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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="Faolyn" data-source="post: 8587721" data-attributes="member: 6915329"><p>Probably because that would force players to play one specific class/archetype combo, which I doubt would be very popular. <em>Especially </em>when you treat classes and archetypes as bundles of abilities rather than strict societal roles. It would also make parties slightly boring if there were <em>two </em>Knights of the Whatever or <em>two </em>Whatever-Robed Wizards in it, because they'd have nearly-identical abilities. It was one thing back in 1e/2e when there were only a handful of classes and doubling-up was expected, but that's less acceptable in 5e when there are <em>many </em>ways to customize your character.</p><p></p><p>I'm not saying feats are the <em>best </em>way to do the Knights and Wizards, but it might be the best way that 5e currently has.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8587721, member: 6915329"] Probably because that would force players to play one specific class/archetype combo, which I doubt would be very popular. [I]Especially [/I]when you treat classes and archetypes as bundles of abilities rather than strict societal roles. It would also make parties slightly boring if there were [I]two [/I]Knights of the Whatever or [I]two [/I]Whatever-Robed Wizards in it, because they'd have nearly-identical abilities. It was one thing back in 1e/2e when there were only a handful of classes and doubling-up was expected, but that's less acceptable in 5e when there are [I]many [/I]ways to customize your character. I'm not saying feats are the [I]best [/I]way to do the Knights and Wizards, but it might be the best way that 5e currently has. [/QUOTE]
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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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