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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8570981" data-attributes="member: 6802378"><p>If there is a future videogame based in Dragonlance, I guess it will be an adaptation of the original modules, but some changes will be necessary. One of the reasons to avoid to be too railroad, but mainly because the old stories are too "spoilered". It is necessary to show new things for players who may be read the stories in the fandom wikis, or read the 2nd Ed modules. And to avoid the "Skywalker effect", too the action too linked with a little group of heroes. If there is a war we should see space for lots of different squads. A good strategy can't bet all to only one card. The last module of Curse of Strand added a lot of new things, and this helped it to become the best module of all editions.</p><p></p><p>If the kenders were too fearless then Absalon would be full of horror or funny stories about reckless kenders who went to the wrong place in the wrong moment. They can't feel the shock, the anguish like the rest of sentient beings, but they can feel a relutance or disliking about risking or dangerous actions. And they are relatively peaceable, they are the last ones would see starting intentionally a fight in a tavern, and if this starts they would rather to go away as soon as possible. If they enjoys fear inmmunity is when this may caused by some spell-like abilitie or other supernatural mind-affecting effect. Kenders are frensh, but nor scoundrel neither suicide. </p><p></p><p>Other point is there is a webcomic isekai subgenre where people from real life who are reincarnated within a novel or otome videogame. The "akasha-realm" visited by Tanis the half-elf in "Tanis the shadow years" offers the possibilities of freak or mash-up crossovers but without changes in the original canon. Even if "Chronicles of Dragolance" were written in Krynn, Spelljammer traders could pay a lot of money for the story to print it in other worlds. The Aesthetics could have allowed some copies of the great at library of Palathas to save that knownledge about the past. These copies may be more valious than gold or steel, even more if somebody could travel to our world to sell the copyright to Hollywood producers. </p><p></p><p>* Fistandantilus (spirit) could be a future villain. Maybe Vecna could find some purpose for his own goals.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8570981, member: 6802378"] If there is a future videogame based in Dragonlance, I guess it will be an adaptation of the original modules, but some changes will be necessary. One of the reasons to avoid to be too railroad, but mainly because the old stories are too "spoilered". It is necessary to show new things for players who may be read the stories in the fandom wikis, or read the 2nd Ed modules. And to avoid the "Skywalker effect", too the action too linked with a little group of heroes. If there is a war we should see space for lots of different squads. A good strategy can't bet all to only one card. The last module of Curse of Strand added a lot of new things, and this helped it to become the best module of all editions. If the kenders were too fearless then Absalon would be full of horror or funny stories about reckless kenders who went to the wrong place in the wrong moment. They can't feel the shock, the anguish like the rest of sentient beings, but they can feel a relutance or disliking about risking or dangerous actions. And they are relatively peaceable, they are the last ones would see starting intentionally a fight in a tavern, and if this starts they would rather to go away as soon as possible. If they enjoys fear inmmunity is when this may caused by some spell-like abilitie or other supernatural mind-affecting effect. Kenders are frensh, but nor scoundrel neither suicide. Other point is there is a webcomic isekai subgenre where people from real life who are reincarnated within a novel or otome videogame. The "akasha-realm" visited by Tanis the half-elf in "Tanis the shadow years" offers the possibilities of freak or mash-up crossovers but without changes in the original canon. Even if "Chronicles of Dragolance" were written in Krynn, Spelljammer traders could pay a lot of money for the story to print it in other worlds. The Aesthetics could have allowed some copies of the great at library of Palathas to save that knownledge about the past. These copies may be more valious than gold or steel, even more if somebody could travel to our world to sell the copyright to Hollywood producers. * Fistandantilus (spirit) could be a future villain. Maybe Vecna could find some purpose for his own goals. [/QUOTE]
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