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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="Jer" data-source="post: 8588436" data-attributes="member: 19857"><p>I don't think anything can be completely avoided along those lines, but if its a handful of cranky old people who decide its a jumping off point for them and they're going to not accept any of the character tweaks and stick with the current edition/switch to 3e/2e/1e/whatever I don't consider that a meaningful split. You always get that. Heck you get that when they just decide they've had enough supplements and they're not buying anymore.</p><p></p><p>Major edition changes have always changed the core rules of the game and the game balance such that you have to relearn existing systems, learn new terminology, convert old characters or start new campaigns, and often get used to entirely different organization. 1e to 2e, 2e to 3e, 3e to 3.5e (yes I consider that a major edition change), 3e to 4e and 4e to 5e all have that. Investing energy in learning new systems is tough, and not everyone has time to do that, so a large number of folks deciding "I'm not upgrading" means that they've effectively shut themselves out of that edition of the game.</p><p></p><p>That's what I mean by minimizing the "jumping off point" - if that's what they're doing they need to telegraph that it ISN'T a new game, it's an Anniversary Edition of the game "you all love" and while it comes with some new subclasses, some new feats, and a new,. more flexible way of using the races that is still compatible with the current Player's Handbook and can be used complementary to it. Like when Palladium put out their Ultimate Edition for RIFTS - it's not a different game, though it does have character stuff in it that wasn't in the earlier edition.</p><p></p><p>If that's all they do - and admittedly that might be a big if when folks get in there to tinker (which is why 3.5 became a nightmare of a stealth edition change) then I think they can pull it off.</p></blockquote><p></p>
[QUOTE="Jer, post: 8588436, member: 19857"] I don't think anything can be completely avoided along those lines, but if its a handful of cranky old people who decide its a jumping off point for them and they're going to not accept any of the character tweaks and stick with the current edition/switch to 3e/2e/1e/whatever I don't consider that a meaningful split. You always get that. Heck you get that when they just decide they've had enough supplements and they're not buying anymore. Major edition changes have always changed the core rules of the game and the game balance such that you have to relearn existing systems, learn new terminology, convert old characters or start new campaigns, and often get used to entirely different organization. 1e to 2e, 2e to 3e, 3e to 3.5e (yes I consider that a major edition change), 3e to 4e and 4e to 5e all have that. Investing energy in learning new systems is tough, and not everyone has time to do that, so a large number of folks deciding "I'm not upgrading" means that they've effectively shut themselves out of that edition of the game. That's what I mean by minimizing the "jumping off point" - if that's what they're doing they need to telegraph that it ISN'T a new game, it's an Anniversary Edition of the game "you all love" and while it comes with some new subclasses, some new feats, and a new,. more flexible way of using the races that is still compatible with the current Player's Handbook and can be used complementary to it. Like when Palladium put out their Ultimate Edition for RIFTS - it's not a different game, though it does have character stuff in it that wasn't in the earlier edition. If that's all they do - and admittedly that might be a big if when folks get in there to tinker (which is why 3.5 became a nightmare of a stealth edition change) then I think they can pull it off. [/QUOTE]
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