Dragonlance vs. Forgotten Realms


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Dragonlance was well supported by Margaret Weis Productions for 3.5, with 21 products that included sourcebooks, campaign adventures, map sets, and a DM's Screen. You can check it all out here. A great deal of this material was rules-independent background and adventure hooks, and the Dragonlance Nexus continues to post fan-created material that supports it. While we have no idea what the official plans are for Dragonlance in 4e, I've already offered to provide unofficial conversions for 4th edition, mainly so that people who bought our 3.5 books can still use them with the new edition.

Cheers,
Cam
 

I used to be a big DL fan back in the 1st ed. days and I got a lot of mileage out of the original War of the Lance module series. I'd even run variations on Xak Tsaroth, Thorbardin and the High Clerist Tower in Greyhawk and other homebrew settings. But when DL moved on I really fell out of love with it. I can't put my finger on any one real reason why, I just felt it became a bit of a mess with the new gaming system, the new metaplot direction, didn't like Dragons of Summer Flame and the setting itself somehow just wasn't grabbing me anymore. And I think the latter was due in part to new settings that were coming out like Planescape and Dark Sun and all the great classic Greyhawk adventures kept pulling campaigns back to that setting to use as a "home base".

As for the FR, I like that they're gearing it towards new players and the fluff so far doesn't offend me so if I had to choose I would pick the Realms over DL. That said, I've never felt any burning desire to move over there. I find their villains to be lackluster, few adventures to be memorable, the PCs feel they are more like cogs in a much, much larger machine and even though they've FF the setting in order to distance itself from the mountains of published Realms material before it... I'm still hesitant to touch it because I know so little of it's background!
 

Alright, Cam, I have to take issue with your signature for a moment.

Cam Banks said:
Burned-Out Mercenaries. Bad-Ass Gnomes. Haunted Swords. Ugly Heroines. Dragonlance: The Sellsword Now Available!

The heroine is not ugly! Sorry, bud, but I've got to trust the dragonne on this one. You... you don't even have a stat block. How can I trust you when I can't even look up your alignment?
 

Originally Posted by Cam Banks
Dragonlance was well supported by Margaret Weis Productions for 3.5, with 21 products that included sourcebooks, campaign adventures, map sets, and a DM's Screen. You can check it all out here. A great deal of this material was rules-independent background and adventure hooks, and the Dragonlance Nexus continues to post fan-created material that supports it. While we have no idea what the official plans are for Dragonlance in 4e, I've already offered to provide unofficial conversions for 4th edition, mainly so that people who bought our 3.5 books can still use them with the new edition.

And we all love you for your hard work, and hopefully when WotC get around to doing a campaign setting(2099) they will either use your stuff or have you advise on it (if your still around)

btw the Age of Mortals Campaign is really great, I haven't had this much fun since I ran Return to the Temple of Elemental Evil
 

I really like DL, except for tinker gnomes and gully dwarves were the exceptions. I found them to be too silly for my taste.

I really like FR, except for all the high level NPCs littering the setting and the fact that adventurer is a licensed profession.

I'm willing to play either, but tinker gnomes and gully dwarves are deal breakers for me as a GM.
 

Irda Ranger said:
It's really too bad DL was introduced by such rail-roady adventures, but there are many more options than running the War of the Lance over and over again. I wouldn't worry about Tanis Half-Elven or Raistlin any more than I worry about the Knights of Myth-Dranor or Elminster.
A lot of people worried about Elminster; thus the 4e changes.

Personally I'd say FR.

The setting is more popular, you'll have an easier time finding players. There's more material available for it. Wizards is going to release a new campaign setting for in soon.

I mean... if you don't care about the world then you don't care about the world. Just pick the one that's easier for you and play on.
 

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