They aren't stupid by fault of some biological reason, but because they didn't want to study, their cultural level is too low and they suffered for a long time mind-affecting powers by the feys who live in the Nature. How could they survive? Being the incouscious slaves of dryads and other creatures.</p><p></p><p>Tinker gnomes aren't only in Krynn but they are in Spelljammer.</p><p></p><p>The canon between the old books and the new setting not only is going to be different, but if WotC wants Dragonlance to become a cash-cow as multimedia franchise you can guess the possible changes as show production and videogame.</p><p></p><p>* We can agree about the kender ace and the money. Nobody would want to sell to kenders if these get fame to play with "ghost coins".</p><p></p><p>* Please, let's remember the good sense. D&D should be family-friendly, and we have to take care to not offend other communities, because we have to respect the rules of coexistence, but maybe we are starting to suffer now our own version of satanic panic. </p><p></p><p>If some races have got a possible bad reputation, then the solution is to show token characters with positive traits. </p><p></p><p>* It is strange, but Dragonlance is in certain way very linked to the feeling of the 80's years. It is as when you are watching a old movie and you feel traveling to the past.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8569346, member: 6802378"] Kenders needed a retcon because they were typecasted to be Taselfold' clones. Even if WotC wanted to produce a cartoon about kenders these would need different personalities for the characters, someones more serious than others. Gullys shoud be allowed to return to add comedic elements, although this time with a different sense of humor. They aren't stupid by fault of some biological reason, but because they didn't want to study, their cultural level is too low and they suffered for a long time mind-affecting powers by the feys who live in the Nature. How could they survive? Being the incouscious slaves of dryads and other creatures. Tinker gnomes aren't only in Krynn but they are in Spelljammer. The canon between the old books and the new setting not only is going to be different, but if WotC wants Dragonlance to become a cash-cow as multimedia franchise you can guess the possible changes as show production and videogame. * We can agree about the kender ace and the money. Nobody would want to sell to kenders if these get fame to play with "ghost coins". * Please, let's remember the good sense. D&D should be family-friendly, and we have to take care to not offend other communities, because we have to respect the rules of coexistence, but maybe we are starting to suffer now our own version of satanic panic. If some races have got a possible bad reputation, then the solution is to show token characters with positive traits. * It is strange, but Dragonlance is in certain way very linked to the feeling of the 80's years. It is as when you are watching a old movie and you feel traveling to the past. [/QUOTE]
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