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Dragons and grapple
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<blockquote data-quote="KarinsDad" data-source="post: 361512" data-attributes="member: 2011"><p>If a Wizard resists, there are no rules for creatures without special abilities (e.g. Monks). I would attempt to use the Bull Rush rules from the book in conjunction with the Grapple rules for your example here.</p><p></p><p>Round one: Monk Grapples Wizard. Monk does not get another action that round unless he is hasted, so Spring Attack does not help.</p><p>Round two: Monk attempts to Bull Rush Wizard in party direction.</p><p></p><p>"The combatant and the defender make opposed Strength checks. The combatant adds a +4 bonus for each size category that the combatant is above Medium-size or a -4 penalty for each size category that the combatant is below Medium-size. The defender gets a +4 stability bonus if he has more than two legs or is otherwise exceptionally stable.</p><p></p><p>Bull Rush Results: If the combatant beats the defender, the combatant pushes the defender back 5 feet. If the combatant wishes to move with the defender, the combatant can push the defender back up to a distance of an additional 1 foot for each point by which the combatant exceeded the defender's check result. A combatant can't, however, exceed his or her normal movement limit."</p><p></p><p></p><p>What this means, though, is that spring attack != instant death to mages. You might be able to "grapple rush" a Wizard back 5 or 10 feet towards your party per round (after the first grapple round), but that is the best you could do.</p><p></p><p>Note: the difference between this and a normal Bull Rush is that the opponent is not grappled with Bull Rush, hence, he can just move away if he wishes. But with "Grapple Rush", it takes 2 actions to accomplish as opposed to one. And, of course, the Wizard can always attempt to break free or cast spells or whatever.</p><p></p><p></p><p>I think there is a significant difference between an immensely large creature like a Dragon grabbing a medium sized Wizard and a medium sized Monk doing it. Hence, the rules to handle it can be significantly different, especially when the Dragon has special abilities.</p><p></p><p></p><p>And, I have absolutely no problem with a Dragon snatching up someone and flying away.</p><p></p><p>That's why they call it Dungeons & <strong>Dragons</strong>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 361512, member: 2011"] If a Wizard resists, there are no rules for creatures without special abilities (e.g. Monks). I would attempt to use the Bull Rush rules from the book in conjunction with the Grapple rules for your example here. Round one: Monk Grapples Wizard. Monk does not get another action that round unless he is hasted, so Spring Attack does not help. Round two: Monk attempts to Bull Rush Wizard in party direction. "The combatant and the defender make opposed Strength checks. The combatant adds a +4 bonus for each size category that the combatant is above Medium-size or a -4 penalty for each size category that the combatant is below Medium-size. The defender gets a +4 stability bonus if he has more than two legs or is otherwise exceptionally stable. Bull Rush Results: If the combatant beats the defender, the combatant pushes the defender back 5 feet. If the combatant wishes to move with the defender, the combatant can push the defender back up to a distance of an additional 1 foot for each point by which the combatant exceeded the defender's check result. A combatant can't, however, exceed his or her normal movement limit." What this means, though, is that spring attack != instant death to mages. You might be able to "grapple rush" a Wizard back 5 or 10 feet towards your party per round (after the first grapple round), but that is the best you could do. Note: the difference between this and a normal Bull Rush is that the opponent is not grappled with Bull Rush, hence, he can just move away if he wishes. But with "Grapple Rush", it takes 2 actions to accomplish as opposed to one. And, of course, the Wizard can always attempt to break free or cast spells or whatever. I think there is a significant difference between an immensely large creature like a Dragon grabbing a medium sized Wizard and a medium sized Monk doing it. Hence, the rules to handle it can be significantly different, especially when the Dragon has special abilities. And, I have absolutely no problem with a Dragon snatching up someone and flying away. That's why they call it Dungeons & [b]Dragons[/b]. :) [/QUOTE]
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