Scotley said:This is great. In more than 25 years of gaming, somehow I've managed to miss out on Homlett and the ToEE.
Dagger75 said:I will try and get my rogue posted tonight, they change my computer at work and now I don't have a CD-Rom and all my SRD files are on CD grrrrrr.
Might use Paladin of Freedom if we have another Paladin. Thoughts?
I'm also not too familiar with Greyhawk Dieties.. some ideas maybe?
Maija Haybloom
Race: Human , female
Alignment: Lawful Good
Class: Fighter (4th lvl)
Personal Description
Age: 24
Height: 175cm
Weight: 60kg
Details: Black long and straight hair kept in a braid, brown eyes, fair skin
Racial Features
Size: medium
Base Speed: 30ft
Skills: +1 extra
Languages: Common
Favored class: any
Special: bonus feat
Base Abilities (32-point buy)
Strength 16 (+3) Intelligence 10 ( 0)
Dexterity 14 (+2) Wisdom 14 (+2)
Constitution 14 (+2) Charisma 10 ( 0)
note on point-buy:
Str - 10 points
Dex - 6 points
Con - 6 points
Int - 2 points
Wis - 6 points
Cha - 2 points
total=32
Initiative +2
BAB +4
Attacks (melee) TBD
Attacks (ranged) TBD
AC TBD
ACP -2
ST Fort +4 +2 = +6
Refl +1 +2 = +3
Will +1 +2 = +3
Hp 10+10+5+5 + 4x2 (Con) = 38
Weapon prof. all simple and martial
Armor prof. all armor, all shields
Feats: Exotic Weapon Proficiency (Bastard Sword) - Str 13
Power Attack - Str 13
Cleave - Str 13
Eyes in the Back of Your Head - Wis 13
Combat Reflexes
Close-Quarter Fighting
Languages: Common
Skills: ab. ranks
Climb +3 3 acp
Jump +3 4 acp
Swim +3 acp x2
Balance +2 acp
Escape Artist +2 acp
Hide +2 acp
Move Silently +2 acp
Ride +2 3
Use Rope +2
Concentration +2
Appraise (0)
Craft (0)
Forgery 0
Search 0
Heal +2
Listen +2
Sense Motive +2
Spot +2
Survival +2 4/2
Bluff 0
Diplomacy 0
Disguise 0
Gather Information 0
Intimidate 0 7
Perform (0)
*tot points spent = 21
Equipment (5400gp):
Magic Bastard Sword +1 (2335gp)
Masterwork Breastplate (350gp)
Outfit (free)
Bag of Holding, type I (2500gp)
Belt Pouch (1gp) with Trail Ration (3x0,5gp) and Soap (0,5gp)
Waterskin (1gp)
5 Torches (?gp)
Flint & Steel (1gp)
Backpack (2 gp)
Whetstone (2 cp)
Appearance: Maija would not stand out particularly in a crowd. She's moderately good-looking but
nothing that would attract attention, and furthermore she usually doesn't care about
look. Her clothes are always chosen for comfort and never for fancy. To one looking
at her, she would usually look a bit distant, always silent and frowning at something.
Approaching or addressing her would rather cause a silent barb than anything.
Personality: While she has a strong sense of loyalty, the prevailing strength in Maija's inner self
is an innate desire to protect the happiness of the innocent against any evil threat.
It has always been a sort of "call" for her, and some have wondered why she wasn't even
blessed by the gods like paladins are, as she's not far from them in many ways.
A distinct trait of her personality is that while she is indeed very good-hearted, she is
also for some reason not very keen in displaying that. Instead, she is typically sullen,
either very silent or grumbling, and she tends to get easily irritated at the slightest
harassment. She can be furious and seriously dangerous to anyone who harms innocents,
but otherwise she's never prone to really hurt others even when angered.
Very generous and selfless by nature, she cares nothing for wealth or fancies. She used to
refuse any reward from the people who she helps, but later learned that for some people it is
a honest happiness to do so, and that she can always turn a reward into a better equipment to
protect the next in need.
One strange quirk of her is that she sometimes has an irresistable attraction for games
(not necessarily gambling). It is not clear if this comes from a certain weakness for proving
herself in challenges, or as a result of growing up as a child in a militia organization with
no time for games.
Background: Maija's heritage is not known to her. She knows that apprarently she was found abandoned
in a hay stack (which explains the surname given to her) when she was only a few weeks old,
by a local militia chief in the town of X. Rumors varied at that time about the reason of
her being abandoned, and there were even some speculation that she was indeed an illegitimate
child of the chief who only crafted a cover story.
She was raised however as nobody's daughter and adopted by military academy which provided for
her basic needs and education. She early displayed very good talents in the martial arts, and
a strong spirit of loyalty towards her friends and commmunity, so that it came very natural for
her to simply stay within the public militia and grow up as a young fighter.
A few years ago came the events which were going to bring dramatic changes to Maija's life.
Economy stalled in her region and eventually enmity grew towards other towns. The local community
slowly became more intolerant of their neighbors, and rumors of possible war spread quickly. More
aggressive leaders and demagogues rised in power, supported mostly by the landlords who wanted
war to cover for lost wealth, but soon the common people became afraid of the new state of things
and skeptic of the leader's plans. What was once a prosperous and liberal community, gradually
shifted towards more restricted and oppressive laws, and it was militia's duty to enforce these
on the people.
Crushed between her loyalty to the militia and the law, and her refusal to go against the people,
Maija's spirit staggered and began to question the meaning of her loyalty. She and other warriors
tried to pressure the local leaders to put the good of the common people first, but were addressed
with criticism by the majority of the militia. When some group of fighters even defected and
embraced a renegade status, Maija and the few other criticals who nonetheless stayed to serve were
seized by the majority and easily fell prey to a series of traps and false accusations, the aim of
which was to likely to craft an excuse for imprisonment or even execution, in order to get rid of
them, as they were now percieved as a threat to the establishment.
Before this could happen, war erupted as a harassed neighbouring town decided for a surprise attack.
Maija rushed to the battle alongside with those who had threatened her, driven by her sense of duty
to protect the city, but received no support during the fight. When the battle seemed to turn to
better, the leaders decided to counterattack the neighbor town by summoning a large number of demons
to raze the rival's town and destroy its population. Horrified by the prospect, Maija questioned the
decision, which was of course just what the leaders wanted to hear. In front of everyone, she was
finally stripped of all her grades and declared unworthy of the citizen status, and would have
probably been executed on the spot if the horns hadn't announced that the armies of other towns were
joining the battle. Her superiors turned to more important businesses, but not before attempting to
deliver her a mortal blow.
Humiliated, wounded and horrified, Maija fell before her pride, and did what she had never wanted
to do: she ran away.
Battered and bruised, in her heavy armor and with nothing to eat but sorrow, Maija wandered for days
through the woods, without resting and without turning her face back to where she came, until she
dropped asleep exhausted.
After the tragedy, Maija lived in the woods for months, getting used to a new life without a home,
and kept travelling always farther away from where she came. She now had nothing to fight for, except
survival. She never stopped in a town or village, but after some time her good nature brought her
occasions to give a help to people in trouble, and she is beginning to like her new life as an adventurer.
[B]Name: Laumus Elzruil[/B]
[B]Class:[/B] Diviner 4
[B]Race:[/B] Human
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Uncertain
[b]Height:[/b] 5' 11"
[b]Weight:[/b] 146 lbs
STR: 10 +0 (2 p.) Level: 4 XP: 7000
DEX: 14 +2 (6 p.) BAB: +2 HP: 17
CON: 12 +1 (4 p.) Grapple: +2 Dmg Red: -
INT: 18 +4 (13 p. +1) Speed: 30' Spell Res:
WIS: 10 (2 p.) Init: +6 Spell Save:
CHA: 13 +1 (5 p.) ACP: +0 Spell Fail:
Total Base Armor Shld Dex Size Nat Misc
Armor: 12 10 +0 +0 +2 +0 +0 +0
Touch: 12 Flatfooted: 12
Total Base Mod Misc Feat
[B]Fort: +5[/B] 1 +1 +1 +2
[B]Ref: +4[/B] 1 +2 +1 +0
[B]Will: +5[/B] 4 +0 +1 +0
Weapon Attack Damage Critical
Quarterstaff +2 1D6 20/x2
Heavy Crossbow +4 1d10 19-20/x2
[B]Languages:[/B]
Common
Suloise, Ancient
Draconic
Dwarven
Elven
[B]Abilities:[/B]
Familiar: You have called a lizard, Darvus, as your magical companion.
Having a lizard as your familiar grants you a +3 bonus to Balance checks
(and the Alertness feat while he is within five feet.)
Specialized: +2 to Spellcraft, +1 spell slot/level for Divination spells;
banned school Necromancy
[B]Wizard Spells Known:[/B]
Level 2 [i]detect thoughts, glitterdust, locate object, rope trick scorching
ray[/i]
Level 1 [i]color spray, comprehend languages, disguise self, enlarge person,
grease, identify, master's touch, scholar's touch, shield[/i]
Level 0 [i]acid splash, arcane mark, dancing lights, daze, detect magic, detect
poison, disrupt undead, flare, ghost sound, light, mage hand, mending,
message, open/close, prestidigitation, ray of frost, read magic, resistance,
touch of fatigue[/i]
[b]Wizard Spells Prepared:[/b]
(5/5/4)
Detect Magic []
Light [][]
Mage Hand []
Touch of Fatigue []
Comprehend Languages []
Disguise Self []
Grease []
Scholar's Touch []
Shield []
Detect Thoughts [][]
Glitterdust []
Scorching Ray []
[B]Feats:[/B]
Great Fortitude (Human), Improved Initative (1st), Extend Spell (3rd),
Scribe Scroll (Wiz 1)
Skill Points: 43 Max Ranks: 7/3
Skills Total Ranks Mod Misc
Balance [b]+ 5[/b] 0 +2 +3 (from familiar)
Concentration [B]+ 7[/B] 6 +1
Decipher Script [B]+10[/B] 6 +4
Knowledge
(arcana) [B]+11[/B] 7 +4
(history) [B]+ 9[/B] 5 +4
(nature) [B]+ 6[/B] 2 +4
(religion) [B]+ 5[/B] 1 +4
(the planes) [B]+ 9[/B] 5 +4
Speak Language [B] - [/B] 1 -
Spellcraft [B]+13[/B] 7 +4 +2 (Synergy with Knowledge
Survival [B]+ 1[/B] 1 +0 (arcana))
Equipment: Cost Weight
Quarterstaff 0 gp 2 lb
Heavy Crossbow 50 gp 8 lb
Bolts (20) 2 gp 2 lb
Explorer's Outfit 0 gp (8)lb
Cloak of Resistance +1 1000 gp 1 lb
Spell Component Pouch 5 gp 3 lb
Spellbook 0 gp 3 lb
Belt Pouch 1 gp .5 lb
Coin ---- 2 lb
Pearl of Power I 1000 gp -- lb
Handy Haversack 2000 gp 5 lb
Bedroll 1 sp 5 lb
Waterskin 1 gp 4 lb
Trail Rations (x4) 3 gp 4 lb
Sunrod 2 gp 1 lb
Scroll Case 1 gp .5 lb
Wand of Enlarge Person 750 gp -- lb
Scribed Scrolls (cost listed for scroll + scribing)
Master's Touch 125 gp ----
Rope Trick 350 gp
Total Weight: 21.5 lbs / 26.5 with Backpack Money: 109 gp & 9 sp
Lgt Med Hvy Lift Push
Max Weight: 33 66 100 200 500
[b]Darvus, lizard familiar[/b]
Tiny Magical Beast; 4d4 (8 hp); Init +2 (Dex); Speed 20 ft, climb 20 ft; AC 16
(+2 size, +2 Dex, +2 NA) touch 14, flat-footed 14; Base Atk/Grapple: +2/-10,
Atk Bite +6 melee (1d4-4); Space/Reach 2 ft./0 ft; SA --; SQ Low-light
vision, improved evasion, share spells, empathic link, deliver touch spells;
AL LN; SV Fort +2, Ref +4, Will +5; Str 3, Dex 15, Con 10, Int 7, Wis 12,
Cha 2
Skills: Balance +10, Climb +12, Hide +10, Listen +3, Spot +3
Feats: Weapon Finesse (bite)
Description: Laumus picked up Darvus early on in his training, the lizard a
common sight in the warm climes in which he lives. The two have been
through a lot together - even if Darvus didn't see most of it, since he was,
when given the choice, sleeping. When active, however, Darvus is a bit of a
scamp, attracted to shiny objects and, especially as they've moved north,
heat sources.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.