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Dragonstar. Is it good?

dead

Adventurer
I was flicking through the Dragonstar book and it intrigued me very much. I liked how they kept all the core classes from the PHB and put 'em in a future/fantasy setting. In other words, the setting *truely* looked like D&D in the far future!

However, I downloaded and read the introductory material that talks about the Dragonstar setting and, unfortunately, did not find it to my liking. I found the idea of a dragon imperium where each dragon, chromatic and metalic alike, takes its turn in ruling the galaxy as "unbelievable".

I think if I used this book, it would just be for the rules. But, I don't know, should I give the setting another chance?
 

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My d20 SciFantasy game is better.

Exodus Rocks. I hoped Dragonstar would be half of what Exodus is. It's not. A poll of local gamers found that Exodus is simply better thought out and executed. However, it's not exactly in publishable format. I lack the $$ to produce the book, so it's webpage may show up again... who knows?
 

Dragonstar is amazinlgy good. Personally, I would have preferred a Dune-esque galaxy ruled by Houses of varying races, but the Dragon Empire is well thought out and executed. Essentailly there was a galactic war between the dragon species (which had already assumed power in most of the known galaxy) that was going to tear civilization aoart. The metalklic dragons called a true=ce and held a council where they proposed a united empire ruled by the dragons, where heach House (dragon color) would rule the empire for a thousand years, with the metallics going first. The chromatics agreed and the Empire began.

The game starts after the Empire has been around for 5000 years, and the red House Mazorgrim has just taken control. In Dragonstar the dragons live for a loooong time, and the first dragon emperor is still alive, I believe, and the current red emperor was alive and leading the red House during the wars 5000 years ago. This is why the chromatics agreed to the terms of the Empire, they knew they would live long enough to inherent a stable empire without having to go to the bother of building it themselves.
 

I have the Starfarer's Handbook and the Galaxy Guide. They are "good" books. They are not great. They are perfectly respectable and worth the purchase if you are interested. They will not rock your socks.

In terms of gameplay the biggest hazzard is that the weapons do a rather large ammount of damage for their purchasable value. I'd start any Dragonstar game at level 5.
 

Well, bear in mind, there's very little setting material. Almost none in the first book, a little bit more in the second. but the first two hardbacks were mostly rules.

Galactic Races and the gear book are all rules.
 

essential collection

I really like the DragonStar rules & setting. I used the rules without the setting for a converted RIFTS game. I would love to run the Raw Recruits adventure as a mini-campaign. A follow-up adventure is Heart of the Machine, which I don't have.

FFG is set to release the DragonStar Essential collection next month:

http://www.fantasyflightgames.com/ds08.html

This is 5 books for about the price of 1. I found the Starfarer's Handbook (I bought 2 copies) more useful than the Guide to the Galaxy or Imperial Supply. I don't have the player's Companion or Sumggler's Run, so I don't know how they are. But I may buy the collection just for economy and would recommend it to anyone interested in DragonStar.

Keep in mind that DS is for 3.0, not 3.5 The conversion to 3.5 would probably be easy enough.
 

Thanks for the info.

Another question.

Is there any other setting out there that is like Dragonstar?

I'm not talking d20 Modern. I'm not after that "Shadowrun" feel. I'm after fully-fledged future/fantasy.
 


I have Imperial Supply and I was really disappointed in it.
It seems like the folks who put together the rest of the setting had very little to say for this book. It's all technology and no magic.
The whole point of the setting is that there is BOTH!
 

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