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DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!
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<blockquote data-quote="ko6ux" data-source="post: 8588453" data-attributes="member: 6692277"><p>I kind of like the idea of Strixhaven-style floating multiclasses in theory. But the problem with floating subclasses for MoHS/KoS for me is that it still locks characters into joining those groups only levels 1-3 depending on whenever their main class acquires its subclass. It doesn't work for characters who want to join one of those organizations at a higher class level -- they'd have to multiclass to get a second subclass. </p><p></p><p>For example, Sturm Brightblade in the original DL starts out as a wannabe knight and is only able to attain full membership in the Knights of the Crown at around level 10. I guess, conceptually, Sturm could be built with something like 7 levels of fighter (champion) and then dip into paladin for three levels to get a theoretical Solamnic Knight multiclass. Alternatively, you offer players the option of swapping out their existing subclass for the floating subclass when they acquire membership in the organization, but that's not really satisfying either.</p><p></p><p>What I really want here for both the Mages of High Sorcery and the Knights of Solamnia is either some sort of additional layer on top of race/lineage/class/subclass/background or a prestige class. While, I really don't want to go back to the 3rd edition splatbook days of there being 10,000 different prestige classes, I do think that 5E could survive introducing a small number of prestige classes that were limited only to characters who are members of certain organizations. </p><p></p><p>These classes might be limited to just a few levels (say 3-5 levels instead of 10 like the original 3E prestige classes), could be built in such a way to allow PCs to take the class at level one if they wanted (and their character background allowed them to be a member of the organization at that level), and hav relatively easy prerequisites for characters of higher levels (the ability to cast a second-level spell, for example, might be the only mechanical prerequisite for joining the MoHS after 1st level).</p></blockquote><p></p>
[QUOTE="ko6ux, post: 8588453, member: 6692277"] I kind of like the idea of Strixhaven-style floating multiclasses in theory. But the problem with floating subclasses for MoHS/KoS for me is that it still locks characters into joining those groups only levels 1-3 depending on whenever their main class acquires its subclass. It doesn't work for characters who want to join one of those organizations at a higher class level -- they'd have to multiclass to get a second subclass. For example, Sturm Brightblade in the original DL starts out as a wannabe knight and is only able to attain full membership in the Knights of the Crown at around level 10. I guess, conceptually, Sturm could be built with something like 7 levels of fighter (champion) and then dip into paladin for three levels to get a theoretical Solamnic Knight multiclass. Alternatively, you offer players the option of swapping out their existing subclass for the floating subclass when they acquire membership in the organization, but that's not really satisfying either. What I really want here for both the Mages of High Sorcery and the Knights of Solamnia is either some sort of additional layer on top of race/lineage/class/subclass/background or a prestige class. While, I really don't want to go back to the 3rd edition splatbook days of there being 10,000 different prestige classes, I do think that 5E could survive introducing a small number of prestige classes that were limited only to characters who are members of certain organizations. These classes might be limited to just a few levels (say 3-5 levels instead of 10 like the original 3E prestige classes), could be built in such a way to allow PCs to take the class at level one if they wanted (and their character background allowed them to be a member of the organization at that level), and hav relatively easy prerequisites for characters of higher levels (the ability to cast a second-level spell, for example, might be the only mechanical prerequisite for joining the MoHS after 1st level). [/QUOTE]
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