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Dragonlance Philosophy thread
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<blockquote data-quote="GMforPowergamers" data-source="post: 8844522" data-attributes="member: 67338"><p>thats good my entire argument my entire post everything has been about 5e...</p><p></p><p>but they are still there</p><p></p><p>correct you can post hoc assign alignment, you can play how every you want then look back and decide how lawful/chaotic and good/evil you are... where the system breaks down is when you are skirting the lines "I wasn't really that bad but I wasn't really that good"</p><p></p><p>becuse the setting sets it up by being a balance between good and evil, it groups the gods as good neutral and evil. the word goo and the alignments of lawful good neutral good and chaotic good have definitions.</p><p></p><p>edit: One of my fix suggestions is do away with alignment entirely as well... it's not like I don't have multi ways to fix it. (a carve out exception for gods, re name the grouping of gods, take alignment away from the game, make the good gods fit the good alignments in a retcon)</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8844522, member: 67338"] thats good my entire argument my entire post everything has been about 5e... but they are still there correct you can post hoc assign alignment, you can play how every you want then look back and decide how lawful/chaotic and good/evil you are... where the system breaks down is when you are skirting the lines "I wasn't really that bad but I wasn't really that good" becuse the setting sets it up by being a balance between good and evil, it groups the gods as good neutral and evil. the word goo and the alignments of lawful good neutral good and chaotic good have definitions. edit: One of my fix suggestions is do away with alignment entirely as well... it's not like I don't have multi ways to fix it. (a carve out exception for gods, re name the grouping of gods, take alignment away from the game, make the good gods fit the good alignments in a retcon) [/QUOTE]
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