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Dragon's-Eye View: A Wizard of a Different Color
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<blockquote data-quote="steeldragons" data-source="post: 6152958" data-attributes="member: 92511"><p>Also not a fan of the final. Looks like they just took the "warlock" character from Game of Thrones and stuck him in a big bulky get up. Why is he grey? The original sketch (though not as much in the final) looks like they just copied a skeksis costume from the Dark Crystal. Also not a fan of the giant very heavy looking mace/torch thing. I get the opulence air they were going for and this outfit definitely looks like the kind of thing you either need a cadre of servants dressing you or magic/telekinesis to don all the various layers and levels and straps/belts and buckles to get all of this stuff into place by yourself. </p><p></p><p>Personally, I'm inclined to think, more, the Red Wizards would be interested in comfort...even to the point of "lazy" when it comes to such trivial things as one's appearance. This <em>does</em> look heavy. He does look burdened with his wealth...and since that's what they wanted, that's a success for them. But why would he want to have 20-40 pounds of stuff weighing on him throughout his waking hours when he's trying to concentrate on the metaphsyical/occult/esoteric concerns?</p><p></p><p>The study of their magic and plotting to take over the world would be the only thing they really have an interest in. Mental concerns get their attention and effort. Thought, concentration, schemes and research...all with the goal/intention of leading to Power. Mundane concerns like material wealth and fancy robes (unless they are dripping in enchantments) would seem, to my idea/conception anyway, beneath them. Of course, associating the opulently rich with evil power-mongers in a game for today's world does/would, certainly, strike a chord with many potential players [i.e. customers]. I suspect this look is/would be very welcomed/liked in a video game.</p><p></p><p>The sketches I always find interesting, whether I like them or not, since I find the process interesting. As something of an illustrator myself, I like seeing/reading the whole "this is what we were thinking" and "this is where we went/how we got here"...again, whether I agree with it or their assumptions/directions or not isn't really relevant.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6152958, member: 92511"] Also not a fan of the final. Looks like they just took the "warlock" character from Game of Thrones and stuck him in a big bulky get up. Why is he grey? The original sketch (though not as much in the final) looks like they just copied a skeksis costume from the Dark Crystal. Also not a fan of the giant very heavy looking mace/torch thing. I get the opulence air they were going for and this outfit definitely looks like the kind of thing you either need a cadre of servants dressing you or magic/telekinesis to don all the various layers and levels and straps/belts and buckles to get all of this stuff into place by yourself. Personally, I'm inclined to think, more, the Red Wizards would be interested in comfort...even to the point of "lazy" when it comes to such trivial things as one's appearance. This [I]does[/I] look heavy. He does look burdened with his wealth...and since that's what they wanted, that's a success for them. But why would he want to have 20-40 pounds of stuff weighing on him throughout his waking hours when he's trying to concentrate on the metaphsyical/occult/esoteric concerns? The study of their magic and plotting to take over the world would be the only thing they really have an interest in. Mental concerns get their attention and effort. Thought, concentration, schemes and research...all with the goal/intention of leading to Power. Mundane concerns like material wealth and fancy robes (unless they are dripping in enchantments) would seem, to my idea/conception anyway, beneath them. Of course, associating the opulently rich with evil power-mongers in a game for today's world does/would, certainly, strike a chord with many potential players [i.e. customers]. I suspect this look is/would be very welcomed/liked in a video game. The sketches I always find interesting, whether I like them or not, since I find the process interesting. As something of an illustrator myself, I like seeing/reading the whole "this is what we were thinking" and "this is where we went/how we got here"...again, whether I agree with it or their assumptions/directions or not isn't really relevant. [/QUOTE]
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