Dramoren Defender any ideas.

las

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Dramoren Defender
These defenders of the county of Dramore learned a lot from their training with Dwarves. They have learned to take the Defensive stance from their main trainer how was a Dwarven Defender hired and made it his master peace, which he is very proud of as to how many people want to be one. He and his fellow trainers have been working and improving it over time and are glade on how what they have done for the power they have found in peoples harts are as tough as a Dwarf or tougher.
Hit Die: d12

Requirements
To qualify to become a defender, a character must fulfill all the following criteria.
Alignment: Any nonchaotic , nonevil
Region: Dramore
Skills: Knowledge (local) 4 ranks
Feats: Dodge, Toughness, Iron Will

Class Skills
The defender’s Class skill (and the key ability for each skill) are Craft (Int), Knowledge (Local) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), and Spot (Wis). See Chapter 4: Skills in the Player’s Handbook for skill descriptions.
	Skill Points at Each Level: 2 + Int modifier.

Class Level	Base Attack Bonus	Fort Save	Ref Save	Will Save	Special
1st	+0	+2	+0	+2	Defensive Strike
2nd	+1	+3	+0	+3	Defensive Refocus
3rd	+2	+3	+1	+3	Damage reduction 1/-
4th	+3	+4	+1	+4	Fast Healing 1
5th	+3	+4	+1	+4	Damage reduction 2/-
6th	+4	+5	+2	+5	Fast Healing 2
7th	+5	+5	+2	+5	Damage reduction 3/-
8th	+6	+6	+2	+6	Fast Healing 3
9th	+6	+6	+3	+6	Damage reduction 4/-
10th	+7	+7	+3	+7	Fast Healing 4

Class Features
The following are class features of the Dramoren defender Prc.
Weapon and Armor Proficiency: They gain no knew weapon or Armor Proficiency.
Defensive Strike: At 1st level, a Dramoren Defender gains the Defensive Strike feat (see Chapter 4 in Oriental Adventures), even if she doesn’t have the prerequisite feats and ability scores.
Defensive Refocus (Ex): A Dramoren Defender can refocus while using the total defense action. While on total defense, the defender gets the usual +4 dodge bonus to his AC, though he cannot move as well. On the following rounds of combat, the character moves up in the initiative count and is positioned as though he had rolled a 20 on his initiative check.
Damage Reduction: Starting at 3rd level, the defender gains the extraordinary ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the defender takes each time she is dealt damage. At 5th level, this damage reduction rises to 2. At 7th, it rises to 3. At 9th, it rises to 4. Damage reduction can reduce damage to 0 but not below 0.
Fast Healing (Su): The defender gains the supernatural ability of fast healing. The defender regains hit points at an exceptionally fast rate – usually 1 or more hit points per round – as given in the entry. Except where noted here, fast healing is just like natural healing (see page 129 of the player’s handbook). Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow or reattach body parts.

What do you think.
 
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Salutations,

I think you have a powerful PrC here, but the requirements are too easily met.

It gives both fast healing and damage reduction, great hit die, two good saves, and spot (a great skill).

You may want to tone down the PrC or raise the requirements- like a BAB 9+

FD
 


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