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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="Mecheon" data-source="post: 8569449" data-attributes="member: 6801776"><p>While I do understand the lore side, you also gotta understand, a lot of this was written absolute ages ago in a completely different context to people playing the game today.</p><p></p><p>In the years since, Kender have been, 100%, hated. Disliked. Considered one of the worst parts of the game. This isn't an isolated opinion held only by a few, the specter of the Kender Player who uses the race to annoy everyone and make the game a living hell is well known at this point. The very mention of Kender has brought spite and ridicule for years. There's a reason it didn't last past the playtest initially, and that was the overwhelming negative feedback that they were looking to bring Kender back. Not anything with the race itself, the sheer fact that Kender were even considered to be coming back? That alone was so negative they were dropped from the game.</p><p></p><p>So, you as WotC, have two options</p><p></p><p>1: Keep to the pre-existing lore. The pre-existing lore people have admitted they dislike. The pre-existing lore that falls apart whenever you apply logical worldbuilding (Seriously, the way they act as-is, Kender would be basically KOS for any struggling community because you don't want the rampart kleptomaniacs around anywhere where supplies going missing is trouble). Throw your hands up at making a consistant world and just go "Well, that's what someone wrote 40 years ago, before a vast majority of the players of the game were even born". Bring in something so hated, so maligned, that the only people who would be happy are the lore nerds, who are going to be unhappy with any attempt to update the setting anyway (And, let's be honest, Dragonlance absolutely NEEDS updates. You release that thing as is in this day and age and its gonna get torn to shreds in a Youtube essay. Hell, I might even do it for fun one day)</p><p>2: Change it. Keep the intention, but change it in a way its less obnoxious. Keep the broad enough strokes its recognisable, but meld it. And, hey, they've got pretty heavy fey intentions. Their whole "Eternal childhood, not understanding stealing is bad" fits right in with some sort of fairy-tale mindset that would, in any other story, just have these portrayed as some earthly fairy</p><p></p><p>And y'know what? They chose 2 and, from my wanders through the 'net, folks seem to actually like it. Seem to actually like Kender simply due to this change</p></blockquote><p></p>
[QUOTE="Mecheon, post: 8569449, member: 6801776"] While I do understand the lore side, you also gotta understand, a lot of this was written absolute ages ago in a completely different context to people playing the game today. In the years since, Kender have been, 100%, hated. Disliked. Considered one of the worst parts of the game. This isn't an isolated opinion held only by a few, the specter of the Kender Player who uses the race to annoy everyone and make the game a living hell is well known at this point. The very mention of Kender has brought spite and ridicule for years. There's a reason it didn't last past the playtest initially, and that was the overwhelming negative feedback that they were looking to bring Kender back. Not anything with the race itself, the sheer fact that Kender were even considered to be coming back? That alone was so negative they were dropped from the game. So, you as WotC, have two options 1: Keep to the pre-existing lore. The pre-existing lore people have admitted they dislike. The pre-existing lore that falls apart whenever you apply logical worldbuilding (Seriously, the way they act as-is, Kender would be basically KOS for any struggling community because you don't want the rampart kleptomaniacs around anywhere where supplies going missing is trouble). Throw your hands up at making a consistant world and just go "Well, that's what someone wrote 40 years ago, before a vast majority of the players of the game were even born". Bring in something so hated, so maligned, that the only people who would be happy are the lore nerds, who are going to be unhappy with any attempt to update the setting anyway (And, let's be honest, Dragonlance absolutely NEEDS updates. You release that thing as is in this day and age and its gonna get torn to shreds in a Youtube essay. Hell, I might even do it for fun one day) 2: Change it. Keep the intention, but change it in a way its less obnoxious. Keep the broad enough strokes its recognisable, but meld it. And, hey, they've got pretty heavy fey intentions. Their whole "Eternal childhood, not understanding stealing is bad" fits right in with some sort of fairy-tale mindset that would, in any other story, just have these portrayed as some earthly fairy And y'know what? They chose 2 and, from my wanders through the 'net, folks seem to actually like it. Seem to actually like Kender simply due to this change [/QUOTE]
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