Dragonslayers [Aftermath]


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Captain & Crew:
round 1 - orders the sails down
round 2 + Captain waits for advice, while crew scrambles with the rigging,
round 5 most of the crew is below deck, Makla and Abe are still trying to stuff the sail down the hatch.

Kel'leth
round 2: emerges from the cabin holding a rune covered stick, uses it on himself and then offers it out - "can anyone else work a wand of grace?"
round 3: hands over wand?
round 4: pulls a second wand from his quiver of arrows.
round 5 ?
 

Thanks Az. I got the code to work.
I may have moved to quickly IC, if anyone wants to keep working on IC pre dragon conversations go ahead. The dragon is approaching from the front of the ship btw.
 

I'd like Kylala to move to the middle of the boat and kneel by the railing with her 2 masterwork blades drawn, doing her best to hide in shadows, (+15/+15 hide and move silently.)
 

Hond will say we should probably fight the dragon and ask if there are any weapons with a better range than his throwing axes. Then he'll position himself behind the barrel on the right side at the front of the ship.

How big is the dragon?.
 

OoC: What is Grace? If it is a Divine buff, I would like to take Kel'leth up on his offer.
I'll be standing near Kel'leth, once I get there I'll be using my move actions to try to get a better look at the beast. (Spot is +3 untrained, unfortunately)

If we do fight it, we need to get it in a situation where it cannot just fly by the ship, it can probably just spit fire or acid on us and kill us all, while all of our attacks are hand-to-hand, except for Lalreth.

Round 1: Bless (+1 morale bonus to attacks and saves vs fear, possibly cast in round 2 or 3 instead if I can catch more people in it, 6 minute duration)
Round 2: Bull's Strength (+4 to strength, 6 minute duration)
Round 3: Shield of Faith (+3 deflection bonus to AC, 6 minute duration)
Round 4: Grace? (depends on if it is a Divine spell, don't know the effect or duration, though I might be able to find it when I get home)
 

Grim will say that we should not initiate combat with it, let it make the first move, just be prepared to do battle IF that is it's move. He'll go on to say that while he does love battle, he's learned that one should always try to have the advantage when going into battle, and that the dragon *definately* has the advantage here.

Beyond that,

Round 1- move to the middle left side of the ship (left side, inbetween hatch and mainmast)
Round 2- cast Bless (should hit everybody?) (+1 morale bonus on attack and saving throws vs. Fear - lasts 6 minutes)
Round 3- cast Bear's Endurance on Himself (+4 to Con. - gives Grim +12 HP's, and an additional +2 to his Fort Save - lasts 6 minutes)
Round 4- cast Shield of Faith on Himself (gives Grim an additional +3 AC bonus [deflection bonus] - lasts 6 minutes)
Round 5- readies an action to cast WindWall IF the Dragon uses his breathweapon. Grim will create the windwall coming from the deck of the ship (like you said, so it moves with the ship) and will shape it so that it crosses the deck from left to right in an "S" shaped pattern - this way one can find a way to stand so that you can posisition yourself "behind" the windwall from any direction. Obviously, if the dragon is coming from the front, and uses his breath weapon, Grim casts it so that he is *behind* it - this should hopefully block the dragon's breath weapon (if he uses it) and protect the ship. - lasts 6 rounds


Let me know if you are unclear on what my intentions are. I believe that I can "ready" a spell to be cast on a certain condition (that being IF the dragon uses it's breath weapon as it's swooping towards us), yes?
 

Lalreth will be doing some resist energy... can he tell what kind of dragon it is so he can specify what type?

Then he'll knock an arrow and wait to see what the others are going to do. If the dragon seems ready to charge, he'll fire.
 

azmodean said:
If we do fight it, we need to get it in a situation where it cannot just fly by the ship, it can probably just spit fire or acid on us and kill us all, while all of our attacks are hand-to-hand, except for Lalreth.

Grace is Cat's Grace. Also, Aphram is a ranged fighter like Lalreth.

Aphram will probably Resist Energy, he'll also take up the wand and use it on himself (so long as it's cat's grace like I imagine you mean by grace.) He'll position himself a bit away from the others, although most definately in sight of Lalreth and Ke'leth if he can. He'll hide behind some boxes prepared to fire if the dragon comes within 30 ft using his dragonbane feat, full round action for a single shot at +19 (1d8+2d6+8). That is so long as no one tries to negotiate with it.

Cat's Grace is on the Bard, Druid, Wizard/Sorcerer and Ranger spell lists. Clerics can't use the wand.

Also, Aphram's spot bonus vs. dragons is +15 (+9 ranks, +1 wis, +1 hunting bonus, +4 favored enemy).
 

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