COBRA DRAGON
This dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra, protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viper-like fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, where they are fiery orange.
COBRA DRAGON, WYRMLING CR 3
Always neutral Tiny Dragon (Fire)
[sblock]COBRA DRAGON, WYRMLING CR 3
Always neutral Tiny Dragon (Fire)
Init +0; Senses blindsense 60 ft., darkvision 120 ft., keen senses, scent; Listen +11, Spot +12
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DEFENSE
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AC 16, touch 12, flat-footed 16 (+2 size, +4 natural)
hp 43 (5d12+5)
Fort +5, Ref +4, Will +5
Defensive Abilities
Immune fire, poison, sleep and paralysis effects
SR 5
Vulnerability cold
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OFFENSE
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Spd 60 ft., fly 100 ft. (average), climb 20 ft., swim 60 ft.
Melee bite +8 (1d6+1 plus poison, Fort DC 13, 2d6 Str and sickened/2d6 Con and nauseated, last 1 round) and
2 claws +6 (1d3)
Space 2-1/2 ft.; Reach 0 ft. (5 ft. with bite)
Special Attacks Breath Weapon: (15 ft. cone of fire, 2d6, Ref DC 13; and a stationary spread of smoke 15 ft. radius, Fort DC 15 +1/previous save, or spend that round choking and coughing, 2 consecutive rounds takes 1d6 points of non-lethal damage.)
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TACTICS
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Before Combat Cobra dragons loathe magic, and are highly resistant to spells. They rely on their breath weapon and potent physical attacks to decimate opponents.
During Combat A cobra dragon generally employs its breath weapon first, then attacks the toughest-looking melee combatant first, largely ignoring spell casters unless they find a way to overcome its potent spell resistance.
Morale If there magic resistance is over come they will flee.
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STATISTICS
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Str 13, Dex 10, Con 13, Int 12, Wis 12, Cha 13
Base Atk +5; Grp -1
Feats Improved Natural AttackB, Mulitattack, Awaken Spell Resistance
Skills Balance*10, Bluff +1, Climb +11, Concentration +1, Diplomacy +5, Disguise +1, Escape Artist +1, Gather Information +3, Heal +1, Hide +18, Intimidate +4, Jump +1, Knowledge (dungeoneering) +1, Knowledge (geography) +0, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Listen +11, Move Silently +0, Search +2, Sense Motive +8, Spot +12, Survival (aboveground) +3, Survival (tracking aboveground) +3, Survival (aboveground avoid getting lost, hazards) +3, Survival (underground) +1, Swim +10, Use Magic Device +3
Languages Draconic.
SQ poison, powerful bite
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SPECIAL ABILITIES
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Breath Weapon (Su): A cobra dragon has one type of breath weapon, a cone of fire. When the dragon’s fire breath is expelled, a stationary, black smoke cloud is released from its nostrils in a spread with a radius equal to the length of the cone of fire. A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of non-lethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Poison (Ex): Injury, Fortitude DC 13, initial damage 2d6 Strength and sickened, secondary damage 2d6 Constitution and nauseated, last 1 round.
Powerful Bite (Ex): All cobra dragons gain Improved Natural Attack (bite) as a bonus feat.
Skills: Climb, Hide, and Swim are considered class skills for cobra dragons. Cobra dragons have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A cobra dragon can always choose to take 10 on a Climb check, even if rushed or threatened. A cobra dragon has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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ECOLOGY
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Environment Any tropical and underground
Organization solitary or clutch (2–5)
Treasure Triple standard
Advancement 6-7 HD (Tiny)
Level Adjustment +5
Legends claim that the greatest and most venerable king cobras become cobra dragons. Although this is doubtful, these dragons personify the ferocity and regality of the magnificent serpents. Cobra dragons are among the most aggressive and greedy members of dragonkind.
Cobra dragons prize skulls of other creatures as much as treasure. The more powerful or rare the creature, the more valuable they find its skull. Offering a worthy skull to a cobra dragon can improve its reaction to diplomatic endeavors.
Charismatic and cunning, cobra dragons are often served by lesser creatures such as bakemono, gargoyles, and lizardfolk. Some tribes worship cobra dragons as deities.
Environment: Cobra dragons lair in caves and subterranean caverns in tropical and subtropical jungles. They dislike swamps.
Fiercely territorial, cobra dragons only tolerate the encroachment of others of their kind during the spring, when they perform a mating ritual that involves non-lethal combat. Once the eggs have been laid, the pair splits up.
Typical Physical Characteristics: This dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra, protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viperlike fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, where they are fiery orange.
Cobra Dragons and Oriental Adventures
If you are using Oriental Adventures, cobra dragons are a type of lung dragon, and gain all the traits common to this group of dragons.
1989 Wizards of the Coast, Inc.
Originally found in Dragon Magazine #146 ("The Dragon's Bestiary", Randy Johns)[/sblock]
COBRA DRAGON VERY YOUNG CR 4
Always neutral small Dragon (Fire)
[sblock]COBRA DRAGON VERY YOUNG CR 4
Always neutral small Dragon (Fire)
Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses, scent; Listen +11, Spot +15
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DEFENSE
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AC 17, touch 11, flat-footed 17 (+1 size, +7 natural)
hp 66 (8d12+8 HD)
Fort +7, Ref +6, Will +7
Defensive Abilities
Immune fire, poison, sleep and paralysis effects
SR 8
Vulnerability cold
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OFFENSE
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Spd 60 ft., fly 100 ft. (average), climb 20 ft., swim 60 ft.
Melee bite +11 (1d8+2 plus poison, Fort DC 15, 2d6 Str and sickened/2d6 Con and nauseated, last 2 rounds) and
2 claws +9 (1d4+1)
Space 5 ft.; Reach 5 ft. (5 ft. with bite)
Special Attacks Breath Weapon: (20 ft. cone of fire, 4d6, Ref DC 15; and a stationary spread of smoke 20 ft. radius, Fort DC 15 +1/previous save, or spend that round choking and coughing, 2 consecutive rounds takes 1d6 points of non-lethal damage.); powerful bite
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TACTICS
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Before Combat Cobra dragons loathe magic, and are highly resistant to spells. They rely on their breath weapon and potent physical attacks to decimate opponents.
During Combat A cobra dragon generally employs its breath weapon first, then attacks the toughest-looking melee combatant first, largely ignoring spell casters unless they find a way to overcome its potent spell resistance.
Morale If there magic resistance is over come they will flee.
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STATISTICS
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Str 15, Dex 10, Con 13, Int 12, Wis 12, Cha 13
Base Atk +8; Grp +6
Feats Improved Natural AttackB, Mulitattack, Improved Init., Awaken Spell Resistance
Skills Balance +11, Bluff +1, Climb +13, Concentration +1, Diplomacy +8, Disguise +1, Escape Artist +1, Gather Information +3, Heal +1, Hide +15, Intimidate +7, Jump +2, Knowledge (dungeoneering) +3, Knowledge (geography) +2, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Listen +11, Move Silently +0, Search +4, Sense Motive +9, Spot +15, Survival (aboveground) +3, Survival (tracking aboveground) +3, Survival (aboveground avoid getting lost, hazards) +3, Survival (underground) +1, Swim +11, Use Magic Device +4
Languages Draconic.
SQ poison, powerful bite
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SPECIAL ABILITIES
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Breath Weapon (Su): A cobra dragon has one type of breath weapon, a cone of fire. When the dragon’s fire breath is expelled, a stationary, black smoke cloud is released from its nostrils in a spread with a radius equal to the length of the cone of fire. A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of non-lethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Poison (Ex): Injury, Fortitude DC equals breath weapon DC, initial damage 2d6 Strength and sickened, secondary damage 2d6 Constitution and nauseated. The sickened and nauseated conditions last for a number of rounds equal to the cobra dragon's age category.
Powerful Bite (Ex): All cobra dragons gain Improved Natural Attack (bite) as a bonus feat.
Skills: Climb, Hide, and Swim are considered class skills for cobra dragons. Cobra dragons have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A cobra dragon can always choose to take 10 on a Climb check, even if rushed or threatened. A cobra dragon has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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ECOLOGY
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Environment Any tropical and underground
Organization solitary or clutch (2–5)
Treasure Triple standard
Advancement 9-10 HD (small)
Level Adjustment +5
Legends claim that the greatest and most venerable king cobras become cobra dragons. Although this is doubtful, these dragons personify the ferocity and regality of the magnificent serpents. Cobra dragons are among the most aggressive and greedy members of dragonkind.
Cobra dragons prize skulls of other creatures as much as treasure. The more powerful or rare the creature, the more valuable they find its skull. Offering a worthy skull to a cobra dragon can improve its reaction to diplomatic endeavors.
Charismatic and cunning, cobra dragons are often served by lesser creatures such as bakemono, gargoyles, and lizardfolk. Some tribes worship cobra dragons as deities.
Environment: Cobra dragons lair in caves and subterranean caverns in tropical and subtropical jungles. They dislike swamps.
Fiercely territorial, cobra dragons only tolerate the encroachment of others of their kind during the spring, when they perform a mating ritual that involves non-lethal combat. Once the eggs have been laid, the pair splits up.
Typical Physical Characteristics: This dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra, protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viperlike fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, where they are fiery orange.
Cobra Dragons and Oriental Adventures
If you are using Oriental Adventures, cobra dragons are a type of lung dragon, and gain all the traits common to this group of dragons.
1989 Wizards of the Coast, Inc.
Originally found in Dragon Magazine #146 ("The Dragon's Bestiary", Randy Johns)[/sblock]
COBRA DRAGON YOUNG CR 6
Always neutral medium Dragon (Fire)
[sblock]COBRA DRAGON YOUNG CR 6
Always neutral medium Dragon (Fire)
Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses, scent; Listen +13, Spot +17
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DEFENSE
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AC 20, touch 10, flat-footed 20 (+10 natural)
hp 93 (11d12+22 HD)
Fort +9, Ref +7, Will +9
Defensive Abilities
Immune fire, poison, sleep and paralysis effects
SR 11
Vulnerability cold
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OFFENSE
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Spd 60 ft., fly 150 ft. (poor), climb 20 ft., swim 60 ft.
Melee bite +15 (2d6+3 plus bleeding wounds, 3 Hps/round/wound, and poison, Fort DC 17, 2d6 Str and sickened/2d6 Con and nauseated, last 3 rounds) and
2 claws +12 (1d6+1) and
2 wings +12 (1d4+1)
Space 5 ft.; Reach 5 ft. (5 ft. with bite)
Special Attacks Breath Weapon (30 ft. cone of fire, 6d6 damage, Ref DC 17 for half; spread of smoke 30 ft. radius, Fort DC 15 +1per previous save, or spend that round choking and coughing, 2 consecutive rounds takes 1d6 points of non-lethal damage.); powerful bite
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TACTICS
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Before Combat Cobra dragons loathe magic, and are highly resistant to spells. They rely on their breath weapon and potent physical attacks to decimate opponents.
During Combat A cobra dragon generally employs its breath weapon first, then attacks the toughest-looking melee combatant first, largely ignoring spell casters unless they find a way to overcome its potent spell resistance.
Morale If there magic resistance is over come they will flee.
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STATISTICS
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Str 17, Dex 10, Con 15, Int 14, Wis 14, Cha 15
Base Atk +11; Grp +14
Feats Improved Natural Attack (bite)(B), Improved Init., Mulitattack, Awaken Spell Resistance, Weapon Focus (Bite)
Skills Balance +12, Bluff +2, Climb +15, Concentration +2, Diplomacy +11, Disguise +2, Escape Artist +2, Gather Information +4, Heal +2, Hide +16, Intimidate +10, Jump +3, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (history) +9, Knowledge (local) +10, Knowledge (nature) +10, Listen +13, Move Silently +0, Search +6, Sense Motive +11, Spot +17, Survival (aboveground) +4, Survival (tracking aboveground) +4, Survival (aboveground avoid getting lost, hazards) +4, Survival (underground) +2, Swim +13, Use Magic Device +6
Languages Common, Draconic, Ignan
SQ bleeding wounds, poison, powerful bite
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SPECIAL ABILITIES
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Bleeding Wounds (Ex): A cobra dragon's bite attack continues to bleed after the injury was inflicted. Each wound bleeds for 3 point of damage per round thereafter. Multiple bite wounds result in cumulative bleeding loss. The bleeding can be stopped only by a successful DC 15 Heal check or the application of any cure spell or other healing spell (heal, mass heal, and so on).
Breath Weapon (Su): A cobra dragon has one type of breath weapon, a cone of fire. When the dragon’s fire breath is expelled, a stationary, black smoke cloud is released from its nostrils in a spread with a radius equal to the length of the cone of fire. A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of non-lethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Poison (Ex): Injury, Fortitude DC equals breath weapon DC, initial damage 2d6 Strength and sickened, secondary damage 2d6 Constitution and nauseated. The sickened and nauseated conditions last for a number of rounds equal to the cobra dragon's age category.
Powerful Bite (Ex): All cobra dragons gain Improved Natural Attack (bite) as a bonus feat.
Skills: Climb, Hide, and Swim are considered class skills for cobra dragons. Cobra dragons have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A cobra dragon can always choose to take 10 on a Climb check, even if rushed or threatened. A cobra dragon has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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ECOLOGY
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Environment Any tropical and underground
Organization solitary or clutch (2–5)
Treasure Triple standard
Advancement 12-13 HD (Medium-size);
Level Adjustment +5
Legends claim that the greatest and most venerable king cobras become cobra dragons. Although this is doubtful, these dragons personify the ferocity and regality of the magnificent serpents. Cobra dragons are among the most aggressive and greedy members of dragonkind.
Cobra dragons prize skulls of other creatures as much as treasure. The more powerful or rare the creature, the more valuable they find its skull. Offering a worthy skull to a cobra dragon can improve its reaction to diplomatic endeavors.
Charismatic and cunning, cobra dragons are often served by lesser creatures such as bakemono, gargoyles, and lizardfolk. Some tribes worship cobra dragons as deities.
Environment: Cobra dragons lair in caves and subterranean caverns in tropical and subtropical jungles. They dislike swamps.
Fiercely territorial, cobra dragons only tolerate the encroachment of others of their kind during the spring, when they perform a mating ritual that involves non-lethal combat. Once the eggs have been laid, the pair splits up.
Typical Physical Characteristics: This dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra, protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viperlike fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, where they are fiery orange.
Cobra Dragons and Oriental Adventures
If you are using Oriental Adventures, cobra dragons are a type of lung dragon, and gain all the traits common to this group of dragons.
1989 Wizards of the Coast, Inc.
Originally found in Dragon Magazine #146 ("The Dragon's Bestiary", Randy Johns)[/sblock]
COBRA DRAGON JUNVENILE CR 8
Always neutral Medium Dragon (Fire)
[sblock]COBRA DRAGON JUNVENILE CR 8
Always neutral Medium Dragon (Fire)
Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses, scent; Listen +14, Spot +17
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DEFENSE
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AC 23, touch 10, flat-footed 23 (+13 natural)
Hp 119 (14d12)
Fort +11, Ref +9, Will +11
Defensive Abilities
Immune fire, poison, sleep and paralysis effects
SR 14
Vulnerability cold
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OFFENSE
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Spd 60 ft., fly 150 ft. (poor), climb 20 ft., swim 60 ft.
Melee bite+19 (2d6+4 plus bleeding wounds, 4 Hps/round/wound, and poison, Fort DC 19, 2d6 Str and sickened/2d6 Con and nauseated, last 4 rounds) and
2-claws +16 (1d6+2) and
2-wing +16 (1d4+2)
Ranged spit venom range touch +14 (40 ft., poison, Fort DC 19, no damage)
Space 5 ft.; Reach 5 ft. (5 ft. with bite)
Special Attacks Breath Weapon (30 ft. cone of fire, damage 8d6, Ref DC 20 for half; spread of smoke 30 ft. radius, Fort DC 15 +1per previous save, or spend that round choking and coughing, 2 consecutive rounds takes 1d6 points of non-lethal damage.); powerful bite
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TACTICS
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Before Combat Cobra dragons loathe magic, and are highly resistant to spells. They rely on their breath weapon and potent physical attacks to decimate opponents.
During Combat A cobra dragon generally employs its breath weapon first, then attacks the toughest-looking melee combatant first, largely ignoring spell casters unless they find a way to overcome its potent spell resistance.
Morale If there magic resistance is over come they will flee.
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STATISTICS
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Str 19, Dex 10, Con 15, Int 14, Wis 14, Cha 15
Base Atk +14; Grp +19
Feats Improved Natural Attack (bite)(B), Improved Init., Mulitattack, Awaken Spell Resistance, Weapon Focus (Bite), Improve Abilitiy (Breath Weapon)
Skills Balance +12, Bluff +2, Climb +16, Concentration +2, Diplomacy +12, Disguise +2, Escape Artist* +3, Gather Information +4, Heal +2, Hide +15, Intimidate +13, Jump* +4, Knowledge (dungeoneering) +7, Knowledge (geography) +7, Knowledge (history) +11, Knowledge (local) +12, Knowledge (nature) +12, Listen +14, Move Silently +0, Search +8, Sense Motive +13, Spot +17, Survival (aboveground) +4, Survival (tracking aboveground) +4, Survival (aboveground avoid getting lost, hazards) +6, Survival (underground) +4, Swim +14, Use Magic Device +7
Languages Common, Draconic, Ignan
SQ bleeding wounds, poison, powerful bite
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SPECIAL ABILITIES
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Bleeding Wounds (Ex): A cobra dragon's bite attack continues to bleed after the injury was inflicted. Each wound bleeds for 4 point of damage per round thereafter. Multiple bite wounds result in cumulative bleeding loss. The bleeding can be stopped only by a successful DC 15 Heal check or the application of any cure spell or other healing spell (heal, mass heal, and so on).
Breath Weapon (Su): A cobra dragon has one type of breath weapon, a cone of fire. When the dragon’s fire breath is expelled, a stationary, black smoke cloud is released from its nostrils in a spread with a radius equal to the length of the cone of fire. A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of non-lethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Poison (Ex): Injury, Fortitude DC equals breath weapon DC, initial damage 2d6 Strength and sickened, secondary damage 2d6 Constitution and nauseated. The sickened and nauseated conditions last for a number of rounds equal to the cobra dragon's age category.
Powerful Bite (Ex): All cobra dragons gain Improved Natural Attack (bite) as a bonus feat.
Spit Venom (Ex): A juvenile or older cobra dragon can spit its venom up to 10 feet x its age category as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.
Skills: Climb, Hide, and Swim are considered class skills for cobra dragons. Cobra dragons have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A cobra dragon can always choose to take 10 on a Climb check, even if rushed or threatened. A cobra dragon has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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ECOLOGY
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Environment Any tropical and underground
Organization solitary or clutch (2–5)
Treasure Triple standard
Advancement 15-16 HD (Large)
Level Adjustment --
Legends claim that the greatest and most venerable king cobras become cobra dragons. Although this is doubtful, these dragons personify the ferocity and regality of the magnificent serpents. Cobra dragons are among the most aggressive and greedy members of dragonkind.
Cobra dragons prize skulls of other creatures as much as treasure. The more powerful or rare the creature, the more valuable they find its skull. Offering a worthy skull to a cobra dragon can improve its reaction to diplomatic endeavors.
Charismatic and cunning, cobra dragons are often served by lesser creatures such as bakemono, gargoyles, and lizardfolk. Some tribes worship cobra dragons as deities.
Environment: Cobra dragons lair in caves and subterranean caverns in tropical and subtropical jungles. They dislike swamps.
Fiercely territorial, cobra dragons only tolerate the encroachment of others of their kind during the spring, when they perform a mating ritual that involves non-lethal combat. Once the eggs have been laid, the pair splits up.
Typical Physical Characteristics: This dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra, protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viperlike fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, where they are fiery orange.
Cobra Dragons and Oriental Adventures
If you are using Oriental Adventures, cobra dragons are a type of lung dragon, and gain all the traits common to this group of dragons.
1989 Wizards of the Coast, Inc.
Originally found in Dragon Magazine #146 ("The Dragon's Bestiary", Randy Johns)[/sblock]
COBRA DRAGON YOUNG ADULT CR 11
Always neutral large Dragon (Fire)
[sblock]COBRA DRAGON YOUNG ADULT CR 11
Always neutral large Dragon (Fire)
Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses, scent; Listen +17, Spot +20
Aura Frightful Presence (150 ft. radius, DC 26)
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DEFENSE
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AC 25, touch 9, flat-footed 25 (+16 natural, –1 size)
hp 165 (17d12); DR 5/Magic
Fort +13, Ref +10, Will +13
Defensive Abilities
Immune fire, poison, sleep and paralysis effects
SR 20
Vulnerability cold
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OFFENSE
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Spd 60 ft., fly 150 ft. (poor), climb 20 ft., swim 60 ft.
Melee bite +22 (2d8+6 plus bleeding wounds, 5 Hps/round/wound, and poison, Fort DC 21, 2d6 Str and sickened/2d6 Con and nauseated, last 5 rounds) and
2 claw +20 (1d8+3) and
2 wing +20 (1d6+3) and
tail snap +20 (1d8+9)
Ranged spit venom range touch +17 (50 ft., poison, Fort DC 21, no damage)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks Breath Weapon (40 ft. cone of fire, damage 10d6, Ref DC 23 for half; spread of smoke 40 ft. radius, Fort DC 15 +1per previous save, or spend that round choking and coughing, 2 consecutive rounds takes 1d6 points of non-lethal damage.); powerful bite
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TACTICS
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Before Combat Cobra dragons loathe magic, and are highly resistant to spells. They rely on their breath weapon and potent physical attacks to decimate opponents.
During Combat A cobra dragon generally employs its breath weapon first, then attacks the toughest-looking melee combatant first, largely ignoring spell casters unless they find a way to overcome its potent spell resistance.
Morale If there magic resistance is over come they will flee.
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STATISTICS
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Str 23, Dex 10, Con 17, Int 16, Wis 16, Cha 17
Base Atk +17; Grp +27
Feats Natural Attack (bite)(B), Improved Init., Mulitattack, Awaken Spell Resistance, Weapon Focus (Bite), Improve Abilitiy (Breath Weapon), Flyby Attack
Skills Balance +12, Bluff +3, Climb +18, Concentration +4, Diplomacy +15, Disguise +3, Escape Artist +3, Gather Information +5, Heal +3, Hide +13, Intimidate +17, Jump* +6, Knowledge (dungeoneering) +8, Knowledge (geography) +10, Knowledge (history) +14, Knowledge (local) +15, Knowledge (nature) +15, Listen +17, Move Silently* +0, Search +10, Spot +20, Survival (aboveground) +5, Survival (tracking aboveground) +5, Survival (aboveground avoid getting lost, hazards) +7, Survival (underground) +5, Swim +17, Use Magic Device +9
Languages Common, Draconic, Ignan, Sylvan
SQ bleeding wounds, poison, powerful bite
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SPECIAL ABILITIES
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Bleeding Wounds (Ex): A cobra dragon's bite attack continues to bleed after the injury was inflicted. Each wound bleeds for 5 point of damage per round thereafter. Multiple bite wounds result in cumulative bleeding loss. The bleeding can be stopped only by a successful DC 15 Heal check or the application of any cure spell or other healing spell (heal, mass heal, and so on).
Breath Weapon (Su): A cobra dragon has one type of breath weapon, a cone of fire. When the dragon’s fire breath is expelled, a stationary, black smoke cloud is released from its nostrils in a spread with a radius equal to the length of the cone of fire. A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of non-lethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Poison (Ex): Injury, Fortitude DC equals breath weapon DC, initial damage 2d6 Strength and sickened, secondary damage 2d6 Constitution and nauseated. The sickened and nauseated conditions last for a number of rounds equal to the cobra dragon's age category.
Powerful Bite (Ex): All cobra dragons gain Improved Natural Attack (bite) as a bonus feat.
Spit Venom (Ex): A juvenile or older cobra dragon can spit its venom up to 10 feet x its age category as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.
Skills: Climb, Hide, and Swim are considered class skills for cobra dragons. Cobra dragons have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A cobra dragon can always choose to take 10 on a Climb check, even if rushed or threatened. A cobra dragon has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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ECOLOGY
---------------------------------------------------------------------
Environment Any tropical and underground
Organization solitary or clutch (2–5)
Treasure Triple standard
Advancement 18-19 HD (Large)
Level Adjustment --
Legends claim that the greatest and most venerable king cobras become cobra dragons. Although this is doubtful, these dragons personify the ferocity and regality of the magnificent serpents. Cobra dragons are among the most aggressive and greedy members of dragonkind.
Cobra dragons prize skulls of other creatures as much as treasure. The more powerful or rare the creature, the more valuable they find its skull. Offering a worthy skull to a cobra dragon can improve its reaction to diplomatic endeavors.
Charismatic and cunning, cobra dragons are often served by lesser creatures such as bakemono, gargoyles, and lizardfolk. Some tribes worship cobra dragons as deities.
Environment: Cobra dragons lair in caves and subterranean caverns in tropical and subtropical jungles. They dislike swamps.
Fiercely territorial, cobra dragons only tolerate the encroachment of others of their kind during the spring, when they perform a mating ritual that involves non-lethal combat. Once the eggs have been laid, the pair splits up.
Typical Physical Characteristics: This dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra, protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viperlike fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, where they are fiery orange.
Cobra Dragons and Oriental Adventures
If you are using Oriental Adventures, cobra dragons are a type of lung dragon, and gain all the traits common to this group of dragons.
1989 Wizards of the Coast, Inc.
Originally found in Dragon Magazine #146 ("The Dragon's Bestiary", Randy Johns)[/sblock]
COBRA DRAGON ADULT CR 13
Always neutral Large Dragon (Fire)
[sblock]COBRA DRAGON ADULT CR 13
Always neutral Large Dragon (Fire)
Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses, scent; Listen +20, Spot +24
Aura Frightful Presence (180 ft. radius, DC 27)
---------------------------------------------------------------------
DEFENSE
---------------------------------------------------------------------
AC 28, touch 9, flat-footed 28 (+19 natural, –1 size)
hp 210 (20d12); DR 5/Magic
Fort +16, Ref +12, Will +16
Defensive Abilities
Immune fire, poison, sleep and paralysis effects
SR 22
Vulnerability cold
---------------------------------------------------------------------
OFFENSE
---------------------------------------------------------------------
Spd 60 ft., fly 150 ft. (poor), climb 20 ft., swim 60 ft.
Melee bite+28 (2d8+8 plus bleeding wounds, 6 Hps/round/wound, and poison, Fort DC 24, 2d6 Str and sickened/2d6 Con and nauseated, last 6 rounds) and
2 claw +27 (1d8+4) and
2 wing +27 (1d6+4) and
tail snap +27 (1d8+12)
Ranged spit venom range touch +20 (60 ft., poison, Fort DC 24, no damage)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks Breath Weapon (40 ft. cone of fire, damage 12d6, Ref DC 26 for half; spread of smoke 40 ft. radius, Fort DC 15 +1per previous save, or spend that round choking and coughing, 2 consecutive rounds takes 1d6 points of non-lethal damage.); powerful bite
Special Actions spreading breath
---------------------------------------------------------------------
TACTICS
---------------------------------------------------------------------
Before Combat Cobra dragons loathe magic, and are highly resistant to spells. They rely on their breath weapon and potent physical attacks to decimate opponents.
During Combat A cobra dragon generally employs its breath weapon first, then attacks the toughest-looking melee combatant first, largely ignoring spell casters unless they find a way to overcome its potent spell resistance.
Morale If there magic resistance is over come they will flee.
---------------------------------------------------------------------
STATISTICS
---------------------------------------------------------------------
Str 27, Dex 10, Con 19, Int 16, Wis 18, Cha 17
Base Atk +20; Grp +32
Feats Improved Natural Attack (bite)(B), Improved Init., Mulitiattack, Awaken Spell Resistance, Weapon Focus (Bite), Improve Abilitiy (Breath Weapon), Flyby Attack, Improved Mulitiattack
Skills Balance +13, Bluff +3, Climb +21, Concentration +5, Diplomacy +18, Disguise +3, Escape Artist +3, Gather Information +5, Heal +4, Hide +16, Intimidate +20, Jump +8, Knowledge (dungeoneering) +8, Knowledge (geography) +10, Knowledge (history) +14, Knowledge (local) +15, Knowledge (nature) +15, Listen +20, Move Silently +0, Search +12, Sense Motive +19, Spot +24, Survival (aboveground) +6, Survival (tracking aboveground) +6, Survival (aboveground avoid getting lost, hazards) +8, Survival (underground) +6, Swim +20, Use Magic Device +10
Languages Common, Draconic, Ignan, Sylvan
SQ bleeding wounds, poison, powerful bite, spreading breath
---------------------------------------------------------------------
SPECIAL ABILITIES
---------------------------------------------------------------------
Bleeding Wounds (Ex): A cobra dragon's bite attack continues to bleed after the injury was inflicted. Each wound bleeds for 6 point of damage per round thereafter. Multiple bite wounds result in cumulative bleeding loss. The bleeding can be stopped only by a successful DC 15 Heal check or the application of any cure spell or other healing spell (heal, mass heal, and so on).
Breath Weapon (Su): A cobra dragon has one type of breath weapon, a cone of fire. When the dragon’s fire breath is expelled, a stationary, black smoke cloud is released from its nostrils in a spread with a radius equal to the length of the cone of fire. A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of non-lethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Poison (Ex): Injury, Fortitude DC equals breath weapon DC, initial damage 2d6 Strength and sickened, secondary damage 2d6 Constitution and nauseated. The sickened and nauseated conditions last for a number of rounds equal to the cobra dragon's age category.
Powerful Bite (Ex): All cobra dragons gain Improved Natural Attack (bite) as a bonus feat.
Spit Venom (Ex): A juvenile or older cobra dragon can spit its venom up to 10 feet x its age category as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.
Spreading Breath (Su): An adult or older cobra dragon can breathe its breath weapon directly under its body, altering its shape from a cone to a spread with a radius equal to the length of the cone. The spread is centered on the cobra dragon's head.
Skills: Climb, Hide, and Swim are considered class skills for cobra dragons. Cobra dragons have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A cobra dragon can always choose to take 10 on a Climb check, even if rushed or threatened. A cobra dragon has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
---------------------------------------------------------------------
ECOLOGY
---------------------------------------------------------------------
Environment Any tropical and underground
Organization solitary
Treasure Triple standard
Advancement 21–22 HD (Huge)
Level Adjustment --
Legends claim that the greatest and most venerable king cobras become cobra dragons. Although this is doubtful, these dragons personify the ferocity and regality of the magnificent serpents. Cobra dragons are among the most aggressive and greedy members of dragonkind.
Cobra dragons prize skulls of other creatures as much as treasure. The more powerful or rare the creature, the more valuable they find its skull. Offering a worthy skull to a cobra dragon can improve its reaction to diplomatic endeavors.
Charismatic and cunning, cobra dragons are often served by lesser creatures such as bakemono, gargoyles, and lizardfolk. Some tribes worship cobra dragons as deities.
Environment: Cobra dragons lair in caves and subterranean caverns in tropical and subtropical jungles. They dislike swamps.
Fiercely territorial, cobra dragons only tolerate the encroachment of others of their kind during the spring, when they perform a mating ritual that involves non-lethal combat. Once the eggs have been laid, the pair splits up.
Typical Physical Characteristics: This dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra, protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viperlike fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, where they are fiery orange.
Cobra Dragons and Oriental Adventures
If you are using Oriental Adventures, cobra dragons are a type of lung dragon, and gain all the traits common to this group of dragons.
1989 Wizards of the Coast, Inc.
Originally found in Dragon Magazine #146 ("The Dragon's Bestiary", Randy Johns)[/sblock]
COBRA DRAGON MATURE ADULT CR 16
Always neutral Huge Dragon (Fire)
[sblock]COBRA DRAGON MATURE ADULT CR 16
Always neutral Huge Dragon (Fire)
Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses, scent; Listen +21, Spot +27
Aura Frightful Presence (210 ft. radius, DC 30)
---------------------------------------------------------------------
DEFENSE
---------------------------------------------------------------------
AC 30, touch 8, flat-footed 30 (+22 natural, –2 size)
hp 264 (23d12+115); DR 10/magic
Fort +18, Ref +13, Will +17
Defensive Abilities
Immune fire, poison, sleep and paralysis effects
SR 24
Vulnerability cold
---------------------------------------------------------------------
OFFENSE
---------------------------------------------------------------------
Spd 60 ft., fly 150 ft. (poor), climb 20 ft., swim 60 ft.
Melee bite+31 (4d6+9) plus bleeding wounds, 7 Hps/round/wound, and poison, Fort DC 26, 2d6 Str and sickened/2d6 Con and nauseated, last 7 rounds) and
2 claw +30 (2d6+4) and
2 wing +30 (1d8+4) and
tail snap +30 (2d8+13)
or
crush + (2d8+13) (Ref DC 26 for half damage, effects size small or less creatures)
Ranged spit venom range touch +23 (70 ft., poison, Fort DC 26, no damage)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks Breath Weapon (50 ft. cone of fire, damage 14d6, Ref DC 28 for half; spread of smoke 50 ft. radius, Fort DC 15 +1per previous save, or spend that round choking and coughing, 2 consecutive rounds takes 1d6 points of non-lethal damage.); powerful bite, spreading breath
Special Actions spreading breath
---------------------------------------------------------------------
TACTICS
---------------------------------------------------------------------
Before Combat Cobra dragons loathe magic, and are highly resistant to spells. They rely on their breath weapon and potent physical attacks to decimate opponents.
During Combat A cobra dragon generally employs its breath weapon first, then attacks the toughest-looking melee combatant first, largely ignoring spell casters unless they find a way to overcome its potent spell resistance.
Morale If there magic resistance is over come they will flee.
---------------------------------------------------------------------
STATISTICS
---------------------------------------------------------------------
Str 29, Dex 10, Con 21, Int 18, Wis 18, Cha 19
Base Atk +23; Grp +40
Feats Improved Natural Attack (bite)(B), Improved Init., Mulitattack, Wingover, Weapon Focus (Bite), Improve Ability (Breath Weapon), Flyby Attack, Improved Mulitiattack, Awaken Spell Resistance
Skills Balance +15, Bluff +4, Climb +24, Concentration +6, Diplomacy +21, Disguise +4, Escape Artist +4, Gather Information +6, Heal +4, Hide +13, Intimidate +23, Jump +9, Knowledge (dungeoneering) +10, Knowledge (geography) +13, Knowledge (history) +17, Knowledge (local) +18, Knowledge (nature) +18, Listen +21, Move Silently +0, Search +15, Sense Motive +20, Spot +27, Survival (aboveground) +6, Survival (tracking aboveground) +6, Survival (aboveground avoid getting lost, hazards) +8, Survival (underground) +6, Swim +22, Use Magic Device +12
Languages Common, Draconic, Ignan, Sylvan, Terran
SQ bleeding wounds, poison, powerful bite, spreading breath
---------------------------------------------------------------------
SPECIAL ABILITIES
---------------------------------------------------------------------
Bleeding Wounds (Ex): A cobra dragon's bite attack continues to bleed after the injury was inflicted. Each wound bleeds for 7 point of damage per age category per round thereafter. Multiple bite wounds result in cumulative bleeding loss. The bleeding can be stopped only by a successful DC 15 Heal check or the application of any cure spell or other healing spell (heal, mass heal, and so on).
Breath Weapon (Su): A cobra dragon has one type of breath weapon, a cone of fire. When the dragon’s fire breath is expelled, a stationary, black smoke cloud is released from its nostrils in a spread with a radius equal to the length of the cone of fire. A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of non-lethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Poison (Ex): Injury, Fortitude DC equals breath weapon DC, initial damage 2d6 Strength and sickened, secondary damage 2d6 Constitution and nauseated. The sickened and nauseated conditions last for a number of rounds equal to the cobra dragon's age category.
Powerful Bite (Ex): All cobra dragons gain Improved Natural Attack (bite) as a bonus feat.
Spit Venom (Ex): A juvenile or older cobra dragon can spit its venom up to 10 feet x its age category as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.
Spreading Breath (Su): An adult or older cobra dragon can breathe its breath weapon directly under its body, altering its shape from a cone to a spread with a radius equal to the length of the cone. The spread is centered on the cobra dragon's head.
Skills: Climb, Hide, and Swim are considered class skills for cobra dragons. Cobra dragons have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A cobra dragon can always choose to take 10 on a Climb check, even if rushed or threatened. A cobra dragon has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
---------------------------------------------------------------------
ECOLOGY
---------------------------------------------------------------------
Environment Any tropical and underground
Organization solitary
Treasure Triple standard
Advancement 24–25 HD (Huge)
Level Adjustment --
Legends claim that the greatest and most venerable king cobras become cobra dragons. Although this is doubtful, these dragons personify the ferocity and regality of the magnificent serpents. Cobra dragons are among the most aggressive and greedy members of dragonkind.
Cobra dragons prize skulls of other creatures as much as treasure. The more powerful or rare the creature, the more valuable they find its skull. Offering a worthy skull to a cobra dragon can improve its reaction to diplomatic endeavors.
Charismatic and cunning, cobra dragons are often served by lesser creatures such as bakemono, gargoyles, and lizardfolk. Some tribes worship cobra dragons as deities.
Environment: Cobra dragons lair in caves and subterranean caverns in tropical and subtropical jungles. They dislike swamps.
Fiercely territorial, cobra dragons only tolerate the encroachment of others of their kind during the spring, when they perform a mating ritual that involves non-lethal combat. Once the eggs have been laid, the pair splits up.
Typical Physical Characteristics: This dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra, protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viperlike fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, where they are fiery orange.
Cobra Dragons and Oriental Adventures
If you are using Oriental Adventures, cobra dragons are a type of lung dragon, and gain all the traits common to this group of dragons.
1989 Wizards of the Coast, Inc.
Originally found in Dragon Magazine #146 ("The Dragon's Bestiary", Randy Johns)[/sblock]
COBRA DRAGON OLD CR 18
Always neutral Huge Dragon (Fire)
[sblock]COBRA DRAGON OLD CR 18
Always neutral Huge Dragon (Fire)
Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses, scent; Listen +27, Spot +33
Aura Frightful Presence (240 ft. radius, DC 31)
---------------------------------------------------------------------
DEFENSE
---------------------------------------------------------------------
AC 33, touch 8, flat-footed 33 (+25 natural, –2 size)
hp 299 (26d12+130); DR 10/magic
Fort +20, Ref +15, Will +19
Defensive Abilities
Immune fire, poison, sleep and paralysis effects
SR 26
Vulnerability cold
---------------------------------------------------------------------
OFFENSE
---------------------------------------------------------------------
Spd 60 ft., fly 150 ft. (poor), climb 20 ft., swim 60 ft.
Melee bite+35 (4d6+10 plus bleeding wounds, 8 Hps/round/wound, and poison, Fort DC 28, 2d6 Str and sickened/2d6 Con and nauseated, last 8 rounds) and
2 claw +34 (2d6+5) and
2 wing +34 (1d8+5) and
tail snap +34 (2d8+15)
or
crush + (2d8+15) (Ref DC 28 for half damage, effects small or less sized creatures)
Ranged spit venom range touch +26 (80 ft., poison, Fort DC 28, no damage)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks Breath Weapon (50 ft. cone of fire, damage 16d6, Ref DC 30 for half; spread of smoke 50 ft. radius, Fort DC 15 +1per previous save, or spend that round choking and coughing, 2 consecutive rounds takes 1d6 points of non-lethal damage.); powerful bite, spreading breath
---------------------------------------------------------------------
TACTICS
---------------------------------------------------------------------
Before Combat Cobra dragons loathe magic, and are highly resistant to spells. They rely on their breath weapon and potent physical attacks to decimate opponents.
During Combat A cobra dragon generally employs its breath weapon first, then attacks the toughest-looking melee combatant first, largely ignoring spell casters unless they find a way to overcome its potent spell resistance.
Morale If there magic resistance is over come they will flee.
---------------------------------------------------------------------
STATISTICS
---------------------------------------------------------------------
Str 31, Dex 10, Con 21, Int 18, Wis 18, Cha 19
Base Atk +26; Grp +44
Feats Improved Natural Attack (bite)(B), Improved Init., Mulitattack, Wingover, Weapon Focus (Bite), Improve Ability (Breath Weapon), Flyby Attack, Improved Mulitiattack, Awaken Spell Resistance, Hover
Skills Balance +16, Bluff +4, Climb +26, Concentration +6, Diplomacy +24, Disguise +4, Escape Artist +6, Gather Information +6, Heal +4, Hide +16, Intimidate +25, Jump +10, Knowledge (dungeoneering) +11, Knowledge (geography) +14, Knowledge (history) +21, Knowledge (local) +20, Knowledge (nature) +21, Listen +27, Move Silently +0, Search +20, Sense Motive +22, Spot +33, Survival (aboveground) +6, Survival (tracking aboveground) +6, Survival (aboveground avoid getting lost, hazards) +8, Survival (underground) +6, Swim +24
Languages Common, Draconic, Ignan, Sylvan, Terran
SQ bleeding wounds, poison, powerful bite, spreading breath
---------------------------------------------------------------------
SPECIAL ABILITIES
---------------------------------------------------------------------
Bleeding Wounds (Ex): A cobra dragon's bite attack continues to bleed after the injury was inflicted. Each wound bleeds for 8 point of damage per age category per round thereafter. Multiple bite wounds result in cumulative bleeding loss. The bleeding can be stopped only by a successful DC 15 Heal check or the application of any cure spell or other healing spell (heal, mass heal, and so on).
Breath Weapon (Su): A cobra dragon has one type of breath weapon, a cone of fire. When the dragon’s fire breath is expelled, a stationary, black smoke cloud is released from its nostrils in a spread with a radius equal to the length of the cone of fire. A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of non-lethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Poison (Ex): Injury, Fortitude DC equals breath weapon DC, initial damage 2d6 Strength and sickened, secondary damage 2d6 Constitution and nauseated. The sickened and nauseated conditions last for a number of rounds equal to the cobra dragon's age category.
Powerful Bite (Ex): All cobra dragons gain Improved Natural Attack (bite) as a bonus feat.
Spit Venom (Ex): A juvenile or older cobra dragon can spit its venom up to 10 feet x its age category as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.
Spreading Breath (Su): An adult or older cobra dragon can breathe its breath weapon directly under its body, altering its shape from a cone to a spread with a radius equal to the length of the cone. The spread is centered on the cobra dragon's head.
Skills: Climb, Hide, and Swim are considered class skills for cobra dragons. Cobra dragons have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A cobra dragon can always choose to take 10 on a Climb check, even if rushed or threatened. A cobra dragon has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
---------------------------------------------------------------------
ECOLOGY
---------------------------------------------------------------------
Environment Any tropical and underground
Organization solitary
Treasure Triple standard
Advancement 27-28 HD (Huge)
Level Adjustment --
Legends claim that the greatest and most venerable king cobras become cobra dragons. Although this is doubtful, these dragons personify the ferocity and regality of the magnificent serpents. Cobra dragons are among the most aggressive and greedy members of dragonkind.
Cobra dragons prize skulls of other creatures as much as treasure. The more powerful or rare the creature, the more valuable they find its skull. Offering a worthy skull to a cobra dragon can improve its reaction to diplomatic endeavors.
Charismatic and cunning, cobra dragons are often served by lesser creatures such as bakemono, gargoyles, and lizardfolk. Some tribes worship cobra dragons as deities.
Environment: Cobra dragons lair in caves and subterranean caverns in tropical and subtropical jungles. They dislike swamps.
Fiercely territorial, cobra dragons only tolerate the encroachment of others of their kind during the spring, when they perform a mating ritual that involves non-lethal combat. Once the eggs have been laid, the pair splits up.
Typical Physical Characteristics: This dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra, protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viperlike fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, where they are fiery orange.
Cobra Dragons and Oriental Adventures
If you are using Oriental Adventures, cobra dragons are a type of lung dragon, and gain all the traits common to this group of dragons.
1989 Wizards of the Coast, Inc.
Originally found in Dragon Magazine #146 ("The Dragon's Bestiary", Randy Johns)[/sblock]
COBRA DRAGON VERY OLD CR 19
Always neutral Huge Dragon (Fire)
[sblock]COBRA DRAGON VERY OLD CR 19
Always neutral Huge Dragon (Fire)
Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses, scent; Listen +31, Spot +37
Aura Frightful Presence (270 ft. radius, DC 33)
---------------------------------------------------------------------
DEFENSE
---------------------------------------------------------------------
AC 36, touch 8, flat-footed 36 (+28 natural, –2 size)
hp 362 (29d12+174); DR 15/magic
Fort +22, Ref +16, Will +21
Defensive Abilities
Immune fire, poison, sleep and paralysis effects
SR 29
Vulnerability cold
---------------------------------------------------------------------
OFFENSE
---------------------------------------------------------------------
Spd 60 ft., fly 150 ft. (poor), climb 20 ft., swim 60 ft.
Melee bite +39 (4d6+11 plus bleeding wounds, 9 Hps/round/wound, and poison, Fort DC 30, 2d6 Str and sickened/2d6 Con and nauseated, last 9 rounds) and
2 claw +38 (2d8+5) and
2 wing +38 (1d8+5) and
tail snap +38 (2d8+16)
or
crush (2d8+16) (Ref 30 for half damage, effects small or smaller creatures)
Ranged spit venom range touch +29 (90 ft., poison, Fort DC 30, no damage)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks Breath Weapon (50 ft. cone of fire, damage 18d6, Ref DC 32 for half; spread of smoke 50 ft. radius, Fort DC 15 +1per previous save, or spend that round choking and coughing, 2 consecutive rounds takes 1d6 points of non-lethal damage.); powerful bite
---------------------------------------------------------------------
TACTICS
---------------------------------------------------------------------
Before Combat Cobra dragons loathe magic, and are highly resistant to spells. They rely on their breath weapon and potent physical attacks to decimate opponents.
During Combat A cobra dragon generally employs its breath weapon first, then attacks the toughest-looking melee combatant first, largely ignoring spell casters unless they find a way to overcome its potent spell resistance.
Morale If there magic resistance is over come they will flee.
---------------------------------------------------------------------
STATISTICS
---------------------------------------------------------------------
Str 33, Dex 10, Con 23, Int 20, Wis 20, Cha 21
Base Atk +29; Grp +48
Feats Improved Natural Attack (bite)(B), Improved Init., Mulitattack, Wingover, Weapon Focus (Bite), Improve Ability (Breath Weapon), Flyby Attack, Improved Mulitiattack, Awaken Spell Resistance, Hover, Improved Natural Attack (claws)
Skills Balance +16, Bluff +5, Climb +29, Concentration +7, Diplomacy +27, Disguise +5, Escape Artist +9, Gather Information +7, Heal +5, Hide +18, Intimidate +29, Jump +11, Knowledge (dungeoneering) +8, Knowledge (geography) +11, Knowledge (history) +18, Knowledge (local) +17, Knowledge (nature) +19, Listen +31, Move Silently* +0, Search +24, Sense Motive +25, Sense Motive +25, Spot +37, Survival (aboveground) +7, Survival (tracking aboveground) +7, Survival (aboveground avoid getting lost, hazards) +9, Survival (underground) +7, Swim +27
Languages Common, Draconic, Ignan, Sylvan, Terran
SQ bleeding wounds, poison, powerful bite, spreading breath
---------------------------------------------------------------------
SPECIAL ABILITIES
---------------------------------------------------------------------
Bleeding Wounds (Ex): A cobra dragon's bite attack continues to bleed after the injury was inflicted. Each wound bleeds for 9 point of damage per age category per round thereafter. Multiple bite wounds result in cumulative bleeding loss. The bleeding can be stopped only by a successful DC 15 Heal check or the application of any cure spell or other healing spell (heal, mass heal, and so on).
Breath Weapon (Su): A cobra dragon has one type of breath weapon, a cone of fire. When the dragon’s fire breath is expelled, a stationary, black smoke cloud is released from its nostrils in a spread with a radius equal to the length of the cone of fire. A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of non-lethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Poison (Ex): Injury, Fortitude DC equals breath weapon DC, initial damage 2d6 Strength and sickened, secondary damage 2d6 Constitution and nauseated. The sickened and nauseated conditions last for a number of rounds equal to the cobra dragon's age category.
Powerful Bite (Ex): All cobra dragons gain Improved Natural Attack (bite) as a bonus feat.
Spit Venom (Ex): A juvenile or older cobra dragon can spit its venom up to 10 feet x its age category as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.
Spreading Breath (Su): An adult or older cobra dragon can breathe its breath weapon directly under its body, altering its shape from a cone to a spread with a radius equal to the length of the cone. The spread is centered on the cobra dragon's head.
Skills: Climb, Hide, and Swim are considered class skills for cobra dragons. Cobra dragons have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A cobra dragon can always choose to take 10 on a Climb check, even if rushed or threatened. A cobra dragon has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
---------------------------------------------------------------------
ECOLOGY
---------------------------------------------------------------------
Environment Any tropical and underground
Organization solitary
Treasure Triple standard
Advancement 30-31 HD (Huge);
Level Adjustment --
Legends claim that the greatest and most venerable king cobras become cobra dragons. Although this is doubtful, these dragons personify the ferocity and regality of the magnificent serpents. Cobra dragons are among the most aggressive and greedy members of dragonkind.
Cobra dragons prize skulls of other creatures as much as treasure. The more powerful or rare the creature, the more valuable they find its skull. Offering a worthy skull to a cobra dragon can improve its reaction to diplomatic endeavors.
Charismatic and cunning, cobra dragons are often served by lesser creatures such as bakemono, gargoyles, and lizardfolk. Some tribes worship cobra dragons as deities.
Environment: Cobra dragons lair in caves and subterranean caverns in tropical and subtropical jungles. They dislike swamps.
Fiercely territorial, cobra dragons only tolerate the encroachment of others of their kind during the spring, when they perform a mating ritual that involves non-lethal combat. Once the eggs have been laid, the pair splits up.
Typical Physical Characteristics: This dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra, protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viperlike fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, where they are fiery orange.
Cobra Dragons and Oriental Adventures
If you are using Oriental Adventures, cobra dragons are a type of lung dragon, and gain all the traits common to this group of dragons.
1989 Wizards of the Coast, Inc.
Originally found in Dragon Magazine #146 ("The Dragon's Bestiary", Randy Johns)[/sblock]
COBRA DRAGON, ANCIENT CR 21
Always neutral Huge Dragon (Fire)
[sblock]COBRA DRAGON, ANCIENT CR 21
Always neutral Huge Dragon (Fire)
Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses, scent; Listen +34, Spot +40
Aura Frightful Presence (300 ft. radius, DC 34)
---------------------------------------------------------------------
DEFENSE
---------------------------------------------------------------------
AC 39, touch 8, flat-footed 39 (+31 natural, –2 size)
hp 400 (32d12+192); DR 15/magic
Fort +25, Ref +19, Will +24
Defensive Abilities
Immune fire, poison, sleep and paralysis effects
SR 32
Vulnerability cold
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OFFENSE
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Spd 60 ft., fly 150 ft. (poor), climb 20 ft., swim 60 ft.
Melee bite +43 (4d6+12 plus bleeding wounds, 10 Hps/round/wound, and poison, Fort DC 34, 2d6 Str and sickened/2d6 Con and nauseated, last 10 rounds) and
2 claw +43 (2d6+6) and
2 wing +42 (1d8+6) and
tail snap +42 (2d8+18)
or
crush (2d8+18) (Ref DC 32 for half damage, effects small less size creatures)
Ranged spit venom range touch +32 (100 ft., poison, Fort DC 32, no damage)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks Breath Weapon (50 ft. cone of fire, damage 20d6, Ref DC 34 for half; spread of smoke 50 ft. radius, Fort DC 15 +1per previous save, or spend that round choking and coughing, 2 consecutive rounds takes 1d6 points of non-lethal damage.); powerful bite
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TACTICS
---------------------------------------------------------------------
Before Combat Cobra dragons loathe magic, and are highly resistant to spells. They rely on their breath weapon and potent physical attacks to decimate opponents.
During Combat A cobra dragon generally employs its breath weapon first, then attacks the toughest-looking melee combatant first, largely ignoring spell casters unless they find a way to overcome its potent spell resistance.
Morale If there magic resistance is over come they will flee.
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STATISTICS
---------------------------------------------------------------------
Str 35, Dex 10, Con 23, Int 20, Wis 20, Cha 21
Base Atk +32; Grp +52
Feats Improved Natural Attack (bite)(B), Improved Init., Mulitattack, Wingover, Weapon Focus (Bite), Improve Ability (Breath Weapon), Flyby Attack, Improved Mulitiattack, Awaken Spell Resistance, Hover, Improved Natural Attack (claws), Weapon Focus (Claws)
Skills Balance +18, Bluff +5, Climb* +30, Concentration +7, Diplomacy +30, Disguise +5, Escape Artist +11, Gather Information +7, Heal +5, Hide +21, Intimidate +32, Jump +12, Knowledge (dungeoneering) +13, Knowledge (geography) +17, Knowledge (history) +24, Knowledge (local) +25, Knowledge (nature) +25, Listen +34, Move Silently +0, Search +27, Sense Motive +28, Spot +40, Survival (aboveground) +7, Survival (tracking aboveground) +7, Survival (aboveground avoid getting lost, hazards) +9, Survival (underground) +7, Swim +30
Languages Common, Draconic, Ignan, Sylvan, Terran
SQ bleeding wounds, poison, powerful bite, spreading breath
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SPECIAL ABILITIES
---------------------------------------------------------------------
Bleeding Wounds (Ex): A cobra dragon's bite attack continues to bleed after the injury was inflicted. Each wound bleeds for 10 point of damage per age category per round thereafter. Multiple bite wounds result in cumulative bleeding loss. The bleeding can be stopped only by a successful DC 15 Heal check or the application of any cure spell or other healing spell (heal, mass heal, and so on).
Breath Weapon (Su): A cobra dragon has one type of breath weapon, a cone of fire. When the dragon’s fire breath is expelled, a stationary, black smoke cloud is released from its nostrils in a spread with a radius equal to the length of the cone of fire. A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of non-lethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Poison (Ex): Injury, Fortitude DC equals breath weapon DC, initial damage 2d6 Strength and sickened, secondary damage 2d6 Constitution and nauseated. The sickened and nauseated conditions last for a number of rounds equal to the cobra dragon's age category.
Powerful Bite (Ex): All cobra dragons gain Improved Natural Attack (bite) as a bonus feat.
Spit Venom (Ex): A juvenile or older cobra dragon can spit its venom up to 10 feet x its age category as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.
Spreading Breath (Su): An adult or older cobra dragon can breathe its breath weapon directly under its body, altering its shape from a cone to a spread with a radius equal to the length of the cone. The spread is centered on the cobra dragon's head.
Skills: Climb, Hide, and Swim are considered class skills for cobra dragons. Cobra dragons have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A cobra dragon can always choose to take 10 on a Climb check, even if rushed or threatened. A cobra dragon has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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ECOLOGY
---------------------------------------------------------------------
Environment Any tropical and underground
Organization solitary
Treasure Triple standard
Advancement 33-34 HD (Gargantuan)
Level Adjustment --
Legends claim that the greatest and most venerable king cobras become cobra dragons. Although this is doubtful, these dragons personify the ferocity and regality of the magnificent serpents. Cobra dragons are among the most aggressive and greedy members of dragonkind.
Cobra dragons prize skulls of other creatures as much as treasure. The more powerful or rare the creature, the more valuable they find its skull. Offering a worthy skull to a cobra dragon can improve its reaction to diplomatic endeavors.
Charismatic and cunning, cobra dragons are often served by lesser creatures such as bakemono, gargoyles, and lizardfolk. Some tribes worship cobra dragons as deities.
Environment: Cobra dragons lair in caves and subterranean caverns in tropical and subtropical jungles. They dislike swamps.
Fiercely territorial, cobra dragons only tolerate the encroachment of others of their kind during the spring, when they perform a mating ritual that involves non-lethal combat. Once the eggs have been laid, the pair splits up.
Typical Physical Characteristics: This dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra, protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viperlike fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, where they are fiery orange.
Cobra Dragons and Oriental Adventures
If you are using Oriental Adventures, cobra dragons are a type of lung dragon, and gain all the traits common to this group of dragons.
1989 Wizards of the Coast, Inc.
Originally found in Dragon Magazine #146 ("The Dragon's Bestiary", Randy Johns)[/sblock]
COBRA DRAGON, WYRM CR 22
Always neutral Gargantuan Dragon (Fire)
[sblock]COBRA DRAGON, WYRM CR 22
Always neutral Gargantuan Dragon (Fire)
Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses, scent; Listen +38, Spot +44
Aura Frightful Presence (330 ft. radius, DC 36)
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DEFENSE
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AC 40, touch 6, flat-footed 40 (+34 natural, –4 size)
hp 472 (35d12+245); DR 20/magic
Fort +26, Ref +19, Will +25
Defensive Abilities
Immune fire, poison, sleep and paralysis effects
SR 35
Vulnerability cold
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OFFENSE
---------------------------------------------------------------------
Spd 60 ft., fly 200 ft. (clumsy), climb 20 ft., swim 60 ft.
Melee bite +45 (4d8+13 plus bleeding wounds, 11 Hps/round/wound, and poison, Fort DC 34, 2d6 Str and sickened/2d6 Con and nauseated, last 11 rounds) and
2 claw +45 (4d6+6) and
2 wing +44 (2d8+6) and
tail snap +44 (2d8+19)
or
crush (4d6+19) (Ref DC 34 for half damage, effects size medium or less creatures)
or
tail sweep 180 degrees, 30 ft. reach (2d6+19) (Ref DC 34 for half damage, effects creatures with in radius as if four size small)
Ranged spit venom range touch +35 (110 ft., poison, Fort DC 34, no damage)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks Breath Weapon (60 ft. cone of fire, 22d6 damage, Ref DC 36 for half; spread of smoke 60 ft. radius, Fort DC 15 +1per previous save, or spend that round choking and coughing, 2 consecutive rounds takes 1d6 points of non-lethal damage.); powerful bite
---------------------------------------------------------------------
TACTICS
---------------------------------------------------------------------
Before Combat Cobra dragons loathe magic, and are highly resistant to spells. They rely on their breath weapon and potent physical attacks to decimate opponents.
During Combat A cobra dragon generally employs its breath weapon first, then attacks the toughest-looking melee combatant first, largely ignoring spell casters unless they find a way to overcome its potent spell resistance.
Morale If there magic resistance is over come they will flee.
---------------------------------------------------------------------
STATISTICS
---------------------------------------------------------------------
Str 37, Dex 10, Con 25, Int 22, Wis 22, Cha 23
Base Atk +35; Grp +60
Feats Improved Natural Attack (bite)(B), Improved Init., Mulitattack, Wingover, Weapon Focus (Bite), Improve Ability (Breath Weapon), Flyby Attack, Improved Mulitiattack, Awaken Spell Resistance, Hover, Improved Natural Attack (claws), Weapon Focus (Claws), Improved Natural Attack (wings)
Skills Balance +19, Bluff +6, Climb +32, Concentration +10, Diplomacy +34, Disguise +6, Escape Artist +12, Gather Information +8, Heal +6, Hide +18, Intimidate +36, Jump* +13, Knowledge (dungeoneering) +16, Knowledge (geography) +19, Knowledge (history) +28, Knowledge (local) +28, Knowledge (nature) +28, Listen +38, Move Silently +0, Search +31, Sense Motive +31, Spot +44, Survival (aboveground) +8, Survival (tracking aboveground) +8, Survival (aboveground avoid getting lost, hazards) +10, Survival (underground) +8, Swim +32
Languages Common, Draconic, Ignan, Sylvan, Terran
SQ bleeding wounds, poison, powerful bite, spreading breath
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SPECIAL ABILITIES
---------------------------------------------------------------------
Bleeding Wounds (Ex): A cobra dragon's bite attack continues to bleed after the injury was inflicted. Each wound bleeds for 11 point of damage per age category per round thereafter. Multiple bite wounds result in cumulative bleeding loss. The bleeding can be stopped only by a successful DC 15 Heal check or the application of any cure spell or other healing spell (heal, mass heal, and so on).
Breath Weapon (Su): A cobra dragon has one type of breath weapon, a cone of fire. When the dragon’s fire breath is expelled, a stationary, black smoke cloud is released from its nostrils in a spread with a radius equal to the length of the cone of fire. A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of non-lethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Poison (Ex): Injury, Fortitude DC equals breath weapon DC, initial damage 2d6 Strength and sickened, secondary damage 2d6 Constitution and nauseated. The sickened and nauseated conditions last for a number of rounds equal to the cobra dragon's age category.
Powerful Bite (Ex): All cobra dragons gain Improved Natural Attack (bite) as a bonus feat.
Spit Venom (Ex): A juvenile or older cobra dragon can spit its venom up to 10 feet x its age category as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.
Spreading Breath (Su): An adult or older cobra dragon can breathe its breath weapon directly under its body, altering its shape from a cone to a spread with a radius equal to the length of the cone. The spread is centered on the cobra dragon's head.
Skills: Climb, Hide, and Swim are considered class skills for cobra dragons. Cobra dragons have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A cobra dragon can always choose to take 10 on a Climb check, even if rushed or threatened. A cobra dragon has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
---------------------------------------------------------------------
ECOLOGY
---------------------------------------------------------------------
Environment Any tropical and underground
Organization solitary
Treasure Triple standard
Advancement 36-37 HD (Gargantuan)
Level Adjustment --
Legends claim that the greatest and most venerable king cobras become cobra dragons. Although this is doubtful, these dragons personify the ferocity and regality of the magnificent serpents. Cobra dragons are among the most aggressive and greedy members of dragonkind.
Cobra dragons prize skulls of other creatures as much as treasure. The more powerful or rare the creature, the more valuable they find its skull. Offering a worthy skull to a cobra dragon can improve its reaction to diplomatic endeavors.
Charismatic and cunning, cobra dragons are often served by lesser creatures such as bakemono, gargoyles, and lizardfolk. Some tribes worship cobra dragons as deities.
Environment: Cobra dragons lair in caves and subterranean caverns in tropical and subtropical jungles. They dislike swamps.
Fiercely territorial, cobra dragons only tolerate the encroachment of others of their kind during the spring, when they perform a mating ritual that involves non-lethal combat. Once the eggs have been laid, the pair splits up.
Typical Physical Characteristics: This dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra, protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viperlike fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, where they are fiery orange.
Cobra Dragons and Oriental Adventures
If you are using Oriental Adventures, cobra dragons are a type of lung dragon, and gain all the traits common to this group of dragons.
1989 Wizards of the Coast, Inc.
Originally found in Dragon Magazine #146 ("The Dragon's Bestiary", Randy Johns)[/sblock]
COBRA DRAGON GREAT WYRM CR 24
Always neutral Gargantuan Dragon (Fire)
[sblock]COBRA DRAGON GREAT WYRM CR 24
Always neutral Gargantuan Dragon (Fire)
Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses, scent; Listen +41, Spot +47
Aura Frightful Presence (360 ft. radius, DC 38)
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DEFENSE
---------------------------------------------------------------------
AC 43, touch 6, flat-footed 43 (–4 size, +37 natural)
hp 551 (38d12+304); DR 20/magic
Fort +29, Ref +21, Will +27
Defensive Abilities
Immune fire, poison, sleep and paralysis effects
SR 38
Vulnerability cold
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OFFENSE
---------------------------------------------------------------------
Spd 60 ft., fly 200 ft. (clumsy), climb 20 ft., swim 60 ft.
Melee bite+49 (4d8+14 plus bleeding wounds, 12 Hps/round/wound, and poison, Fort DC 37, 2d6 Str and sickened/2d6 Con and nauseated, last 12 rounds) and
2 claw +49 (4d6+7) and
2 wing +49 (2d8+7) and
tail snap +48 (2d8+21)
or
crush all creatures within a 20x15 ft. area (4d6+21, Ref DC 37 for half damage, effects size medium or smaller creatures)
or
tail sweep 180 degrees, 30 ft. reach (2d6+21, Ref DC 37 for half damage, effects size medium or smaller creatures)
Ranged spit venom range touch +38 (120 ft., poison, Fort DC 37, no damage)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks Breath Weapon: (60 ft. cone of fire, 24d6, Ref DC 39; and a stationary spread of smoke 60 ft. radius, Fort DC 15 +1/previous save, or spend that round choking and coughing, 2 consecutive rounds takes 1d6 points of non-lethal damage.); powerful bite, bleeding wounds, spit venom, spreading breath
---------------------------------------------------------------------
TACTICS
---------------------------------------------------------------------
Before Combat Cobra dragons loathe magic, and are highly resistant to spells. They rely on their breath weapon and potent physical attacks to decimate opponents.
During Combat A cobra dragon generally employs its breath weapon first, then attacks the toughest-looking melee combatant first, largely ignoring spell casters unless they find a way to overcome its potent spell resistance.
Morale If there magic resistance is over come they will flee.
---------------------------------------------------------------------
STATISTICS
---------------------------------------------------------------------
Str 39, Dex 10, Con 27, Int 22, Wis 22, Cha 23
Base Atk +38; Grp +64
Feats Improved Natural Attack (bite)(B), Improved Init., Mulitattack, Wingover, Weapon Focus (Bite), Improve Ability (Breath Weapon), Flyby Attack, Improved Mulitiattack, Awaken Spell Resistance, Hover, Improved Natural Attack (claws), Weapon Focus (Claws), Improved Natural Attack (wings), Weapon Focus (Wings)
Skills Balance +20, Bluff +6, Climb +34, Concentration +12, Diplomacy +37, Disguise +6, Escape Artist +14, Gather Information +8, Heal +6, Hide +21, Intimidate +39, Jump +14, Knowledge (dungeoneering) +17, Knowledge (geography) +21, Knowledge (history) +30, Knowledge (local) +30, Knowledge (nature) +30, Listen +41, Move Silently +0, Search +34, Sense Motive +33, Spot +47, Survival (aboveground) +8, Survival (tracking aboveground) +8, Survival (aboveground avoid getting lost, hazards) +10, Survival (underground) +8, Swim +35
Languages Common, Draconic, Ignan, Sylvan, Terran
SQ bleeding wounds, poison, powerful bite, spreading breath
---------------------------------------------------------------------
SPECIAL ABILITIES
---------------------------------------------------------------------
Bleeding Wounds (Ex): A cobra dragon's bite attack continues to bleed after the injury was inflicted. Each wound bleeds for 12 point of damage per age category per round thereafter. Multiple bite wounds result in cumulative bleeding loss. The bleeding can be stopped only by a successful DC 15 Heal check or the application of any cure spell or other healing spell (heal, mass heal, and so on).
Breath Weapon (Su): A cobra dragon has one type of breath weapon, a cone of fire. When the dragon’s fire breath is expelled, a stationary, black smoke cloud is released from its nostrils in a spread with a radius equal to the length of the cone of fire. A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of non-lethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
Poison (Ex): Injury, Fortitude DC 37, initial damage 2d6 Strength and sickened, secondary damage 2d6 Constitution and nauseated, last 12 round.
Powerful Bite (Ex): All cobra dragons gain Improved Natural Attack (bite) as a bonus feat.
Spit Venom (Ex): A cobra dragon can spit its venom up to 120 feet as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.
Spreading Breath (Su): A cobra dragon can breathe its breath weapon directly under its body, altering its shape from a cone to a spread with a 60 foot radius. The spread is centered on the cobra dragon's head.
Skills: Climb, Hide, and Swim are considered class skills. Racial bonus +4 on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A cobra dragon can always choose to take 10 on a Climb check, even if rushed or threatened. Racial bonus +8 on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
---------------------------------------------------------------------
ECOLOGY
---------------------------------------------------------------------
Environment Any tropical and underground
Organization solitary
Treasure Triple standard
Advancement 39+ HD (Gargantuan)
Level Adjustment --
Legends claim that the greatest and most venerable king cobras become cobra dragons. Although this is doubtful, these dragons personify the ferocity and regality of the magnificent serpents. Cobra dragons are among the most aggressive and greedy members of dragonkind.
Cobra dragons prize skulls of other creatures as much as treasure. The more powerful or rare the creature, the more valuable they find its skull. Offering a worthy skull to a cobra dragon can improve its reaction to diplomatic endeavors.
Charismatic and cunning, cobra dragons are often served by lesser creatures such as bakemono, gargoyles, and lizardfolk. Some tribes worship cobra dragons as deities.
Environment: Cobra dragons lair in caves and subterranean caverns in tropical and subtropical jungles. They dislike swamps.
Fiercely territorial, cobra dragons only tolerate the encroachment of others of their kind during the spring, when they perform a mating ritual that involves non-lethal combat. Once the eggs have been laid, the pair splits up.
Typical Physical Characteristics: This dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra, protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viperlike fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, where they are fiery orange.
Cobra Dragons and Oriental Adventures
If you are using Oriental Adventures, cobra dragons are a type of lung dragon, and gain all the traits common to this group of dragons.
1989 Wizards of the Coast, Inc.
Originally found in Dragon Magazine #146 ("The Dragon's Bestiary", Randy Johns)[/sblock]