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Drawmij's Instant Summons: Am I Missing Something?
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<blockquote data-quote="Gadget" data-source="post: 6457198" data-attributes="member: 23716"><p>All these uses are pretty niche, and really are just not worth a very precious sixth level spell slot (yes, you could cast it as a ritual, but still). I suppose I wouldn't have as much of a problem with this spell and its many restrictions if it was a lower level spell. But sixth level? Maybe 3rd or fourth level with an expensive cost, but I really don't see this being sixth level. It seems many of the old spells just carried over from older editions with nary an adjustment to speak of. I mean, spells like DWIS usefulness may vary quite a bit depending on the campaign, but really. So far, the uses seem to be a substitute golf bag of magic weapons/implements (which assumes a lot, considering the lesser role magic items play in this edition), and 'get past the metal detectors' for intrigue laden campaigns, with a side helping of 'summon the Mcguffin when we get to Mt. Doom' scenario (which is really a sub plot of 'get past the metal detectors'). </p><p></p><p>It's too bad, as It is a really a flavorful spell and requires some clever thinking to use effectively. I just don't think it is quite worth the cost and the spell level, given its purported benefits.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6457198, member: 23716"] All these uses are pretty niche, and really are just not worth a very precious sixth level spell slot (yes, you could cast it as a ritual, but still). I suppose I wouldn't have as much of a problem with this spell and its many restrictions if it was a lower level spell. But sixth level? Maybe 3rd or fourth level with an expensive cost, but I really don't see this being sixth level. It seems many of the old spells just carried over from older editions with nary an adjustment to speak of. I mean, spells like DWIS usefulness may vary quite a bit depending on the campaign, but really. So far, the uses seem to be a substitute golf bag of magic weapons/implements (which assumes a lot, considering the lesser role magic items play in this edition), and 'get past the metal detectors' for intrigue laden campaigns, with a side helping of 'summon the Mcguffin when we get to Mt. Doom' scenario (which is really a sub plot of 'get past the metal detectors'). It's too bad, as It is a really a flavorful spell and requires some clever thinking to use effectively. I just don't think it is quite worth the cost and the spell level, given its purported benefits. [/QUOTE]
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