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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="Scars Unseen" data-source="post: 8572524" data-attributes="member: 10196"><p>I'd rather they not "fix" the races (other than the gully dwarves, and mostly I'd "fix" them by ignoring their existence) but rather use their quirks as an excuse to experiment. They're already halfway there with their kender write-up. The way that the deviations from D&D norms work in Dragonlance would be a good opportunity to introduce flavorful narrative or semi-narrative elements into the game (as opposed to Inspiration, which is about as bland an attempt as I can imagine). Make the whole "kender ace" thing a narrative function instead of a magical one. Give the gnomes something similar to cyphers from Numenera (but reconfigured to fit tinkers' tendency toward unintended side effects). And for people that aren't interested in that, just have a sidebar saying what race to sub in if you want to avoid it (or just make those elements completely optional to begin with). </p><p></p><p></p><p></p><p>I'd say that making attempts to match the mechanics to the fiction would be worthwhile, yes. </p><p></p><p></p><p></p><p>I don't think the problem is <em>that</em> people don't like it, but why. Change isn't more innovative than stasis if the reason for the change is to induct a previous work into your own stasis. WotC aren't trying to find creative ways to reinterpret old lore. They're just changing it to match the lore they're already imposing on everything else. From your previous reply to one of my posts, I'm sure you get that.</p><p></p><p>I would be all for a reexamination of old lore that finds ways to reconcile new mechanical assumptions with existing text, but that's not what they're doing. They're just applying the same "nothing we didn't write ourselves is canon" brush that they did to the Forgotten Realms and slapping metasetting jargon on top.</p><p></p><p></p><p></p><p>Yeah, 5th Age was explicitly not any form of D&D at all, but rather was published in the diceless <a href="https://en.wikipedia.org/wiki/Dragonlance:_Fifth_Age" target="_blank">SAGA system.</a></p></blockquote><p></p>
[QUOTE="Scars Unseen, post: 8572524, member: 10196"] I'd rather they not "fix" the races (other than the gully dwarves, and mostly I'd "fix" them by ignoring their existence) but rather use their quirks as an excuse to experiment. They're already halfway there with their kender write-up. The way that the deviations from D&D norms work in Dragonlance would be a good opportunity to introduce flavorful narrative or semi-narrative elements into the game (as opposed to Inspiration, which is about as bland an attempt as I can imagine). Make the whole "kender ace" thing a narrative function instead of a magical one. Give the gnomes something similar to cyphers from Numenera (but reconfigured to fit tinkers' tendency toward unintended side effects). And for people that aren't interested in that, just have a sidebar saying what race to sub in if you want to avoid it (or just make those elements completely optional to begin with). I'd say that making attempts to match the mechanics to the fiction would be worthwhile, yes. I don't think the problem is [I]that[/I] people don't like it, but why. Change isn't more innovative than stasis if the reason for the change is to induct a previous work into your own stasis. WotC aren't trying to find creative ways to reinterpret old lore. They're just changing it to match the lore they're already imposing on everything else. From your previous reply to one of my posts, I'm sure you get that. I would be all for a reexamination of old lore that finds ways to reconcile new mechanical assumptions with existing text, but that's not what they're doing. They're just applying the same "nothing we didn't write ourselves is canon" brush that they did to the Forgotten Realms and slapping metasetting jargon on top. Yeah, 5th Age was explicitly not any form of D&D at all, but rather was published in the diceless [URL='https://en.wikipedia.org/wiki/Dragonlance:_Fifth_Age']SAGA system.[/URL] [/QUOTE]
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