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Dragonlance Philosophy thread
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<blockquote data-quote="GMforPowergamers" data-source="post: 8847319" data-attributes="member: 67338"><p>If you want to do a shades of grey not black and white world were good and evil are very blurry lines and everything is an obiwan quote* that works... when you do defualt D&D though as has been pointed out before we do out of game objective... like a person from they and a person from the dale lands can see themselves as good and the other as evil, but out of game the alignments will always line up with the reader/creator/base alingment... most likely making they evil and dale lands good.</p><p></p><p>This came up years ago when someone argued a LG drow raised to worship would look chaotic evil out of game becuse following the laws and traditions of Menzoberanzin is chaotic, and doing what you were taught was right was evil, so LG =CE... but in D&D that is just CE on the sheet on the page in the book.</p><p></p><p>so for D&D (unless/until they carve out an exception for Dragonlance, we HAVE defined alignments...)</p><p></p><p>now you can fix it by removing good and evil. you can fix it by making the good gods fall more in line with D&D good, or you can fix it with a exception wwhere good/evil in Dragonlance isn't the same as base D&D (I am sure others can brain storm other fixes)</p><p></p><p>Edit* Obiwan saying "It's true from a certain point of view"</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8847319, member: 67338"] If you want to do a shades of grey not black and white world were good and evil are very blurry lines and everything is an obiwan quote* that works... when you do defualt D&D though as has been pointed out before we do out of game objective... like a person from they and a person from the dale lands can see themselves as good and the other as evil, but out of game the alignments will always line up with the reader/creator/base alingment... most likely making they evil and dale lands good. This came up years ago when someone argued a LG drow raised to worship would look chaotic evil out of game becuse following the laws and traditions of Menzoberanzin is chaotic, and doing what you were taught was right was evil, so LG =CE... but in D&D that is just CE on the sheet on the page in the book. so for D&D (unless/until they carve out an exception for Dragonlance, we HAVE defined alignments...) now you can fix it by removing good and evil. you can fix it by making the good gods fall more in line with D&D good, or you can fix it with a exception wwhere good/evil in Dragonlance isn't the same as base D&D (I am sure others can brain storm other fixes) Edit* Obiwan saying "It's true from a certain point of view" [/QUOTE]
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