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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="James Gasik" data-source="post: 8588158" data-attributes="member: 6877472"><p>Most likely, yes, but they were trying to show that character concepts people wanted were achievable without optional content. So they quickly were like, ok, what are things people are asking for? Berserkers, Totem Barbarians, Eldritch Knights, Arcane Tricksters, different Warlock Pacts, all the Wizard specialists, Cleric Domains, Sorcerer bloodlines, etc..</p><p></p><p>Now they need to open up design space for concepts that suit more than one class and running into problems. So what to do? You don't want to make 10 different subclasses to represent the same thing, that takes up too much space- they don't want to make specialty classes with requirements to join that have less than 20 levels because they already dropped that ball once, and hard (Prestige Classes as invented were designed to represent specialized training from a unique organization in the game world- then they became patches for bad multiclassing rules).</p><p></p><p>They didn't leave themselves much design space for character options outside of class, subclass, Feats, and Backgrounds. Backgrounds don't have enough "meat" for this sort of thing, so all that's left is Feats or creating something new, like 4e's Themes.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8588158, member: 6877472"] Most likely, yes, but they were trying to show that character concepts people wanted were achievable without optional content. So they quickly were like, ok, what are things people are asking for? Berserkers, Totem Barbarians, Eldritch Knights, Arcane Tricksters, different Warlock Pacts, all the Wizard specialists, Cleric Domains, Sorcerer bloodlines, etc.. Now they need to open up design space for concepts that suit more than one class and running into problems. So what to do? You don't want to make 10 different subclasses to represent the same thing, that takes up too much space- they don't want to make specialty classes with requirements to join that have less than 20 levels because they already dropped that ball once, and hard (Prestige Classes as invented were designed to represent specialized training from a unique organization in the game world- then they became patches for bad multiclassing rules). They didn't leave themselves much design space for character options outside of class, subclass, Feats, and Backgrounds. Backgrounds don't have enough "meat" for this sort of thing, so all that's left is Feats or creating something new, like 4e's Themes. [/QUOTE]
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