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Drawmij's Instant Summons: Am I Missing Something?
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<blockquote data-quote="Dausuul" data-source="post: 6457195" data-attributes="member: 58197"><p>Fails #3. If you're concerned with your encumbrance limit, why are you not already carrying the object whose whole purpose is to expand your encumbrance limit? Same goes for <em>bags of holding</em> and <em>portable holes</em>. Nobody leaves extradimensional storage space at home. That defeats the point of having extradimensional storage space.</p><p></p><p></p><p>This one I can almost buy. Still skeptical that you have so many magic weapons no one has space for a <em>dragon slayer</em>, though.</p><p></p><p></p><p>Fails #2. You are so worried about this possible scenario that you're willing to invest 1,000 gp <em>ahead of time</em> in order to avert it? Instead of just, I don't know, putting <em>comprehend languages</em> in your spellbook? It's a 1st-level ritual. You don't even have to prepare it.</p><p></p><p></p><p>Fails #3 in truly spectacular fashion. It's a friggin' ring. If you can't find room in your pack for a ring, I don't know what the heck you're keeping in there.</p><p></p><p></p><p>You're an 11th-level wizard and you're laying down 1,000 gp in advance to provide yourself with extra rope just in case your party doesn't have enough? Instead of preparing one of <em>levitate</em>, <em>fly</em>, <em>dimension door</em>, or <em>polymorph</em>, each of which is a phenomenally useful spell that can easily justify a spot on your list?</p><p></p><p></p><p>I repeat: 11th-level wizard. If your party requires a magic club to deal with skeletons, you fail wizarding forever.</p><p></p><p></p><p>Orc warchiefs can't see through illusions. You're changing the scenario here. Which is the point; the niche is so narrow you have to pile all kinds of qualifiers on top to justify it. You want to bring a weapon to the negotiation, and the person you're negotiating with can see through illusions, and they won't let you bring weapons, but they will let you bring a mysterious sapphire radiating magic (wizard shenanigans anybody?), and you have time to prepare for this whole thing and secure the weapon in a safe place...</p><p></p><p></p><p>Only if you're phenomenally, stupendously, mind-bogglingly careless. As long as you summon it back and re-cast the spell every 60 days, you're fine.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6457195, member: 58197"] Fails #3. If you're concerned with your encumbrance limit, why are you not already carrying the object whose whole purpose is to expand your encumbrance limit? Same goes for [i]bags of holding[/i] and [i]portable holes[/i]. Nobody leaves extradimensional storage space at home. That defeats the point of having extradimensional storage space. This one I can almost buy. Still skeptical that you have so many magic weapons no one has space for a [i]dragon slayer[/i], though. Fails #2. You are so worried about this possible scenario that you're willing to invest 1,000 gp [i]ahead of time[/i] in order to avert it? Instead of just, I don't know, putting [i]comprehend languages[/i] in your spellbook? It's a 1st-level ritual. You don't even have to prepare it. Fails #3 in truly spectacular fashion. It's a friggin' ring. If you can't find room in your pack for a ring, I don't know what the heck you're keeping in there. You're an 11th-level wizard and you're laying down 1,000 gp in advance to provide yourself with extra rope just in case your party doesn't have enough? Instead of preparing one of [i]levitate[/i], [i]fly[/i], [i]dimension door[/i], or [i]polymorph[/i], each of which is a phenomenally useful spell that can easily justify a spot on your list? I repeat: 11th-level wizard. If your party requires a magic club to deal with skeletons, you fail wizarding forever. Orc warchiefs can't see through illusions. You're changing the scenario here. Which is the point; the niche is so narrow you have to pile all kinds of qualifiers on top to justify it. You want to bring a weapon to the negotiation, and the person you're negotiating with can see through illusions, and they won't let you bring weapons, but they will let you bring a mysterious sapphire radiating magic (wizard shenanigans anybody?), and you have time to prepare for this whole thing and secure the weapon in a safe place... Only if you're phenomenally, stupendously, mind-bogglingly careless. As long as you summon it back and re-cast the spell every 60 days, you're fine. [/QUOTE]
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