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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="humble minion" data-source="post: 8571819" data-attributes="member: 5948"><p>I dunno what the original modules said, but the 3e conversions say that ALL god-granted powers for wizards, druids, clerics, and paladins are non-functional until the PC can read the disks of Mishakal (how that would help a worshipper of, say, Reorx, is a question that remains unanswered, but whatever...)</p><p></p><p>It'd be pretty hard to argue that lay on hands would still worked under those circumstances. In 5e language, paladins and rangers would probably get their fighting styles, and some clerics might get some proficiencies (heavy armour, or skill) from their domain, but probably anything more than that would be a big ask. Rangers would probably do better - more of their class abilities are non-magical.</p><p></p><p>But of course whether this matters at all all depends on how intent WotC are on sticking to the old storyline (if indeed they're even doing a module/campaign book at all). As we saw in Ravenloft, they have absolutely no qualms in turning the old canon absolutely inside out in their 5e reinventions. I don't know how you could start off a War of the Lance campaign without divine power being missing, but I didn't expect you could do a lot of stuff that VRGtR did either...</p></blockquote><p></p>
[QUOTE="humble minion, post: 8571819, member: 5948"] I dunno what the original modules said, but the 3e conversions say that ALL god-granted powers for wizards, druids, clerics, and paladins are non-functional until the PC can read the disks of Mishakal (how that would help a worshipper of, say, Reorx, is a question that remains unanswered, but whatever...) It'd be pretty hard to argue that lay on hands would still worked under those circumstances. In 5e language, paladins and rangers would probably get their fighting styles, and some clerics might get some proficiencies (heavy armour, or skill) from their domain, but probably anything more than that would be a big ask. Rangers would probably do better - more of their class abilities are non-magical. But of course whether this matters at all all depends on how intent WotC are on sticking to the old storyline (if indeed they're even doing a module/campaign book at all). As we saw in Ravenloft, they have absolutely no qualms in turning the old canon absolutely inside out in their 5e reinventions. I don't know how you could start off a War of the Lance campaign without divine power being missing, but I didn't expect you could do a lot of stuff that VRGtR did either... [/QUOTE]
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