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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="Hussar" data-source="post: 8575769" data-attributes="member: 22779"><p>You're right that an arquebus isn't an issue. But, players being so very pragmatic are going to realize pretty quickly that a small barrel full of gunpowder and nails kills a dragon. There are so many problems that become much easier when you can blow stuff up.</p><p></p><p>Would make defending castles a LOT easier though. Hey, Mr. Dragon, let's see what happens when I open up a battery of bombards on your ass. Or load grape shot into my cannon. </p><p></p><p>It wasn't just small arms that ended the age of armor. It was the big stuff that made ENORMOUS differences. You like a castle in your D&D right? Guess what, within a century or so of having gunpowder weapons, the fantasy style castle disappears. </p><p></p><p>And, let's not forget, sure, we can have adamantine armor. Why not magical bullets? Or, adamantine bullets for that matter. </p><p></p><p>Imagine how devastating something like Animate Object gets when you have gunpowder artillery. </p><p></p><p>The point being, it's not quite as cut and dried as people make it out to be. It really isn't hand held firearms that makes the big, sweeping setting changes. It's the big stuff. Cannons mean no more castles pretty quickly. Bombards and grenades have a massive impact on combat. Sure, the massed musket forces come eventually, but, that's centuries after gunpowder has already massively changed the world.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8575769, member: 22779"] You're right that an arquebus isn't an issue. But, players being so very pragmatic are going to realize pretty quickly that a small barrel full of gunpowder and nails kills a dragon. There are so many problems that become much easier when you can blow stuff up. Would make defending castles a LOT easier though. Hey, Mr. Dragon, let's see what happens when I open up a battery of bombards on your ass. Or load grape shot into my cannon. It wasn't just small arms that ended the age of armor. It was the big stuff that made ENORMOUS differences. You like a castle in your D&D right? Guess what, within a century or so of having gunpowder weapons, the fantasy style castle disappears. And, let's not forget, sure, we can have adamantine armor. Why not magical bullets? Or, adamantine bullets for that matter. Imagine how devastating something like Animate Object gets when you have gunpowder artillery. The point being, it's not quite as cut and dried as people make it out to be. It really isn't hand held firearms that makes the big, sweeping setting changes. It's the big stuff. Cannons mean no more castles pretty quickly. Bombards and grenades have a massive impact on combat. Sure, the massed musket forces come eventually, but, that's centuries after gunpowder has already massively changed the world. [/QUOTE]
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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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