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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="Faolyn" data-source="post: 8571674" data-attributes="member: 6915329"><p>No, it means that you have the exception that proves the rule.</p><p></p><p>Also, I never said that <em>every single person </em>was forced to play in a certain way. See the bolded bit below.</p><p></p><p></p><p>Sure, there are going to be people who play kender "well." How many of those people were actually playing them as sociopathic kleptomaniacs? (The fact that kender truly <em>can't </em>understand that that other people feel differently about "handling" shows that they, in fact, do not have full empathy--and in real life, sociopaths actually <em>can </em>have empathy towards people, but it's harder for them.*) I'm going to bet that a lot of people <em>weren't</em> playing them the way that they're written. <strong>Which means that many, even most, of those people were being good <em>players</em>, not good kender. </strong>There <em>is </em>a difference here. But what if that player was in a different party, with a player who wasn't willing to say "stop" but instead got angry that they were being stolen from or that they had to police another PC <em>again</em>? </p><p></p><p>If every single player is on board with the PC playing the kender in a kenderish way and with their shenanigans, <em>and </em>the kender's player is trying to maintain party cohesiveness and not just be a chaotic stupid jerk, then that's one thing. But I'm pretty sure that <em>that </em>combination is far outweighed by the number of tables where that isn't the case.</p><p></p><p></p><p>(*They actually fit six of the seven criteria for antisocial personality disorder, according to the <a href="https://psychnews.psychiatryonline.org/doi/full/10.1176/pn.39.1.0025a" target="_blank">DSM-V</a>. They only miss out on being particularly aggressive and irritable--although their taunt ability makes me wonder.)</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8571674, member: 6915329"] No, it means that you have the exception that proves the rule. Also, I never said that [I]every single person [/I]was forced to play in a certain way. See the bolded bit below. Sure, there are going to be people who play kender "well." How many of those people were actually playing them as sociopathic kleptomaniacs? (The fact that kender truly [I]can't [/I]understand that that other people feel differently about "handling" shows that they, in fact, do not have full empathy--and in real life, sociopaths actually [I]can [/I]have empathy towards people, but it's harder for them.*) I'm going to bet that a lot of people [I]weren't[/I] playing them the way that they're written. [B]Which means that many, even most, of those people were being good [I]players[/I], not good kender. [/B]There [I]is [/I]a difference here. But what if that player was in a different party, with a player who wasn't willing to say "stop" but instead got angry that they were being stolen from or that they had to police another PC [I]again[/I]? If every single player is on board with the PC playing the kender in a kenderish way and with their shenanigans, [I]and [/I]the kender's player is trying to maintain party cohesiveness and not just be a chaotic stupid jerk, then that's one thing. But I'm pretty sure that [I]that [/I]combination is far outweighed by the number of tables where that isn't the case. (*They actually fit six of the seven criteria for antisocial personality disorder, according to the [URL='https://psychnews.psychiatryonline.org/doi/full/10.1176/pn.39.1.0025a']DSM-V[/URL]. They only miss out on being particularly aggressive and irritable--although their taunt ability makes me wonder.) [/QUOTE]
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