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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8573665" data-attributes="member: 7023887"><p>That's my biggest takeaway from the past few years of playing D&D. Older players, the ones that complain a lot, cannot be pleased. They got upset when Ravenloft was updated and changed things (which I thought was amazing, and have used that book a ton), they complained when Goblinoids got a background expansion in the Feywild (<a href="http://enworld.org/threads/goblinoids-in-d-d-5e-their-origin-story-and-tragedy.685683/" target="_blank">which I absolutely loved</a>), and now they're complaining about Wizards of the Coast <strong>fixing </strong>a huge problem that one of the most-hated D&D races in all of history had? They complain about Wizards updating and "ruining" older settings instead of making new ones, and then complain about how the newer settings suck.</p><p></p><p>Like . . . a lot of the changes to Ravenloft were objectively good things (removing racism from Vistani, replacing the Caliban with the Hexblood) and this change to Kender is absolutely better than the previous versions. A race that encourages problematic behavior is not a good thing, so removing that part of the race is just absolutely a boon to the game and setting.</p><p></p><p>Can you guys just not be happy anymore? Do you seriously have to find some minor thing about this reprint of a setting that you love and make a mountain out of a molehill over it? Even if you don't like the change . . . there will be others that do and you can just ignore it. If you don't like that the Kender is magic . . . just don't make them magic. Just say that they're so forgetful that they always lose the item after an hour instead of having it disappear back to Fairyland. If you somehow feel strongly about the name change from "Wizards of High Sorcery" to "Mages of High Sorcery" . . . literally just change one word.</p><p></p><p>There are people (including me) that enjoy these changes and will buy these books. There are people that will buy these books because of the changes (I never would have bought a 5e Dragonlance book that had Klepto-Kender in them, but I will buy this one if Kender stay largely the same as they are in this UA). Tradition is not law and change is not inherently bad. Change is also not inherently good, but changing things that used to be problems to make them no longer be problems (like the Kenders' kleptomania) is literally the definition of a "good change".</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8573665, member: 7023887"] That's my biggest takeaway from the past few years of playing D&D. Older players, the ones that complain a lot, cannot be pleased. They got upset when Ravenloft was updated and changed things (which I thought was amazing, and have used that book a ton), they complained when Goblinoids got a background expansion in the Feywild ([URL='http://enworld.org/threads/goblinoids-in-d-d-5e-their-origin-story-and-tragedy.685683/']which I absolutely loved[/URL]), and now they're complaining about Wizards of the Coast [B]fixing [/B]a huge problem that one of the most-hated D&D races in all of history had? They complain about Wizards updating and "ruining" older settings instead of making new ones, and then complain about how the newer settings suck. Like . . . a lot of the changes to Ravenloft were objectively good things (removing racism from Vistani, replacing the Caliban with the Hexblood) and this change to Kender is absolutely better than the previous versions. A race that encourages problematic behavior is not a good thing, so removing that part of the race is just absolutely a boon to the game and setting. Can you guys just not be happy anymore? Do you seriously have to find some minor thing about this reprint of a setting that you love and make a mountain out of a molehill over it? Even if you don't like the change . . . there will be others that do and you can just ignore it. If you don't like that the Kender is magic . . . just don't make them magic. Just say that they're so forgetful that they always lose the item after an hour instead of having it disappear back to Fairyland. If you somehow feel strongly about the name change from "Wizards of High Sorcery" to "Mages of High Sorcery" . . . literally just change one word. There are people (including me) that enjoy these changes and will buy these books. There are people that will buy these books because of the changes (I never would have bought a 5e Dragonlance book that had Klepto-Kender in them, but I will buy this one if Kender stay largely the same as they are in this UA). Tradition is not law and change is not inherently bad. Change is also not inherently good, but changing things that used to be problems to make them no longer be problems (like the Kenders' kleptomania) is literally the definition of a "good change". [/QUOTE]
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