Dragonmarks, Revenants, Rust Monsters! - Lots of New DDI Articles


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Personally I am looking forward to the Divine Power Excepts. Not much till then intersts me.

But then again, I am a non-DDI 4E DM.
 

Personally I am looking forward to the Divine Power Excepts. Not much till then intersts me.

But then again, I am a non-DDI 4E DM.
That rust monster article was awesome. Good explanation for why the rust monster economy will never work, and why they used to destroy magic items but don't anymore.

Also, the bit about blood was hilarious.
 

James Wyatt said:
In the story of the world, the halfling with the Mark of Healing should be the best healer there is. At the game table, though, the halfling with the Mark of Healing was a rogue who could cast cure light wounds once per day -- a backup healer at best, but really secondary to the party's cleric (and the wand of cure light wounds). Why should a cleric take the Mark of Healing? One more 1st-level spell per day?
That's a good point, but I worry that the converse is now true. The Mark of Storm will be really enticing for a wizard but useless for a warlord.
We'll see.
 

I'm fairly certain that just about any PC would soil themselves when they find out they'd be fighting a rust monster nightmare. That thing is all kinds of nasty.
 

Reading the Rust Monster article right now, loving it.

Dragon 376 said:
Individuals with more ambition than intellect or common sense, upon learning about the rust monster’s ability to store residuum from consumed magic metal, schemed for ways to take advantage of this ability.
Anyone else remembers that thread when the Rust Monster was revealed? :lol:
 

That's a good point, but I worry that the converse is now true. The Mark of Storm will be really enticing for a wizard but useless for a warlord.
We'll see.
Well, we already pretty much know the benefits of the marks themselves (combat thingy + ritual use). The rituals would be useful to anyone, the combat part & the paragon path appear to be class- or at least role-specific. The mark of storm gives you a benefit to lightning and thunder powers, so short of using lightning or thundering weapons, a warlord would need to multiclass into an arcane class probably to get any use of that portion of the mark.
 

Whoever designed the rust monster nightmare seriously hates his players. That thing is a menace. I seriously would expect any players to run from it the moment they realise how often it can destroy items. That recharge is a bit fast.
 

That is a great ecology of article. Great fluff, great new monsters, and encounters with maps. Seriously, that is how an ecology article should be designed.
 


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