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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="James Gasik" data-source="post: 8575757" data-attributes="member: 6877472"><p>Some people like their fantasy Ren Faire settings. They don't like modern technology or science fantasy elements in them. They are ok with people not being dirty, with there being running water or indoor plumbing, and magic crossbows and wands of lightning bolts, but a pinfire revolver sends them into a tizzy.</p><p></p><p>I have a guy who abjectly refuses to have alchemists, artificers, or firearms in his campaigns because he claims to hate "cross genre stuff", but one of his favorite games of all time is Final Fantasy 7, where the hero lives in a world of guns, lasers, industrial revolution and giant monsters- and all he has is a sword the size of Rhode Island.</p><p></p><p>I don't get it, I mean, science fantasy has been part of D&D's DNA ever since Blackmoor. Tales of crumbling ancient civilizations deep in the earth, the Invoked Devastation, the Mighty Servant of Leuk-O, the Machine of Lum the Mad, Expedition fo the Barrier Peaks, even Psionics, are all weird pulp fantasy elements scattered across the landscape of D&D.</p><p></p><p>But for some, guns are a bridge too far, because their brains insist that they be treated like death cannons that would drastically alter their beloved fantasy worlds forever. I think Eberron is the most technologically advanced setting produced for D&D, and it's barely tolerated since it's technology is all based on magic and supernatural elements, like harnessed elementals.</p><p></p><p>But you don't see guns in Eberron. Because someone, maybe Rich Baker himself, realized "people aren't going to like that". In 2e, the Realms was on the path towards becoming an Eberron.</p><p></p><p>Now it's not. That's not an accident.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8575757, member: 6877472"] Some people like their fantasy Ren Faire settings. They don't like modern technology or science fantasy elements in them. They are ok with people not being dirty, with there being running water or indoor plumbing, and magic crossbows and wands of lightning bolts, but a pinfire revolver sends them into a tizzy. I have a guy who abjectly refuses to have alchemists, artificers, or firearms in his campaigns because he claims to hate "cross genre stuff", but one of his favorite games of all time is Final Fantasy 7, where the hero lives in a world of guns, lasers, industrial revolution and giant monsters- and all he has is a sword the size of Rhode Island. I don't get it, I mean, science fantasy has been part of D&D's DNA ever since Blackmoor. Tales of crumbling ancient civilizations deep in the earth, the Invoked Devastation, the Mighty Servant of Leuk-O, the Machine of Lum the Mad, Expedition fo the Barrier Peaks, even Psionics, are all weird pulp fantasy elements scattered across the landscape of D&D. But for some, guns are a bridge too far, because their brains insist that they be treated like death cannons that would drastically alter their beloved fantasy worlds forever. I think Eberron is the most technologically advanced setting produced for D&D, and it's barely tolerated since it's technology is all based on magic and supernatural elements, like harnessed elementals. But you don't see guns in Eberron. Because someone, maybe Rich Baker himself, realized "people aren't going to like that". In 2e, the Realms was on the path towards becoming an Eberron. Now it's not. That's not an accident. [/QUOTE]
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