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[Dragonstar] Soulmech Variation
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<blockquote data-quote="Cabral" data-source="post: 17874" data-attributes="member: 1193"><p><edit: check out <a href="http://www.fantasyflightgames.com/dragonstar.html" target="_blank">Dragonstar</a> by <a href="http://www.fantasyflightgames.com" target="_blank">Fantasy Flight Games</a> ></p><p>I didn't quite like the soulmech race. In particular, I didn't like that by-the-book, an who is brought back as a soulmech loses his training in bows and longsword or rapier. It also doesn't make sense that a race of automatons created by gnomes only come in medium size. Therfore, I created this template variation of the soulmech. I want to come up with a different name so that it won't be confused with the by-the-book race. Comments and new name suggestions, welcome and encouraged. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (Soulmech is used in this post as a temporary name:</p><p></p><p><span style="color: blue"><strong>Soulmech Template</strong></span> </p><p>Soulmech is a template that can be added to an deceased, corporeal creature. Referred to hereafter as the base creature. The creature's type changes to Construct. All stats are as the base creature unless specified otherwise.</p><p><strong>Base Speed:</strong> +10 Base Speed</p><p><strong>Damage:</strong> Base creature's unarmed damage is improved one step.</p><p><strong>Special Qualities:</strong> As base creature plus gains the following qualities:</p><ul> <li data-xf-list-type="ul">Construct (Ex): Immune to mind-influencing effects, poisons, sleep, paralysis, stunning, disease, death effects, and necromantic effects. Immune to subdual damage, ability damage, ability drain, energy drain and death due to massive damage. Immune to anything that requires a Fortitude save unless it affects objects. </li> <li data-xf-list-type="ul">System Vulnerability(Ex}: A soulmech who is at 50% hp or less is restricted to partial actions only. At 0 hp, the soulmech is destroyed.</li> <li data-xf-list-type="ul">Bonus Feats(Ex): Soulmechs gain four toughness feats, and Ambidexterity.</li> <li data-xf-list-type="ul">Soulmech's have normal human-range vision by default. (No Darkvision)</li> <li data-xf-list-type="ul">Technical Vulnerability(Ex): A character with the Technical proficiency feat and 5+ ranks in knowledge (Robotics) can ignore a soulmech immunity to mind-influencing effects, sleep, paralysis, stunning, ability damage, ability drain, energy drain and death due to massive damage. </li> <li data-xf-list-type="ul">Mechanical (Ex): Soulmechs cannot heal naturally (including the heal skill) or with divine magic. Instead, Soulmechs can be repaired using the repair skill. Repairing one point of ability damage or drain is treated as Repairing 1d8 hit points.</li> <li data-xf-list-type="ul">Electronic Brain (Ex): +2 equipment bonus on all Knowledge skills</li> <li data-xf-list-type="ul">Heavy Body (Ex): Soulmech automatically fail all swim checks.</li> </ul><p><strong>Abilities:</strong> -2 Dex, No Con, +2 Int, -2 Cha</p><p><strong>Challenge Rating:</strong> ? </p><p><strong>ECL:</strong> ?</p><p>I think that the CR should be +0 to +1 and the ECL should be +0 to +2 ... It's hard to say. Many of the perks (Immunities) are easily negated in Dragonstar; Any character who wishes can the Technical Proficicency feat for free (ie, bonus feat) by spending one level getting familiar with technology. I may want to up the required knowledge(robotics) to keep the immunities from being circumvented so easily. (A 2nd level Wizard with the Technical Proficiency feat would bypass a hefty chunk of the immunities, but If I up the prerequisite ranks to 10+, it'll be much less common.)</p></blockquote><p></p>
[QUOTE="Cabral, post: 17874, member: 1193"] <edit: check out [URL=http://www.fantasyflightgames.com/dragonstar.html]Dragonstar[/URL] by [URL=http://www.fantasyflightgames.com]Fantasy Flight Games[/URL] > I didn't quite like the soulmech race. In particular, I didn't like that by-the-book, an who is brought back as a soulmech loses his training in bows and longsword or rapier. It also doesn't make sense that a race of automatons created by gnomes only come in medium size. Therfore, I created this template variation of the soulmech. I want to come up with a different name so that it won't be confused with the by-the-book race. Comments and new name suggestions, welcome and encouraged. :) (Soulmech is used in this post as a temporary name: [COLOR=blue][B]Soulmech Template[/B][/COLOR] Soulmech is a template that can be added to an deceased, corporeal creature. Referred to hereafter as the base creature. The creature's type changes to Construct. All stats are as the base creature unless specified otherwise. [B]Base Speed:[/B] +10 Base Speed [B]Damage:[/B] Base creature's unarmed damage is improved one step. [B]Special Qualities:[/B] As base creature plus gains the following qualities: [list] [*]Construct (Ex): Immune to mind-influencing effects, poisons, sleep, paralysis, stunning, disease, death effects, and necromantic effects. Immune to subdual damage, ability damage, ability drain, energy drain and death due to massive damage. Immune to anything that requires a Fortitude save unless it affects objects. [*]System Vulnerability(Ex}: A soulmech who is at 50% hp or less is restricted to partial actions only. At 0 hp, the soulmech is destroyed. [*]Bonus Feats(Ex): Soulmechs gain four toughness feats, and Ambidexterity. [*]Soulmech's have normal human-range vision by default. (No Darkvision) [*]Technical Vulnerability(Ex): A character with the Technical proficiency feat and 5+ ranks in knowledge (Robotics) can ignore a soulmech immunity to mind-influencing effects, sleep, paralysis, stunning, ability damage, ability drain, energy drain and death due to massive damage. [*]Mechanical (Ex): Soulmechs cannot heal naturally (including the heal skill) or with divine magic. Instead, Soulmechs can be repaired using the repair skill. Repairing one point of ability damage or drain is treated as Repairing 1d8 hit points. [*]Electronic Brain (Ex): +2 equipment bonus on all Knowledge skills [*]Heavy Body (Ex): Soulmech automatically fail all swim checks. [/list] [B]Abilities:[/B] -2 Dex, No Con, +2 Int, -2 Cha [B]Challenge Rating:[/B] ? [B]ECL:[/B] ? I think that the CR should be +0 to +1 and the ECL should be +0 to +2 ... It's hard to say. Many of the perks (Immunities) are easily negated in Dragonstar; Any character who wishes can the Technical Proficicency feat for free (ie, bonus feat) by spending one level getting familiar with technology. I may want to up the required knowledge(robotics) to keep the immunities from being circumvented so easily. (A 2nd level Wizard with the Technical Proficiency feat would bypass a hefty chunk of the immunities, but If I up the prerequisite ranks to 10+, it'll be much less common.) [/QUOTE]
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