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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="Fifth Element" data-source="post: 8572799" data-attributes="member: 48135"><p>Romani are a people who have traditionally been associated with thievery. Kender are a people wholly associated with thievery. The connection is obvious. Even if it was not intentional, the connection is there, and pretending that it isn't is a bad thing. As such, it is better to err on the side of not including negative real-world associations in your published game, because people are more important that a game.</p><p></p><p>Complain about logic all you like - the reasoning has been laid out explicitly. "You're not being logical" is not a rebuttal.</p><p></p><p></p><p>Again, you're missing it. Black people have been strongly associated with evil in the past. As such, making the black-skinned race an evil race is a bad idea.</p><p></p><p>Moreover, having "evil" races at all is really a bad idea, because the idea that all (or nearly all) people of a certain race will share a personality trait is in itself a racist idea.</p><p></p><p></p><p>You can keep talking about logic all you want, but we're not discussing a syllogism here. Associating whole races of people with personality traits - especially negative ones, and especially ones that have been associated with certain ethnic groups in reality - is a bad idea. It perpetuates a racist way of thinking, even if you personally can't see the connection between the fictional people and a particular group of people in reality.</p><p></p><p></p><p>Of course, you have no way of determining which is which, unless you were involved in the design discussions. Claiming that "they just did this to be woke" (which is essentially what you're saying about 'broken logic' and marketing) is easy, but you're assuming what the intent was for each particular change without having evidence of the actual reason behind the change. You're just making assumptions. One might say they're false logic assumptions.</p></blockquote><p></p>
[QUOTE="Fifth Element, post: 8572799, member: 48135"] Romani are a people who have traditionally been associated with thievery. Kender are a people wholly associated with thievery. The connection is obvious. Even if it was not intentional, the connection is there, and pretending that it isn't is a bad thing. As such, it is better to err on the side of not including negative real-world associations in your published game, because people are more important that a game. Complain about logic all you like - the reasoning has been laid out explicitly. "You're not being logical" is not a rebuttal. Again, you're missing it. Black people have been strongly associated with evil in the past. As such, making the black-skinned race an evil race is a bad idea. Moreover, having "evil" races at all is really a bad idea, because the idea that all (or nearly all) people of a certain race will share a personality trait is in itself a racist idea. You can keep talking about logic all you want, but we're not discussing a syllogism here. Associating whole races of people with personality traits - especially negative ones, and especially ones that have been associated with certain ethnic groups in reality - is a bad idea. It perpetuates a racist way of thinking, even if you personally can't see the connection between the fictional people and a particular group of people in reality. Of course, you have no way of determining which is which, unless you were involved in the design discussions. Claiming that "they just did this to be woke" (which is essentially what you're saying about 'broken logic' and marketing) is easy, but you're assuming what the intent was for each particular change without having evidence of the actual reason behind the change. You're just making assumptions. One might say they're false logic assumptions. [/QUOTE]
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