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<blockquote data-quote="Tales and Chronicles" data-source="post: 8569673" data-attributes="member: 6871653"><p>I think it would be possible to make them close to Derros from other setting, the clan forgotten in the depth of the earth, afflicted by a casi-psionic madness. But that would make the Aghar more dangerous and less comical relief. </p><p></p><p>But yeah, I dont think each clan needs to be its own race. A clan is a social construct, not a biological fact. </p><p></p><p>But, for a race, I'd to something like this:</p><p>Aghar Dwarf</p><p></p><p>Size: Small</p><p></p><p><strong>Fury of the Smal</strong>l. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.</p><p>You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.</p><p></p><p><strong>Nimble Scuttle</strong>. You can take the Disengage or Hide action as a bonus action on each of your turns. In addition, without squeezing, you can move through and stop in a space large enough for a tiny creature.</p><p></p><p><strong>Darkvision</strong>. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p></p><p><strong>Dwarven Resilience.</strong> You have advantage on saving throws against poison and diseases, and you have resistance against poison damage.</p><p></p><p><strong>Confusing Minds</strong>. You are immune to any effect that allows other creatures to sense your emotions or read your thoughts. Wisdom (Insight) checks made to ascertain your intentions or sincerity have disadvantage.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8569673, member: 6871653"] I think it would be possible to make them close to Derros from other setting, the clan forgotten in the depth of the earth, afflicted by a casi-psionic madness. But that would make the Aghar more dangerous and less comical relief. But yeah, I dont think each clan needs to be its own race. A clan is a social construct, not a biological fact. But, for a race, I'd to something like this: Aghar Dwarf Size: Small [B]Fury of the Smal[/B]l. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn. [B]Nimble Scuttle[/B]. You can take the Disengage or Hide action as a bonus action on each of your turns. In addition, without squeezing, you can move through and stop in a space large enough for a tiny creature. [B]Darkvision[/B]. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. [B]Dwarven Resilience.[/B] You have advantage on saving throws against poison and diseases, and you have resistance against poison damage. [B]Confusing Minds[/B]. You are immune to any effect that allows other creatures to sense your emotions or read your thoughts. Wisdom (Insight) checks made to ascertain your intentions or sincerity have disadvantage. [/QUOTE]
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