Dragonslayers: After the second dragon

Grimhild Uggluck

Grim smiles his big toothy grin and nods when the captain thanks him for fixing the ship. "Ahh, yuus welcum. 'Ah couldn't have the flying lizard sink mah transportation, and yuus would be out of a profession as well! Suurry things didn'ah go better."

With that, Grim looks as Kylala, Hond, and Lalreth are already getting into the rowboat. He looks to Kel'leth and says "Wull, looks like there's room for two more of us. Let's yuu and me go." he gets closer to Kel'leth and whispers to him "I dunno what happened butween yuus and the captain, but as far as 'ahm concerned, it's over now. We's both put it behind us, as we've both got lizards to hunt down! ooo k?" as they're walking over to the rowboat he'll say in his normal loud voice "If Aphram seen scale-heads, we need to have some guud fightin power on shore!"

(OoC- Grim wants to be on the boat with Kel'leth, and doesn't want to leave Kel'leth on the ship and have others go first. If Kel'leth doesn't want to go on this crossing, Grim will pretty much insist that it's for the best, and talk him into doing so. Upon getting on shore, Grim will be scanning the shoreline to prepare for an ambush if there is one, and just keeping an eye on things in general, but mostly Kel'leth. As an aside, I really don't know WHO is going to row the boat back to the ship if the 5 going are Grim, Kel'leth, Hond, Lalreth, and Kylala, I don't think any of them will want to go back, and Grim doesn't want to let Kel'leth out of his sight.. lol!)
 

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Kel'leth smiles at grim, I appreciate it. We are much alike Bearer
Makla suggests Alex, (the disgraced sailor) can row you over. Hond seems willing to wait. So the first crossing is Kel'leth, Kylea, Grim and Lareth. Alex returns, picks up Hond, Aprham, Velsovous and a second sailor.

You all stand on the shore, looking at the boat a hundred yards away – Kel’leth turns to look at you. This has been most interesting, and if I return, I will renew our aquaintance. With a gesture and a long string of unintelligible words he vanishes. Seven of you remain standing on the shore of the verdant isle of Tacloben. The trees are low for the most part, and the undergrowth is thick. The path leading into the interior is hard packed but only 5’ wide. While you can move to the shoulders of the path, over the distance it will be slower. You remember hearing that town is a least an hour away. As you shoulder your gear and come up with a marching order, behind you the ship sets sail, heading north.

Grim [SBLOCK] your pretty sure that some of what Kel’leth said wasn’t magic at all, just long words in you continents native language. [/SBLOCK]

Hond – [SBLOCK] go ahead and update your character with a + 1 light x-bow, and 20 bolts. [/SBLOCK]
 

Grimhild Uggluck

Grim blinks in astonishment at Kel'leth's dissapearance and waves his arms through the spot and surrounding area of where Kel'leth was standing. "Gah! First Lalreth duus it, now Kel'leth duus it tew! Yuus guys have to teach me how yuu dissapear like that!"

Grim squints his eyes at the ship as it sails off, the sun reflecting up off the water. He stomps his feet a few times on the sandy beach. "Ahh! it guud to be back on land! He looks around a bit, and not seeing anything remarkable, looks onto the path.

"Wull, let's get heading to town then? Or yuus want ta do something around here first?"

EvilHalfling- [SBLOCK] Grim will try and think and see if he can make sense of anything of what Kel'leth said. If he can't, he'll just forget about it. [/SBLOCK]
(OoC- Grim will actually try and see if he can feel around for Kel'leth right after he dissapears. Assuming nothing happens there, Grim is ready to march off into the forest trail. He wants to be at the very least 3rd in marching order, preferably 2nd though, and if someone suggests it, he'll go first.)
 

I am certainly glad to be out of that... situation. Considering our numbers, we need tough individuals in the front, rear, and center. We will be weakest on the flanks, so the toughest person should be there, with those less suited to hand-to-hand combat ready to fall back if we are attacked. Does anyone know what the inhabitants of this area are like?
 

Hond shoulders his equipment "I certainly don't know anything about this area" Hond looks around "I don't think I quite understand your plan for the order of march Velsouvous. Perhaps you should say where you think each person should be?"
 

"Well, I'm quite the best in knocking them dead from afar, so I'll take the back," Lalreth says reasonably, and takes up his position, bow out and arrows at the ready.
 

That is precisely what you shouldn't do. If you want to keep a distance between yourself and your foes, you need to be in the middle of the group. I think it would be best if Grim is in the front, Hond takes the rear, and myself in the center. I do not know everyone's abilities well enough to try to place them more precisely than that. Just for expediency how about the order being Grim, Alex, Aphram, myself, Kylala, Lalreth, and Hond? This assumes that Alex will be travelling with us, if not we can just eliminate his position from the line and proceed with that.

OOC: took some searching for me to figure out who the seventh person was. (Alex, the disgraced crewmember)
 

You want me second? um can someone give me a weapon?
Im not gonna set off into this godless wilderness with out you, you guys are going to the Town right?
Alex falls into line, but spends much of the trip complaining - Where am I going to find work as a sailor in a underground town? Are you guys going to south to Cebu any time soon? at least they have a port.

For most an hour your walk heading gradually upward. You can see the truncated cone of a volcano far to the north.
Alex (unless someone shut him up) is complaining about his sore feet.
You hear a throaty roar from directly behind you, then a second call from your right flank, still behind you.
Aphram identifies it. Krenshar, pack hunters with frighting faces.

OOC: There is a 10x15 glade just ahead and a gully slopes down about 20 ft away from the trail to the left. If in the open woods you must make a balance/survival check to run or charge. (DC 10) +5 DC if a double move charge, or x4 run.
 

On the march:
Hond marches silently for as long as he can stand to before finally shouting at Alex "Shut up you fool, it is a wonder they waited until we got to this island to throw you off that boat!"

Currently:
Hond draws Aya out of her sheath "Come, let us fight here to avoid being ambushed later"
 

How big are these krenshar? Do we need to worry about them dragging off individuals? Stay together at all costs, but if someone panics and runs off, Velsouvous glances at Alex the first person who is able should follow them, unless many panic, in which case the rest should stick together and try to defeat the Krenshar.
 

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